5e Draconic Warlock

by SpaceWestern

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The Draconic Echo

Your patron is a Draconic Echo, a fragment of a deceased ancient dragon's spirit that retained some of its former powers. Generally these echoes wander the Astral Sea, but occasionally some find a way to project themselves into other planes, slowly worming their way through this connection until they can escape their eternal prison. Some attempt to invade other planes to reclaim their hordes, others seek revenge against those who felled them, but regardless of their reasons the power they still hold cannot be understated.

Expanded Spell List

Spell Level Spells
1st Absorb Elements, Chromatic Orb
2nd Alter Self, Dragon's Breath
3rd Ashardalon's Stride (Damage type changes to match your draconic patron), Protection from Energy
4th Mordenkainen's Private Sanctum, Stoneskin (Appears as scales)
5th Circle of Power, Summon Draconic Spirit (Appears as the same category as your patron)
8th Illusory Dragon (Deals the same type of damage as your patron)

Draconic Patron

1st-Level Draconic Echo Patron feature
The type of dragon you make a pact with determines the damage type used for features you gain from this subclass and certain spells granted by this subclass's expanded spell list feature.

Dragon Damage Type Category
Black Acid Chromatic
Blue Lightning Chromatic
Brass Fire Metallic
Bronze Lightning Metallic
Copper Acid Metallic
Gold Fire Metallic
Green Poison Chromatic
Red Fire Chromatic
Silver Cold Metallic
White Cold Chromatic

Draconic Potency

1st-Level Draconic Echo Patron feature
When you roll damage of the type associated with your draconic patron for a spell you cast, you can reroll any roll of 1 on those damage dice, but you must use the new roll, even if it is another 1.

Additionally, when you cast Eldritch Blast, you can choose to change the type of damage it deals to the damage type associated with your draconic patron.

Wyrm's Vestige

6th-Level Draconic Echo Patron feature
You gain resistance to the damage type associated with your draconic patron, and once per short or long rest when you fail a saving throw you can choose to reroll it, and you must use the new roll.

Essence of the Dragon

10th-Level Draconic Echo Patron feature
You gain blindsight with a range of 30 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Additionally, as an action, you can manifest a pair of evanescent wings for 1 hour, gaining a flying speed equal to your walking speed. Once you manifest these wings, you must finish a short or long rest before you can do so again.

Dreadful Presence

14th-Level Draconic Echo Patron feature
As an action, you unleash a terrifying roar, a spectral visage of your patron appearing around you. All creatures of your choice that are within 60 feet of you and aware of you must make a Wisdom saving throw or be frightened for 1 minute. While a creature is frightened of you in this way, it has disadvantage on saving throws caused by you and your attack rolls have advantage against it. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Once you use this feature, you must finish a short or long rest before you can do so again.