Countdown
9th-level Necromancy
- Casting Time: 1 action
- Range: 300 feet
- Components: V, S, M (a pair of clock hands carved from the bones of a lich worth 2,500 gp)
- Duration: Special
- Classes: Wizard
You conjure the spectral face of a clock centered on a point on a solid surface you can see within range. The clock's face projects a 50-foot radius, 100-foot-high cylinder of inevitable energy, and appears showing as 12 o'clock. At the end of each of your turns, roll a d4. The clock ticks backwards a number of hours equal to the result, and each creature within the area takes 1d12 thunder damage for each hour ticked.
A creature within the spell's area is doomed. If the time on the clock shows as 8 o'clock or earlier, creatures within the spell's area have their speed halved. If the time on the clock shows as 4 o'clock or earlier, creatures within the spell's area can't take reactions, can use either an action or bonus action, not both, and if they attempt to take an action, must roll a d20. On an 11 or higher, the action doesn't take effect until the creature's next turn.
If the clock would tick to 12 o'clock again, each corpse and doomed creature within the spell's area is permanently frozen in time. A target frozen in time this way is immune to all damage, can't be moved, and can't be returned to normal by any means short of a wish spell.
Doomed
- A doomed creature can't regain hit points, or have temporary hit points.
- The creature has disadvantage on saving throws against effects that deal damage.
Dire Omen
2nd-level Divination
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a cracked mirror)
- Duration: Concentration, up to 1 minute
- Classes: Cleric, Sorcerer, Warlock, Wizard
You attempt to alter the fate of a creature you can see within range, guiding them to destruction. The target must succeed on a Charisma saving throw or be doomed for the duration. At the end of each of its turns, the target can make another Charisma saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
Judgment
5th-level Evocation
- Casting Time: 1 action
- Range: 90 feet
- Components: V, S, M (a set of silver scales and a feather worth 300 gp)
- Duration: Concentration, up to 1 minute
- Classes: Cleric, Paladin
You call upon the heavens to decree a creature unworthy of existence. A creature of your choice you can see within range must succeed on a Wisdom saving throw or be doomed for the duration. An Undead loses any immunity it has to the doomed condition until the spell ends. While doomed in this way, a beam of divine light stretches endlessly above the creature, illuminating its space and the area above it with bright light.
Until the spell ends, a creature under the effects of this spell takes 5d6 radiant damage at the end of each of its turns. The damage increases by 1d6 for each subsequent turn past the first, to a maximum of 10d6.

