My Documents
Become a Patron!
##
College of Athletics
Inspiration comes in many forms. Most favor uplifting words or song, but bards of the College of Athletics choose to lead by example, inspiring their comrades through athletic feats and sportsmanship. |Bard Level|Feature |:-:|:-:| |3rd|Bonus Proficiencies, Athletic Inspiration |6th|Peak Performance |14th|Tight-Knit Teamwork, Victory's Reward ###
Bonus Proficiencies
Starting when you join this college at 3rd level, you gain proficiency with Medium armor, as well as your choice of Athletics or Acrobatics. ###
Athletic Inspiration
When you choose this college at 3rd level, your teammates are able to pay your inspiration forward. Whenever a creature expends one of your Bardic Inspiration dice and succeeds on the roll, it can use it's reaction give the die to another creature of its choice within 30 feet of it. ###
Peak Performance
At 6th level, you are able to cause adrenaline surges with your inspiration. You and any creatures that have one of your Bardic Inspiration Dice have your movement speed increased by 15 feet.
Additionally, when one of your Bardic Inspiration Dice is used on an Athletics or Acrobatics check or a Ranged Weapon Attack, the result of the die is doubled. ###
Tight-Knit Teamwork
Starting at 14th level, you are truly able to work as a team. Whenever a friendly creature within 30 feet of you makes a skill check or Saving throw using Strength, Dexterity, or Constitution, another friendly creature within that range that is Proficient in that skill or Save can use it's reaction to add their Proficiency Bonus to that roll. ###
Victory's Reward
Also at 14th level, you are able to bolster your party through their victories. At the end of each combat, choose a creature that fought alongside you. That creature gains Temporary Hit Points equal to your level + your Charisma Modifier, and can add your Charisma Modifier to all Strength, Dexterity, and Constitution checks it makes for the next hour. Additionally, if the duration of one of your Bardic Inspiration Dice expires, the creature that has it gains Temporary Hit Points equal to two rolls of the die.
Surge to Victory - Grzegorz Rutkowski