W&W NPCs 0.3.1

by GamerBrenno

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Howdy there, fellow Wizards and Witches!

Currently planned NPCs

  • Gilderoy Lockhart
  • Pomona Sprout
  • Quirinus Quirrell
  • Remus Lupin
  • Severus Snape
  • Sybill Trelawney
  • Rubeus Hagrid
  • Septima Vector - Arithmatic
  • Filius Flitwick
  • Dolores Umbridge
  • Cuthbert Binns - History of Magic
  • Charity Burbage - Muggle Studies 1993-1997
  • Bathsheda Babbling - Study of Ancient Runes
  • Aurora Sinistra - Astronomy Department
  • Albus Dumbledore
  • Prefects
  • Unsorted Student
  • The Unholy amount of Hogwarts Students in Harry's class
  • Pure-Blood races civilians (Goblin, Giant, Velaa)
  • Hogsmead/Diagon Alley Vendor
  • Centuar forest dwellers
  • Aurors
  • Death Eaters
  • Dark Wizards

Have any ideas?

You can @ me on the public W&W Discord server and talk about ideas with other Wizards and Witches. My Discord name is Alt-Tab#6247, I prefer to avoid DMs due to problems I'm having with it.

New Additions

  • The rest of the Generic Professors
  • Grounds Keeper
  • Castle Caretaker
  • Wizard/Witches NPCs

Old Additions

  • Muggle Fixes

Contributions & Special Thanks

  • KryptidCreeper: Moral Support & Balancing
  • Dezidério: Generic Students
  • Rache74 & Zenphire: Centuar Statblock Ideas
  • Block_nessie: Goblin Rebellion stats and Google Spread sheet
  • Rest of the W&W Discord & Reddit for ideas and feedback

Generic Professors


Transfiguration Professor


  • Armor Class 16
  • Hit Points 82 (13d8 + 26)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
11 (0) 13 (+1) 14 (+2) 18 (+4) 17 (+3) 15 (+2)

  • Saving Throws Int + 9, Wis +8, Cha +7
  • Skills Perception + 8, History of Magic +9
  • Senses Passive Perception 18

Animagus Transformation The Professor can use their action to magically assume the shape of their animagus form (Select from the Animagus Forms available in the Handbook).

Partial Transfiguration Any transfiguration spell can be intentionally cast as a partial transfiguration, converting only the desired portion of the target. All the same capabilities and restrictions of casting those spells at higher levels apply.


Actions

Spellcasting The Professor is a 13th level spellcaster (spell save DC 17, +9 to hit with spell attacks). The Professor can cast any spell from the spell list, including the School of Magic Spells from the Transfiguration subclass.


Charms Professor


  • Armor Class 16
  • Hit Points 84 (13d6 + 39)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 12 (+2) 16 (+3) 17 (+3) 19 (+4) 13 (+1)

  • Saving Throws Dex +7, Int + 8, Wis +9
  • Skills History of Magic + 8, Insight + 9
  • Senses Passive Perception 14

Called Shot The Professor can target certain parts of a body or specific items on the body with their spells.

Target Practice Add a +2 to all spell attack rolls


Actions

Spellcasting The Professor is a 13th level spellcaster (spell save DC 17, +9 to hit with spell attacks). The Professor can cast any spell from the spell list, including the School of Magic Spells from the Charms subclass.

Spell Deflection The Professor can deflect a spell as a reaction if the spell a level 3 or lower. They can only use this action 3 times a day



Zoology Professor


  • Armor Class 16
  • Hit Points 87 (13d8 + 26)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 15 (+2) 17 (+3) 16 (+3) 13 (+1)

  • Saving Throws Con + 7, Int + 8, Wis +8
  • Skills Magical Creatures + 8, Survival + 8, Intimidation + 6
  • Senses Passive Perception 13

Folio Bruti Whenever the professor adds a Magical Creatures proficiency to an Ability check, add their Intelligence modifier as a bonus as well.

Animal Assistant The professor has a small to medium creature as a beastly companion. In combat, the creature goes directly after the professor and can only move. As a bonus action, the professor can make the Animal Assistant attack.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 16, + 8 to hit with spell attacks). The Professor can cast any spell from the spell list.


Defense against the Dark Arts Professor


  • Armor Class 17
  • Hit Points 112 (13d10 + 39)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 16 (+3) 14 (+2) 16 (+3) 18 (+4)

  • Saving Throws Con + 8, Wis + 8 Cha + 9
  • Skills Athletics + 6, Acrobatics + 7, Insight + 8, Perception + 8
  • Senses Passive Perception 17

Forceful Magic When the professor casts a spell that deals damage, add 1d6 to one damage roll.

Dark Traces The professor has advantage on any Investigation, Insight, or Perception roll that is involved with detecting Dark magic or a Dark wizard.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 17, + 9 to hit with spell attacks). The Professor can cast any spell from the spell list, including the School of Magic Spells from the Jinxes, Hexes, and Curses subclass.


Potions Professor


  • Armor Class 16
  • Hit Points 84 (13d8 + 26)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
11 (0) 14 (+2) 14 (+2) 17 (+3) 16 (+3) 14 (+2)

  • Saving Throws Int + 8, Wis + 8, Con + 7
  • Skills Herbology + 8, Magical Creatures + 8, Medicine + 8, Potion-Making + 8
  • Senses Passive Perception 13

Alchemy Safety Helping students after Potion-Making mishaps comes with the territory Whenever the professor adds a Medicine or Potion-Making proficiency to an ability check relating to counter-acting or neutralizing an effect of a potion or poison, they can double their proficiency bonus for the roll.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 16, + 8 to hit with spell attacks). The Professor can cast any spell from the spell list.



Divination Professor


  • Armor Class 15
  • Hit Points 67 (13d6 + 13)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 14 (+2) 13 (+1) 16 (+3) 20 (+5) 13 (+2)

  • Saving Throws Int + 7, Wis + 10
  • Skills History of Magic + 7, Insight + 10, Perception + 10
  • Senses Passive Perception 20

Fortune Teller The Professor has a Diviner's Kit and proficiency in using a Diviner's Kit.

Skilled Occlumens The Professor cannot be affected by Legilimens and Veritaserum, unless they allow it. You can choose to let legilimens continue and reveal false information, false emotions, or false memories of the professor's choosing.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 18, + 10 to hit with spell attacks). The Professor can cast any spell from the spell list, including the School of Magic Spells from the Divination subclass.


Herbology Professor


  • Armor Class 15
  • Hit Points 84 (13d8 + 26)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 15 (+2) 18 (+4) 17 (+3) 14 (+2)

  • Saving Throws Int + 8, Wis + 9
  • Skills Slight of Hand + 8, Herbology + 9, Medicine + 9
  • Senses Passive Perception 14

Gardening Experience After many years being surrounded by plants, understanding how to avoid their unsavory habits become second nature. The Professor has advantage on saving throws against plants (e.g. Mandrakes/Whomping Willow) and effects directly created by plant life (e.g. Pollen clouds/Toxic spores)


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 17, + 9 to hit with spell attacks). The Professor can cast any spell from the spell list, including the School of Magic Spells from the Healing subclass.


Magic History Professor


  • Armor Class 15
  • Hit Points 78 (13d8 + 26)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 14 (+2) 17 (+3) 17 (+3) 16 (+3)

  • Saving Throws Int + 8, Cha +8
  • Skills History of Magic + 8, Investigation + 8, Muggle Studies + 8
  • Senses Passive Perception 13

"History Repeats Itself" Learning from past mistakes is the most important thing to learn from history The Professor gains advantage on ability checks and saving throws after failing a roll and trying again, until the professor passes a check.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 16, + 8 to hit with spell attacks). The Professor can cast any spell from the spell list.


Arts Professor


  • Armor Class 16
  • Hit Points 92 (13d10 + 26)
  • Speed 30 ft

STR DEX CON INT WIS CHA
10 (0) 17 (+3) 14 (+2) 14 (+4) 15 (+2) 19 (+4)

  • Saving Throws Wis + 7, Cha +9
  • Skills Slight of Hand + 8, Perception + 7, Performance + 9
  • Senses Passive Perception 17

Artist Eyes Seeing the details is important when creating from life The Professor has advantage on ability checks when discerning if a student is plagiarizing or turning in another student's work.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 17, + 9 to hit with spell attacks). The Professor can cast any spell from the spell list.


Muggle Studies Professor


  • Armor Class 15
  • Hit Points 80 (13d8 + 26)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 15 (+2) 16 (+3) 15 (+2) 13 (+1)

  • Saving Throws Str + 7, Int + 8
  • Skills History of Magic + 8, Investigation + 8, Muggle Studies + 8
  • Senses Passive Perception 12

Muggle Research The Professor gains advantage on ability checks relating to speaking to Muggle or researching Muggle related objects.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 16, + 8 to hit with spell attacks). The Professor can cast any spell from the spell list.

Toy Duck As an action, the Professor can show or throw a rubber duck. Wizards/Witches unfamiliar with the concept of a rubber duck are confused and intrigued by the toy and gain disadvantage on their next roll. This action can only be done once a day and only once on the same Wizard/Witch.


Study of Ancient Runes Professor


  • Armor Class 15
  • Hit Points 68 (13d8 + 13)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 14 (+2) 13 (+1) 19 (+4) 16 (+3) 15 (+2)

  • Saving Throws Int + 9, Wis + 8, Cha + 7
  • Skills Investigation + 9, History of Magic + 9
  • Senses Passive Perception 13

Multi-lingual The process of translating runes is a similar process for other languages, right? If given an hour, the professor can translate any documented language that is written down, up to 10 pages at a time.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 17, + 9 to hit with spell attacks). The Professor can cast any spell from the spell list.


Magic Music Professor


  • Armor Class 15
  • Hit Points 91 (13d10 + 26)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 14 (+2) 14 (+2) 15 (+2) 18 (+4)

  • Saving Throws Con + 7, Cha +9
  • Skills Slight of Hand + 7, Intimidation + 9, Performance + 9
  • Senses Passive Perception 12

Musician's Unrelenting Force The Professor gains advantage on all ability checks and saving throws while performing or teaching/guiding performing students.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 17, + 9 to hit with spell attacks). The Professor can cast any spell from the spell list.


Arithmetic Professor


  • Armor Class 16
  • Hit Points 82 (13d8 + 26)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 14 (+2) 15 (+2) 17 (+3) 15 (+2) 13 (+1)

  • Saving Throws Int + 8, Wis + 7
  • Skills Perception + 7,
  • Senses Passive Perception 17

Keen Mind The Professor have a mind that can track time, direction, and detail with uncanny precision. They have the following benefits:

  • They always know which way is north.
  • They always know the number of hours left before the next sunrise or sunset.
  • They can accurately recall anything They have seen or heard within the past month.

Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 16, + 8 to hit with spell attacks). The Professor can cast any spell from the spell list.

Optional Rule: A Teacher's Determination Feat

This is something I believe professors should have because of their status as the faces of their school. But at the same time, I understand if GMs don't care/don't need something like this in place. This is also for when you know your players are going to be little gremlins and cause problems. This is the W&W equivalent of a Legendary Resistance


A Teacher's Determination A professor needs to maintain dignity and professionalism in their classroom. They mustn't let those who wish to disturb class affect them while teaching. If the professor fails a saving throw while in their classroom or teaching to a class, the professor can choose to succeed instead. Once they use this feature, the professor can’t use it again until they finish a long rest.


Astronomy Professor


  • Armor Class 15
  • Hit Points 65 (13d6 + 13)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
11 (0) 14 (+2) 13 (+1) 18 (+4) 18 (+4) 14 (+2)

  • Saving Throws Int + 9, Wis + 8, Cha +7
  • Skills Insight + 9, Perception + 9, Survival + 9
  • Senses Passive Perception 19

Star Gazer The Professor can accurately tell what consolations and planets are out by gazing into the sky, day or night, as long the sky isn't completely covered.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 17, + 9 to hit with spell attacks). The Professor can cast any spell from the spell list.

Hogwarts Staff/Non-professors


House Elf

Small humanoid (Elf), Lawful Neutral


  • Armor Class 14
  • Hit Points 29 (7d8 -9)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 11 (0) 9 (-1) 14 (+2) 23 (+6) 8 (-1)

  • Saving Throws Int + 6, Wis +10
  • Skills History of Magic +6, Magical Creatures +10
  • Senses Passive Perception 16

Wandless Magic The House Elf doesn't need the requirement of Wands to perform spells

Nimble Escape. The House Elf can take the Disengage or Hide action as a bonus action on each of its turns.

Elf Magical Resistance The House Elf gains advantage on saving throws against spells.


Actions

Apparition As an action, the House Elf can apparate up to 200 miles away as an action. House Elves can bypass any areas that restrict the use of Apparition.

Spellcasting The House Elf is a 7th level spellcaster (spell save DC 18, +10 to hit with spell attacks).

At Will: Devicto, Lumos/Nox, Scourgify, Wingardium Leviosa, Locomotor Wibbly
4/day each: Flipendo, Locomotor, Protego, Vigilatus
3/day each: Expelliarmus, Stupefy, Partis Temporus, Protego Maxima
2/day each: Depulso, Dissonus Ululatus, Herbivicus


Medical Ward Nurse


  • Armor Class 15
  • Hit Points 44 (8d8 + 16)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 13 (+1) 15 (+2) 16 (+3) 14 (+2) 13 (+1)

  • Saving Throws Con +6, Int +7, Wis +6
  • Skills Herbology +7, Medicine +6, Potion-Making +6
  • Senses Passive Perception 12

Medical Knowledge The Medical Ward Nurse gains advantage on Intelligence and Wisdom skill checks when located in a medical ward or similar location.

Accelerated Recovery Whenever the Nurse use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.


Actions

Spellcasting Medical Ward Nurse is a 8th level spellcaster (spell save DC 15, +7 to hit with spell attacks).

At Will: Anapneo, Devicto, Scourgify, Rennervate, Wingardium Leviosa
4/day each: Colloshoo, Episkey, Ferula, Reparifors 3/day each: Expelliarmus, Immobulus, Reparo
2/day each: Intus Sunt, Repello Inimicum
2/day each: Brackium Emendo, Levicorpus/Liberacorpus

Hogwarts Express


Hogwarts Express conductor


  • Armor Class 16
  • Hit Points 62 (10d8 + 16)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 15 (+3) 13 (+2) 19 (+4)

  • Saving Throws Con +6, Cha +8
  • Skills Muggle Studies +7, Perception +6, Persuasion +8
  • Senses Passive Perception 16

Train Maintenance As a Bonus Action, the Train Conductor can cast Reparo.

Tasty Cameras The Train Conductor can control double the amount of objects with Piertotum Locomotor while on the train.


Actions

Spellcasting The Train Conductor is a 10th level spellcaster (spell save DC 16, +8 to hit with spell attacks).

At Will: Devicto, Scourgify, Spongify, Wingardium Leviosa
4/day each: Colloshoo, Perfusorius, Locomotor, Vigilatus
3/day each: Engorgio, Expelliarmus, Fumos, Reparo, Ventus
3/day each: Fianto Duri, Fortissimum, Expulso, Impedimenta
3/day each: Repello Muggletum, Reducto,
2/day each: Piertotum Locomotor, Salvio Hexia


Trolley Witch


  • Armor Class 15
  • Hit Points 48 (11d6 + 11)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
6 (-2) 7 (-2) 12 (+1) 13 (+1) 18 (+4) 16 (+3)

  • Saving Throws Wis +8, Cha +7
  • Skills Insight +8, Intimidation +7, Persuasion +7
  • Senses Passive Perception 14

Animagus Transformation The Trolley Witch can use their action to magically assume the shape of their animagus form (Select from the Animagus Forms available in the Handbook).

Partial Transfiguration Any transfiguration spell can be intentionally cast as a partial transfiguration, converting only the desired portion of the target. All the same capabilities and restrictions of casting those spells at higher levels apply.


Actions

Spellcasting The Trolley Witch is a 11th level spellcaster (spell save DC 16, +8 to hit with spell attacks). The Professor can cast any spell from the spell list, including the School of Magic Spells from the Transfiguration subclass.

Pumpkin Treat Hand-Grenade As an action, the Trolley Witch can throw a Pumpkin Treat Grenade up to 30 ft away. Upon impact, creatures within a 10ft radius suffer 3d10 bludgeoning damage on a failed Dex saving throw and half on a successful throw.

Scary Fingers As an action, the Trolley Witch streches out her fingers to try to scare kids back to their seats. All creatures that can see the Trolley Witch must make a Cha saving throw. On a failed saving throw, all failed creatures become frightened until the end of the Witches' next turn.

Summon Chocolate Frog Swarm


Games Keeper/Keeper of the Grounds

(The same role of Hagrid)


  • Armor Class 17
  • Hit Points 121(13d10 + 39)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 11 (0) 15 (+2) 16 (+3)

  • Saving Throws Str + 8, Con + 8, Wis + 8
  • Skills Athletics + 8, Herbology + 5, Magical Creatures + 8, Survival + 8,
  • Senses Passive Perception 13

Grounds Familiarity The Grounds Keeper ignores difficult terrain associated with outside the school.

Forbidden Forest Explorer The first time is always scary when entering the Forbidden Forest. Eventually you how to navigate and move through the forest, but you never really get used to it The Grounds Keeper gains the following benefits when in the Forbidden Forest:

  • Gains advantage on Survival and Magical Creature checks
  • They know how to get out of the forest with relative ease.
  • Gains proficiency in stealth and all creatures they choose within 20ft gain advantage on stealth checks
  • Knows the camp grounds and popular areas of the centaurs

Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 16, + 8 to hit with spell attacks). The Professor can cast any spell from the spell list.


Castle Caretaker

(Same role of Argus Filch)


  • Armor Class 16
  • Hit Points 91 (13d6 + 39)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 11 (0) 16 (+3) 13 (+1) 17 (+3) 15 (+2)

  • Saving Throws Con + 8, Wis + 8, Cha +7
  • Skills Insight + 8, Perception + 8, Intimidation + 7
  • Senses Passive Perception 18

Castle Knowledge Hufflepuff students might know about the secret entrance to the kitchen, but they don't know just how many secret tunnels this castle has. The Caretaker can traverse though multiple secret tunnels throughout the castle, allowing them to cut the time in half when traveling directly to another room. They can also avoid being seen when traveling by this method.

Frightening Presence Nobody wants to be caught out past hours by the caretaker. The Caretaker doubles their proficiency bonus to their Intimidation ability checks when patrolling at night.


Actions

Spell Casting The Professor is a 13th level spellcaster (spell save DC 16, + 8 to hit with spell attacks). The Professor can cast any spell from the spell list.

Generic Students

Griffindor Students

Griffindor students are a brave and bold house within Hogwarts. They aren't afraid to speak out against injustice. They are your stereo typical idiots as well, getting into shenanigans and normally thinking with action instead of brains.

Casting Style

Griffindor Students use the Willpower casting style. You may change it or not even use the Willpower features at all like the Fierce Spell ability.


First Year

Griffindor Student


  • Armor Class 14
  • Hit Points 12 (1d10 + 2)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 7 (-2) 9 (-1) 14 (+2)

  • Saving Throws Str + 3, Char + 4
  • Skills Athletics + 3
  • Senses Passive Perception 9

Bravehearted Gain advantage against being frightened


Actions

Spellcasting The Student is a 1st level spellcaster (spell save DC 12, +4 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.


Second Year

Griffindor Student


  • Armor Class 14
  • Hit Points 21 (3d10 + 6)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 15 (+2) 7 (-2) 9 (-1) 14 (+2)

  • Saving Throws Str + 3, Char + 4
  • Skills Athletics + 3
  • Senses Passive Perception 9

Bravehearted Gain advantage against being frightened

Fierce Spell Once per day, the student can cast a spell one level higher than normal


Actions

Spellcasting The Student is a 3rd level spellcaster (spell save DC 12, +4 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Slot Reminder 4 1st level slots, 2 2nd level slots


Third Year

Griffindor Student


  • Armor Class 14
  • Hit Points 29 (4d10 + 12)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 15 (+2) 7 (-2) 9 (-1) 16 (+3)

  • Saving Throws Str + 4, Char + 6
  • Skills Athletics + 4
  • Senses Passive Perception 9

Bravehearted Gain advantage against being frightened

Fierce Spell Twice per day, the student can cast a spell one level higher than normal


Actions

Spellcasting The Student is a 4th level spellcaster (spell save DC 14, +6 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots


Fourth Year

Griffindor Student


  • Armor Class 15
  • Hit Points 37 (5d10 + 15)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 16 (+3) 7 (-2) 9 (-1) 16 (+3)

  • Saving Throws Str + 4, Char + 6
  • Skills Athletics + 4, Intimidation + 6
  • Senses Passive Perception 9

Bravehearted Gain advantage against being frightened

Fierce Spell Twice per day, the student can cast a spell one level higher than normal


Actions

Spellcasting The Student is a 5th level spellcaster (spell save DC 14, +6 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 2 3rd slots



Fifth Year

Griffindor Student


  • Armor Class 15
  • Hit Points 51 (7d10 + 21)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 16 (+3) 7 (-2) 10 (0) 16 (+3)

  • Saving Throws Str + 4, Char + 6
  • Skills Athletics + 4, Intimidation + 6
  • Senses Passive Perception 10

Bravehearted Gain advantage against being frightened

Fierce Spell Twice per day, the student can cast a spell one level higher than normal


Actions

Spellcasting The Student is a 7th level spellcaster (spell save DC 14, +6 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 1 4th level slot



Sixth Year

Griffindor Student


  • Armor Class 16
  • Hit Points 58 (8d10 + 24)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 16 (+3) 7 (-2) 10 (0) 18 (+4)

  • Saving Throws Str + 4, Char + 7
  • Skills Athletics + 4, Intimidation + 7
  • Senses Passive Perception 10

Bravehearted Gain advantage against being frightened

Fierce Spell Twice per day, the student can cast a spell one level higher than normal


Actions

Spellcasting The Student is a 8th level spellcaster (spell save DC 15, +7 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 2 4th level slots



Seventh Year

Griffindor Student


  • Armor Class 16
  • Hit Points 80 (10d10 + 30)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 16 (+3) 8 (-1) 10 (0) 18 (+4)

  • Saving Throws Str + 4, Char + 8
  • Skills Athletics + 4, Intimidation + 8
  • Senses Passive Perception 10

Bravehearted Gain advantage against being frightened

Fierce Spell Three times per day, the student can cast a spell one level higher than normal


Actions

Spellcasting The Student is a 10th level spellcaster (spell save DC 16, +8 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 3 4th level slots, 2 5th level slots

Ilvermorny Variant : Wampus

It's recommended to use the Griffindor Student NPCs as a subsitute for the Wampus since they would be similar in stats (in my opinion). If you do use these stats, you can change out the Bravehearted feat for the equivalent feat. Warrior's Endurance If they roll a 16 or higher on a death saving throw, they instantly gain 1 hit point. Once per long rest

Hufflepuff Students

Casting Style

Hufflepuff Students use the Technique casting style. You may change it or not even use the Technique features at all like the Spell Deflection ability.



First Year

Hufflepuff Student


  • Armor Class 13
  • Hit Points 7 (1d6 + 1)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (0) 14 (+2) 10 (0) 14 (+2) 11 (0)

  • Saving Throws Int + 4, Wis + 4
  • Skills Perception + 4
  • Senses Passive Perception 14

Steadfast Loyalty Gain advantage against being Charmed


Actions

Spellcasting The Student is a 1st level spellcaster (spell save DC 12, +4 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.



Second Year

Hufflepuff Student


  • Armor Class 13
  • Hit Points 13 (3d6 + 3)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (0) 12 (+1) 14 (+2) 14 (+2) 11 (0)

  • Saving Throws Int + 4, Wis + 4
  • Skills Perception + 4
  • Senses Passive Perception 14

Steadfast Loyalty Gain advantage against being Charmed


Actions

Spellcasting The Student is a 3rd level spellcaster (spell save DC 12, +4 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action once per day.

Spell Slot Reminder 4 1st level slots, 2 2nd level slots



Third Year

Hufflepuff Student


  • Armor Class 14
  • Hit Points 21 (4d6 + 8 )
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (0) 14 (+2) 14 (+2) 16 (+3) 11 (0)

  • Saving Throws Int + 4, Wis + 5
  • Skills Perception + 5
  • Senses Passive Perception 15

Steadfast Loyalty Gain advantage against being Charmed


Actions

Spellcasting The Student is a 4th level spellcaster (spell save DC 13, +5 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action once per day.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots



Fourth Year

Hufflepuff Student


  • Armor Class 14
  • Hit Points 25 (5d6 + 8 )
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (0) 14 (+2) 14 (+2) 16 (+3) 11 (0)

  • Saving Throws Int + 5, Wis + 6
  • Skills Perception + 6
  • Senses Passive Perception 16

Steadfast Loyalty Gain advantage against being Charmed


Actions

Spellcasting The Student is a 5th level spellcaster (spell save DC 14, +6 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action once per day.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 2 3rd slots



Fifth Year

Hufflepuff Student


  • Armor Class 14
  • Hit Points 37 (7d6 + 14 )
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (0) 14 (+2) 15 (+2) 16 (+3) 11 (0)

  • Saving Throws Int + 4, Wis + 6
  • Skills Perception + 6
  • Senses Passive Perception 16

Steadfast Loyalty Gain advantage against being Charmed


Actions

Spellcasting The Student is a 7th level spellcaster (spell save DC 14, +6 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action once per day.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 1 4th level slot



Sixth Year

Hufflepuff Student


  • Armor Class 15
  • Hit Points 44 (8d6 + 16 )
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (0) 14 (+2) 15 (+2) 18 (+4) 11 (0)

  • Saving Throws Int + 5, Wis + 7
  • Skills Perception + 7
  • Senses Passive Perception 17

Steadfast Loyalty Gain advantage against being Charmed


Actions

Spellcasting The Student is a 8th level spellcaster (spell save DC 15, +7 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action twice per day.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 2 4th level slots



Seventh Year

Hufflepuff Student


  • Armor Class 15
  • Hit Points 52 (10d6 + 20 )
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (0) 14 (+2) 15 (+2) 18 (+4) 11 (0)

  • Saving Throws Int + 6, Wis + 8
  • Skills Perception + 8
  • Senses Passive Perception 18

Steadfast Loyalty Gain advantage against being Charmed


Actions

Spellcasting The Student is a 10th level spellcaster (spell save DC 16, +8 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action twice per day.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 3 4th level slots, 2 5th level slots

Ilvermorny Variant : Pukwudgie

It's recommended to use the Hufflepuff Student NPCs as a subsitute for the Pukwudgie since they would be similar in stats (in my opinion). If you do use these stats, you can change out the Steadfast Loyalty feat for the equivalent feat. Healer's Knack Add half of the student's proficiency bonus to a medicine check

Ravenclaw Students

Casting Style

Ravenclaw Students use the Intellect casting style. You may change it or not even use the Intellect abilities



First Year

Ravenclaw Student


  • Armor Class 13
  • Hit Points 9 (1d8 + 2)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 12 (+1) 14 (+2) 14 (+2) 12 (+1) 7 (-2)

  • Saving Throws Dex + 3, Int + 4
  • Skills Investigation + 4, Medicine + 4
  • Senses Passive Perception 11

In-Depth Knowledge Int and Wis checks can't roll lower than a 6.


Actions

Spellcasting The Student is a 1st level spellcaster (spell save DC 12, +4 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.



Second Year

Ravenclaw Student


  • Armor Class 13
  • Hit Points 17 (3d8 + 6)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 12 (+1) 14 (+2) 14 (+2) 12 (+1) 7 (-2)

  • Saving Throws Dex + 3, Int + 4
  • Skills Investigation + 4, Medicine + 4
  • Senses Passive Perception 11

In-Depth Knowledge Int and Wis checks can't roll lower than a 6.


Actions

Spellcasting The Student is a 3rd level spellcaster (spell save DC 12, +4 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass. Spell Slot Reminder 4 1st level slots, 2 2nd level slots



Third Year

Ravenclaw Student


  • Armor Class 14
  • Hit Points 23 (4d8 + 8)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 13 (+1) 14 (+2) 14 (+2) 12 (+1) 8 (-1)

  • Saving Throws Dex + 3, Int + 5
  • Skills Investigation + 5, Medicine + 5
  • Senses Passive Perception 11

In-Depth Knowledge Int and Wis checks can't roll lower than a 6.


Actions

Spellcasting The Student is a 4th level spellcaster (spell save DC 13, +5 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass. Spell Slot Reminder 4 1st level slots, 3 2nd level slots



Fourth Year

Ravenclaw Student


  • Armor Class 14
  • Hit Points 23 (5d8 + 10)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 13 (+1) 14 (+2) 14 (+2) 12 (+1) 8 (-1)

  • Saving Throws Dex + 3, Int + 5
  • Skills Investigation + 5, Medicine + 5
  • Senses Passive Perception 11

In-Depth Knowledge Int and Wis checks can't roll lower than a 6.


Actions

Spellcasting The Student is a 4th level spellcaster (spell save DC 13, +5 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass. Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 2 3rd slots



Fifth Year

Ravenclaw Student


  • Armor Class 14
  • Hit Points 42 (7d8 + 14)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 13 (+1) 14 (+2) 16 (+3) 12 (+1) 8 (-1)

  • Saving Throws Dex + 4, Int + 6
  • Skills Investigation + 6, Medicine + 6
  • Senses Passive Perception 11

In-Depth Knowledge Int and Wis checks can't roll lower than a 6.


Actions

Spellcasting The Student is a 7th level spellcaster (spell save DC 14, +6 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass. Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 1 4th level slot



Sixth Year

Ravenclaw Student


  • Armor Class 16
  • Hit Points 47 (8d8 + 16)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 13 (+1) 14 (+2) 19 (+4) 12 (+1) 8 (-1)

  • Saving Throws Dex + 4, Int + 7
  • Skills Investigation + 7, Medicine + 7
  • Senses Passive Perception 11

In-Depth Knowledge Int and Wis checks can't roll lower than a 6.


Actions

Spellcasting The Student is a 8th level spellcaster (spell save DC 15, +7 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass. Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 2 4th level slots



Seventh Year

Ravenclaw Student


  • Armor Class 16
  • Hit Points 59 (10d8 + 20)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 13 (+1) 14 (+2) 20 (+5) 13 (+1) 8 (-1)

  • Saving Throws Dex + 5, Int + 9
  • Skills Investigation + 9, Medicine + 9
  • Senses Passive Perception 11

In-Depth Knowledge Int and Wis checks can't roll lower than a 6.


Actions

Spellcasting The Student is a 8th level spellcaster (spell save DC 17, +9 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass. Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 3 4th level slots, 2 5th level slots

Ilvermorny Variant : Horned Serpent

It's recommended to use the Ravenclaw Student NPCs as a subsitute for the Horned Serpent since they would be similar in stats (in my opinion). If you do use these stats, you can change out the In-Depth Knowledge feat for the equivalent feat. Scholar's Mind Add half of the student's proficiency bonus to non-proficient skill checks.

Slytherin Students

Casting Style

Slytherin Students use the Technique casting style. You may change it or not even use the Technique features at all like the Spell Deflection ability.



First Year

Slytherin Student


  • Armor Class 13
  • Hit Points 7 (1d6 + 2)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 11 (0) 14 (+2) 10 (0) 14 (+2) 13 (+1)

  • Saving Throws Int + 2, Wis + 4
  • Skills Deception + 3, Persuasion + 3
  • Senses Passive Perception 12

Compromising Information Gain advantage on persuasion and deception checks if it involves secrets


Actions

Spellcasting The Student is a 1st level spellcaster (spell save DC 12, +4 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.



Second Year

Slytherin Student


  • Armor Class 13
  • Hit Points 14 (3d6 + 6)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 11 (0) 14 (+2) 10 (0) 14 (+2) 13 (+1)

  • Saving Throws Int + 2, Wis + 4
  • Skills Deception + 3, Persuasion + 3
  • Senses Passive Perception 12

Compromising Information Gain advantage on persuasion and deception checks if it involves secrets


Actions

Spellcasting The Student is a 3rd level spellcaster (spell save DC 12, +4 to hit with spell attacks).The Student can cast any spell from the spell list that's not limited by a School of Magic subclass. Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action once per day.



Third Year

Slytherin Student


  • Armor Class 13
  • Hit Points 21 (4d6 + 8)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 11 (0) 14 (+2) 12 (+1) 14 (+2) 13 (+1)

  • Saving Throws Int + 3, Wis + 5
  • Skills Deception + 4, Persuasion + 4
  • Senses Passive Perception 12

Compromising Information Gain advantage on persuasion and deception checks if it involves secrets


Actions

Spellcasting The Student is a 4th level spellcaster (spell save DC 13, +5 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action once per day.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots



Fourth Year

Slytherin Student


  • Armor Class 14
  • Hit Points 21 (5d6 + 8)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 11 (0) 14 (+2) 12 (+1) 16 (+3) 14 (+2)

  • Saving Throws Int + 5, Wis + 6
  • Skills Deception + 5, Persuasion + 5
  • Senses Passive Perception 13

Compromising Information Gain advantage on persuasion and deception checks if it involves secrets


Actions

Spellcasting The Student is a 5th level spellcaster (spell save DC 14, +6 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action once per day.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 2 3rd slots



Fifth Year

Slytherin Student


  • Armor Class 14
  • Hit Points 37 (7d6 + 14)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 11 (0) 14 (+2) 12 (+1) 16 (+3) 14 (+2)

  • Saving Throws Int + 5, Wis + 6
  • Skills Deception + 5, Persuasion + 5
  • Senses Passive Perception 13

Compromising Information Gain advantage on persuasion and deception checks if it involves secrets


Actions

Spellcasting The Student is a 5th level spellcaster (spell save DC 14, +6 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action once per day.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 1 4th level slot \pagebreak



Sixth Year

Slytherin Student


  • Armor Class 15
  • Hit Points 44 (8d6 + 16)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 11 (0) 14 (+2) 12 (+1) 18 (+4) 16 (+3)

  • Saving Throws Int + 4, Wis + 7
  • Skills Deception + 6, Persuasion + 6
  • Senses Passive Perception 14

Compromising Information Gain advantage on persuasion and deception checks if it involves secrets


Actions

Spellcasting The Student is a 8th level spellcaster (spell save DC 15, +7 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass. Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action twice per day.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 2 4th level slots



Seventh Year

Slytherin Student


  • Armor Class 15
  • Hit Points 52 (10d6 + 20)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 11 (0) 14 (+2) 12 (+1) 18 (+4) 16 (+3)

  • Saving Throws Int + 6, Wis + 8
  • Skills Deception + 6, Persuasion + 6
  • Senses Passive Perception 14

Compromising Information Gain advantage on persuasion and deception checks if it involves secrets


Actions

Spellcasting The Student is a 10th level spellcaster (spell save DC 16, +8 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass. Spell Deflection The Student can deflect a spell as a reaction if the spell a level 3 or lower. If it is a area of affect spell, they're the only one the isn't affected by the spell. They can only use this action twice per day.

Spell Slot Reminder 4 1st level slots, 3 2nd level slots, 3 3rd slots, 3 4th level slots, 2 5th level slots

Ilvermorny Variant : Thunderbird

It's recommended to use the Slytherin Student NPCs as a subsitute for the Thunderbird since they would be similar in stats (in my opinion). If you do use these stats, you can change out the Compromising Information feat for the equivalent feat. Adventurer's Footing Loses no extra movement through non-magical terrain.

Condensed Versions of Students

If the use of exact years for students aren't helping due to needing a spell list, these condensed versions of students might help. Simple fodder or if PCs like to explore areas that you tried leading them out because you didn't write those areas yet. All Condensed Students are Intellect for the sake of health and to use the most beneficial proficiencies uses. Keep in mind what level correlates to what year students should be. Thanks to Dezidério for helping PLEASE ADJUST THESE AS SEE FIT IN YOUR CAMPAIGN.


Initiate Student


  • Armor Class 13
  • Hit Points 17 (2d8 + 4)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 14 (+2) 14 (+2) 13 (+1) 11 (0)

  • Saving Throws Int + 4, Wis + 3
  • Skills History of Magic + 4, Medicine + 4
  • Senses Passive Perception 11

Spellcasting The Student is a 2nd level spellcaster (spell save DC 12, +4 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Recommended Spells

Cantrips (at will): Accio, Devicto, Lumos/Nox

1st level (3 slots): Digitus Wibbly, Episkey, Finite Incantatem, Locomotor Mortis

Actions

Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d4 - 1) bludgeoning damage.


Intermediate Student


  • Armor Class 14
  • Hit Points 42 (6d8 + 12)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 12 (+1) 14 (+2) 16 (+3) 14 (+2) 11 (0)

  • Saving Throws Int + 6, Wis + 5
  • Skills History of Magic + 6, Medicine + 6
  • Senses Passive Perception 12

Spellcasting The Student is a 6th level spellcaster (spell save DC 14, +6 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Recommended Spells

Cantrips (at will): Accio, Cistem Aperio, Bombardo, Defodio, Lumos/Nox, Periculum/Verdimillious

1st level (4 slots): Digitus Wibbly, Episkey, Finite Incantatem, Incendio, Locomotor Mortis, Obscuro, Protego

2nd level (3 slots): Expelliarmus, Oppugno, Protego Maxima, Stupefy

3rd level (3 slots): Confringo, Expulso, Ignis Laqueis

Actions

Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4) bludgeoning damage.


Advance Student


  • Armor Class 15
  • Hit Points 66 (9d8 + 18)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 13 (+1) 14 (+2) 17 (+3) 14 (+2) 12 (+1)

  • Saving Throws Int + 7, Wis + 6
  • Skills History of Magic + 7, Medicine + 7
  • Senses Passive Perception 12

Spellcasting The Student is a 9th level spellcaster (spell save DC 15, +7 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Recommended Spells

Cantrips (at will): Accio, Cistem Aperio, Bombardo, Defodio, Lumos/Nox, Periculum/Verdimillious

1st level (4 slots): Digitus Wibbly, Episkey, Finite Incantatem, Incendio, Locomotor Mortis, Obscuro, Protego

2nd level (3 slots): Expelliarmus, Oppugno, Protego Maxima, Stupefy

3rd level (3 slots): Confringo, Expulso, Ignis Laqueis

4th level (3 slots) Sectumsempra, Muco Volatilis, Reducto

5th level (1 slot) Ne Ustio, Salvio Hexia

Actions

Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: (1d4) bludgeoning damage

Uncategorized Students


Head Boy/Girl


  • Armor Class 16
  • Hit Points 73 (10d8 + 20)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 14 (+2) 15 (+2) 18 (+4) 16 (+3) 12 (+1)

  • Saving Throws Int + 8, Wis + 7
  • Skills History of Magic + 8, Perception + 7
  • Senses Passive Perception 17

Spellcasting The Student is a 10th level spellcaster (spell save DC 16, +8 to hit with spell attacks). The Student can cast any spell from the spell list that's not limited by a School of Magic subclass.

Recommended Spells

Cantrips (at will): Accio, Cistem Aperio, Bombardo, Defodio, Lumos/Nox, Periculum/Verdimillious

1st level (4 slots): Digitus Wibbly, Episkey, Finite Incantatem, Incendio, Locomotor Mortis, Obscuro, Protego

2nd level (3 slots): Expelliarmus, Oppugno, Protego Maxima, Stupefy

3rd level (3 slots): Confringo, Expulso, Ignis Laqueis

4th level (3 slots) Sectumsempra, Muco Volatilis, Reducto

5th level (1 slot) Ne Ustio, Salvio Hexia

Actions

Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: (1d4) bludgeoning damage

Beings/Humanoid Creatures

Wizards/Witches


Regular Wizard/Witch Citizen

The W&W equivalent to a peasant


  • Armor Class 10
  • Hit Points 4 (1d8)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (0) 10 (0) 10 (0) 10 (0) 10 (0) 10 (0)

  • Languages English
  • Senses Passive Perception 10

Actions

Spell Casting The Citizen is a 1st level spellcaster (spell save DC 10, + 2 to hit with spell attacks). The Citizen can cast any appropriate level spell from the spell list.


Trained Wizard/Witch Citizen

The W&W equivalent to a town guard


  • Armor Class 13
  • Hit Points 11 (2d8 +2)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
11 (0) 13 (+1) 14 (+2) 13 (+1) 12 (+1) 10 (0)

  • Languages English
  • Senses Passive Perception 11

Actions

Spell Casting The Citizen is a 8th level spellcaster (spell save DC 11, + 3 to hit with spell attacks). The Citizen can cast any appropriate level spell from the spell list.

Giant Blood



Pure-Blood Giant

Huge Creature, Chaotic


  • Armor Class 13
  • Hit Points 145 (12d12 + 48)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
21 (+5) 8 (-1) 19 (+4) 5 (-3) 9 (-1) 6 (-2)

  • Skills Athletics +2, Perception +2
  • Senses Passive Perception 12
  • Languages Giant
  • Challenge Rating 5 (1,800 XP)

Actions

Multiattack The giant makes two greatclub attacks.

Greatclub Melee Weapon Attack: +8 to hit, reach 10 ft, one target. Hit: (3d8 + 5) bludgeoning damage.

Rock Ranged Weapon Attack: +8 to hit, range 60/240ft, one target. Hit: (3d10 + 5) bludgeoning damage.

Goblin Blood

Certain stat blocks are taken from the W&W Monster Guide for the sake of a complete guide to NPCs: https://www.gmbinder.com/share/-M-L89xL5z3-Lcl8F7T4#p45



Goblin Banker

Small Credited from W&W Monster Book


  • Armor Class 10
  • Hit Points 21 (6d6)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
8 (-1) 11 (+0) 11 (+0) 17 (+3) 13 (+1) 14 (+2)

  • Saving Throws Wis +3
  • Skills Stealth +2
  • Senses Darkvision 30 ft., Passive Perception 11
  • Languages Common, Gobbledegook
  • Challenge 1/8 (25 XP)

Goblin Cunning. The goblin has advantage on all Intelligence and Wisdom saving throws against magic.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.



Goblin Guard

Small Credited from W&W Monster Book


  • Armor Class 13(studded leather)
  • Hit Points 27 (6d6 + 6)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 12 (+1) 15 (+2) 14 (+2) 12 (+1)

  • Saving Throws Wis +4
  • Skills Stealth +3, Perception +4
  • Senses Darkvision 30 ft., Passive Perception 14
  • Languages Common, Gobbledegook
  • Challenge 1/2 (100 XP)

Goblin Cunning. The goblin has advantage on all Intelligence and Wisdom saving throws against magic.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.



Goblin Warrior

Small Credited from W&W Monster Book


  • Armor Class 15 (chain shirt)
  • Hit Points 36 (8d6 + 8)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 16 (+3) 15 (+2) 13 (+1)

  • Saving Throws Wis +4
  • Skills Perception +4
  • Senses Darkvision 30 ft., Passive Perception 14
  • Languages Common, Gobbledegook
  • Challenge 2 (450 XP)

Goblin Cunning. The goblin has advantage on all Intelligence and Wisdom saving throws against magic.

Goblin-Wrought. Any time the goblin is targeted by a spell that requires a ranged attack roll, roll a d6. On a 1 to 4, the goblin is unaffected. On a 5 to 6, the goblin is affected by the spell.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The goblin makes two attacks with its shortsword.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.



Goblin Rebel

Small Credited from Block_nessie


  • Armor Class 12
  • Natural Armor (Protego Maxima) 15
  • Hit Points 55 (10d6 + 8)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
8 (+0) 14 (+2) 14 (+1) 17 (+3) 13 (+2) 14 (+1)

  • Saving Throws Wis +4
  • Skills Magical Theory +6, Stealth +4
  • Senses Darkvision 30 ft., Passive Perception 13
  • Languages Common, Gobbledegook
  • Challenge 5 (1,800 XP)

Goblin Cunning. The goblin has advantage on all Intelligence and Wisdom saving throws against magic.

Goblin-Wrought. Any time the goblin is targeted by a spell that requires a ranged attack roll, roll a d6. On a 1 to 4, the goblin is unaffected. On a 5 to 6, the goblin is affected by the spell.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Metamagic

Metamagic The goblin has 10 sorcery points. it regains all its spent sorcery points when it finishes a long rest. It can spend its sorcery points on the following options:

Careful Spell. When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your spellcasting ability modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw.

Empowered Spell. When you roll a spell's damage, you can spend 1 sorcery point to reroll a number of damage dice up to your spellcasting ability modifier (minimum one). You must use the new rolls.

Quickened Spell. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 Bonus Action for this casting.

Actions

Multiattack. The goblin makes two Bombarda attacks or one Bombarad attack and one Spellcasting.

Bombarda. Ranged Weapon Attack: +6 to hit, range 60ft., one target., Hit: (2d10) bludgeoning.

Spellcasting. The goblin casts one of the following spells using Intelligence (spell save DC 14, +6 to hit with spell attacks):

At Will: Accio, Alohomora, Wingardium Leviosa
3/day each: Episkey, Incendio
2/day each: Fumos, Incarcerous, Ventus, Confringo,
  Confundo, Levicorpus/Liberacorpus

1/day each: Draconifors

Reactions

Protego Maxima (2/day). When a creature the goblin can see attacks it, the goblin can cast a fully encompassing protego around itself. The goblin will have a +3 bonus to AC, including against the triggering attack for up to 10 minutes with dedication. If the goblin is subjected to an effect that allows it to make a Strength or Dexterity saving throw to take only half damage, the goblin instead takes no damage if it succeeds on the saving throw and only half damage if it fails.

Muggle Npcs



Muggle Citizen


  • Armor Class 11
  • Hit Points 6 (1d6 + 2)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 14 (+2) 12 (+1) 15 (+2) 13 (+1)

  • Saving Throws Con +4
  • Senses Passive Perception 12
  • Languages Common

Magic Prone The Muggle has disadvantage on all Intelligence and Wisdom saving throws against magic.

Full-Muggle Blood. Any spells that target Muggles specifically affects this creature.



Muggle Police Officer


  • Armor Class 15
  • Hit Points 16 (3d6 + 6)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 12 (+1) 15 (+2) 13 (+1)

  • Saving Throws Con +4
  • Skills Athletics +4, Investigation +3
  • Senses Passive Perception 12
  • Languages Common

Magic Prone The Muggle has disadvantage on all Intelligence and Wisdom saving throws against magic.

Full-Muggle Blood. Any spells that target Muggles specifically affects this creature.

Nimble Advantage on Dexterity saving throws.

Actions

Nightstick Melee Weapon Attack: +4 to hit, range 5ft., one target., Hit: (1d6 +2) bludgeoning.

Pistol (Rubber Bullets) Ranged Weapon Attack: +4 to hit, range 60ft., one target., Hit: (2d10) bludgeoning.

Dark Wizards

 

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