Bard: College of Rock
Bards following the college of rock tend towards the chaotic. They often adorn themselves to stand out in a crowd, using black lipstick and eyeliner, piercings, and ostentatious or unusual clothing. But make no mistake. They are among the most loyal and caring of individuals.
These bards are known for their massive, magical axes, with which they create some of the most cacophonous symphonies of destruction. Infusing their strikes with the power of rock, they are able to entertain, overwhelm, and alight the senses of their enemies and allies alike.
Bonus Proficiencies
When you join the College of Rock at 3rd level, you gain proficiency with medium armor and martial weapons.
If you're proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.
Electric Light Orchestra
When you join the College of Rock at 3rd level, you gain the ability to make your weapon attacks magically electrified. When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an extra 2d6 lightning damage to that target. You can do so only once per round on your turn.
The lightning damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at 15th level.
Heavy Riff
At 3rd level, you learn to imbue your weapons with the ferocious electricity of your music.
Whenever you take the Attack action on your turn while wielding a weapon with the two-handed property, your weapon deals lightning damage instead of its normal damage type until the beginning of your next turn.
Additionally, after using this feature, if you expend a Bardic Inspiration die, you may add one of the following effects to it.
Ride the Lightning. The target of your Bardic Inspiration may choose to expend the die to add additional lightning damage to a melee attack they make before the beginning of your next turn.
Thunderstruck. You may cause your Bardic Inspiration to explode in a discordant blast around you. All creatures within 30 feet of you must make a constitution saving throw. On a failed save, an affected creature takes thunder damage equal to the number rolled and is knocked prone. On a successful save, a creature takes half as much damage and is not knocked prone.
Scream. Your voice can pierce the minds of even the most hardened individuals. Each creature within 30 feet of you must make a wisdom saving throw or become frightened of you until the beginning of your next turn.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Shout It Out Loud
At 14th level, your song, scream, or growl carries the same power as your axe. When you or an ally within 30 feet of you makes a charisma check or saving throw, you may use your reaction to expend a use of Bardic Inspiration to help them, even if they already benefit from your Bardic Inspiration. If the check or save succeeds, you do not expend the die used by this feature.