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# Circle of Crystals Druid Druids who tend to the nature of crystals understand that each type of crystal holds their own unique properties. Some crystals are meant for spiritual healing, while others are more focused on protecting the spirit. For such concerns, the Circle of Crystals utilize the properties of these crystals as they encase themselves in armor and ultimately effect the battlefield. ### Armor of Alignment At 2nd level, you learn to harness the properties of crystals and wielding them as a means of protection towards malignant forces. As an action, you can expend a use of your Wild Shape feature to case yourself in a crystalline cuirass, granting yourself an AC of 15 + your proficiency bonus and creatures that try to grapple you have disadvantage at the cost of 10 movement and disadvantage on Stealth checks. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again. When you activate this feature, you can choose one of the following forms: * Quartz (Healer) – Armor of translucent quartz coats your body. When you activate this form, any healing on all friendly creatures other than you within a 10-foot radius of you will provide additional healing equal to the Spell Slot used for a number of turns equal to your proficiency bonus. The healing will apply at the end of each individual healed creature’s turn and will continue to heal after creatures leave the radius and if the creature is unconscious. * Jasper (Empower) – Armor of opaque jasper coats your body. When you activate this form and at the end of each of your turns, all friendly creatures other than you within a 10-foot radius deal additional damage from the next attack or spell equal to your proficiency bonus. This additional damage can only be applied by the creatures in your radius once per turn. The creatures must be in the radius at the end of your turns to receive the benefit. * Obsidian (Protection) – Armor of sharp obsidian coats your body. When you activate this form and at the end of each of your turns, you can grant temporary hit points to all friendly creatures other than you within a 10-foot radius equal to your proficiency bonus. The creatures must be in the radius at the end of your turns to receive the benefit. * Petrified Wood (Grounding) – Armor of glossy petrified wood coats your body. When you activate this form, all friendly creatures other than you within a 10-foot radius cannot be affected by disadvantage and receive a bonus to Constitution saving throws for maintaining a spell equal to your proficiency bonus. ### Pulsation Cleanse At 6th level, you cleanse your crystals and the area around it, revitalizing an ally and their ability to focus. As a bonus action, you can grant one of the following to a creature: * You can grant a creature the ability to cast a spell that is not currently prepared, if the creature has a prepared spell list. * You can grant a creature a short rest resource (example: Action Surge, Warlock Spell Slot, etc.) You can use this feature a number of times equal to your Wisdom modifier and you regain all uses after a long rest. If you use this feature on a creature that has already received this benefit, they must make a Wisdom saving throw or suffer a point of exhaustion. ### Gem Brio At 10th level, you bring new energy into your crystals. While your Armor of Alignment is active, you can use one of the following features: * Quartz (Healer) – As an action, you can cast the spell Lesser Restoration without consuming a spell slot, affecting every friendly creature other than you within the 10-foot radius. * Jasper (Empower) – As an action, you can cast the spell Enhance Ability without consuming a spell slot, affecting every friendly creature other than you within the 10-foot radius. This lasts for the duration of Armor of Alignment. * Obsidian (Protection) – As an action, you can cast the spell Warding Bond without consuming a spell slot, affecting every friendly creature other than you within the 10-foot radius. This lasts for the duration of Armor of Alignment. * Petrified Wood (Grounding) – As an action, you can cast the spell Blur without consuming a spell slot, affecting every friendly creature other than you within the 10-foot radius. This lasts for the duration of Armor of Alignment. You can use this feature once, regardless of the number of times you can use Armor of Alignment and you cannot use it again until you finish a short or long rest. ### Crystalline Majesty At 14th level, your crystal armor exudes a stunning radiance and you have mastered the art of wielding it. You can now activate Armor of Alignment as a bonus action, you no longer suffer the movement speed and Stealth disadvantage while wearing Armor of Alignment, and you receive the benefits of the forms.