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### Druid, Circle of the Chimera Druids often take the form of animals, in order to get more in tune with nature. Some druids, however, take this a step further, combining the traits of various animals in order to become a more powerful being. #### Chimera Forms Starting at 2nd level, you gain the ability to partially change you physiology, granting you the traits of various animals. As an action, you can expend a use of your Wild Shape feature in order to gain 2 of the following effects for one hour, or until you use this feature again: - **Tiger's Claws:** When you take the attack action, you may replace each attack with a melee spell attack, dealing 1d8 + your wisdom modifier on a hit. - **Beetle's Armor:** Your AC becomes equal to 13 + your wisdom modifier. - **Cheetah's Legs:** Your movement speed increases by 10 feet. - **Eagle's Eyes:** You gain Advantage on Perception and Insight checks. - **Quipper's Fins:** You gain a swim speed equal to your walking speed. #### Advanced Chimera Forms Starting at 6th level, when you use your Chimera Forms feature, you may gain 3 of the benefits instead of 2. Additionally, you may choose a feature from this list in instead of one from the normal list: - **Bear's Ferocity:** You can attack twice, instead of once, whenever you take the Attack action on your turn. - **Chameleon's Skin:** You gain advantage on Dexterity (Stealth) checks, and can hide when lightly obscured. - **Gorilla's Strength:** You gain advantage on Strength checks and saving throws. - **Hawk's Wings:** You gain a flying speed equal to your movement speed. - **Octopus' Tentacle:** Once per turn, when you hit with a melee attack, if the target is a creature, it is grappled (escape DC equal to your spell save DC). \columnbreak #### Monstrous Chimera Form Starting at 10th level, when you use your Chimera Forms feature, you may gain 4 of the benefits instead of 3. Additionally, you may choose a feature from this list in instead of one from the normal list: - **Bulette's Maw:** You gain a burrow speed equal to half your movement speed. Additionally, you gain Tremorsense out to a range of 10 feet. - **Displacer Beast's Pelt:** Attacks made against you are made with disadvantage. If an attack does hit you, the effect is suspended until the end of your next turn - **Catoblepas' Stench:** Any creature other than a catoblepas that starts its turn within 10 feet of you must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to your Stench for 1 hour. - **Roper's Tendrils:** Your attacks gain a reach of 30 feet, and you may manipulate objects at the same distance. - **Remorhaz's Flesh:** A creature that touches you or hits you with a melee attack while within 5 feet of you takes 2d6 fire damage. #### Superior Chimera Form Starting at 14th level, when you use your Chimera Forms feature, you may gain 5 of the benefits instead of 4.
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