#### Revised Grappled Condition
- A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
- All creatures in the grapple have a disadvantage on Dexterity Saving Throws and their Attack rolls have disadvantage unless they are using a melee with the **light** property or make an unarmed attack.
- Creatures in a grapple cannot cast spells that require somatic components.
- The condition ends if the Grappler is incapacitated (see the condition)
- If an effect removes the grappled creature from the reach of the Grappler or Grappling effect, they can attempt to escape the grapple at an advantage.
##### Escaping a Grapple
A grappled creature can use its action to escape. To do so, it must succeed on a **Strength (Athletics)** or **Dexterity (Acrobatics)** check contested by your **Strength (Athletics)** check.
##### Moving a Grappled Creature
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless
the creature is two or more sizes smaller than you.
##### Overbearing
Sometimes, it's not how strong you are but how many friends you have. For each additional allied creature involved in a grapple, receive a +1 bonus (to a maximum of +5).
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#### Chokehold
As an action, you seize a target by the throat by making a **Athletics** check contested by the target's **Athletics** or **Acrobatics** check. The target of your chokehold must be no more than one size larger than you and within your reach. While performing a chokehold you have a disadvantage on Dexterity saves.
If the target fails they take bludgeoning damage equal the attacker's Strength Bonus, have disadvantage on Dexterity saves, their movement is halved and they are **Silenced**.
At the end of their next turn, the target must then make a Constitution Save with a of DC 8 + the attacker's Strength Bonus. If the target fails the save by 5 or more, they are rendered unconscious for 1d4 minutes. Every subsequent round that a choke continues increases the DC by 1.
A choked creature can us an action to escape a chokehold by making a **Athletics** or **Acrobatics** check contested by your **Athletics** check.
### Flashback Examples
> “I want to have a flashback to earlier that night, where I sneak into the stables and feed fireweed to all their goats so they’ll go berserk and create a distraction for our infiltration.”
> “Ha! Nice. Okay, that’s seems a bit tricky, dealing with ornery goats and all... 1 stress.”
> “Should I roll Prowl to sneak in and plant it?”
> “Nah. Their goat stable security amounts to a stable boy who is usually asleep anyway. You can easily avoid their notice.”
> “So it just works?”
> “Eh... not so fast. When you want the distraction to hit, let’s make an animal handling check to see if the goat acts as you had anticipated.”