Ranger Conclave: Ghostblade

by Dodst

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Ranger Conclave: Ghostblade

Ghostblade

Your soul is powerful, and your understanding of the paranormal is more so. Through manipulations of ethereal essence, you are able to tread the line between life and death and utilize the unnatural abilities of phantoms and ghosts, summoning a blade of ethereal energy to wield in battle, and binding those who oppose you.

Ghostblade Features
Level Feature
3rd Phantom Sword
7th Ethereal Step
11th Paranormal Boundary
15th Curse of the Damned

Phantom Sword

Starting at 3rd level, you learn to manifest a corporeal blade as your weapon. Whenever you take the Attack action, you can manifest a Phantom Sword from your free hand and make the attack with that blade. This magic blade shares the same properties as a Longsword, with an added range of 30/60, and on a hit, it deals force damage equal to 1d8 plus the ability modifier you used for the attack roll. The blade vanishes immediately after it hits or misses its target.

Additionally, when you land an attack with the Phantom Sword, you can send out a corporeal shock, forcing the creature to make a Constitution saving throw against your spell save DC, or be stunned till the end of their next turn. you can use this feature an number of times per short rest equal to your Wisdom modifier

This sword gains a +1 bonus to attack and damage rolls at the 7th level. This bonus increases to +2 at the 10th level, and +3 at the 15th.

Spectral Converser

Also at 3rd level, you learn to speak with the remnant spirits that haunt the plane. Once per long rest, you can cast speak with dead without expending a spell slot.

Ethereal Step

Upon reaching the 7th level, at the start of your turn, if you aren't incapacitated, you can choose to magically step into the veil between the planes. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object. If you are inside an object when this feature ends, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you moved. This feature lasts for a number of rounds equal to your Constitution modifier (minimum of 1 round).

You can use this feature once. Beginning at 15th level, you can use your Ethereal Step feature twice between rests. You regain all expended uses when you finish a short or long rest.

Paranormal Boundary

At 11th level, you learn to manifest paranormal spaces to aid your allies and hinder your opponents. As an action, you can place a Paranormal Boundary with a 10-foot-radius, on a point you can see within 60 ft. of you. The boundary lasts for 1 minute, and gains one of the following properties.

Aid. All allies (determined by you) that enter the boundary gain a +1 to attack rolls, and an additional 1d4 force damage to all melee and ranged weapon attacks.

Hinder. All creatures that are not allies (determined by you) treat the boundary as difficult terrain, and have dissadvantage on all attack rolls and saving throws.

Stun. When a creature that isn't your ally (determined by you) first enters the boundary, it must pass a Constitution saving throw against a DC 8 + your proficiency modifier, plus your Constitution modifier. On a failure, the creature is stunned for 1 minute. A stunned creature can remake the saving throw at the end of its turn to end the condition early. Once a creature has successfully saved against your boundary, it is immune to the boundaries stun for 24 hours.

As a bonus action, you can move the boundary up to 10 ft. from its initial position. Once you have placed a boundary, you cannot do so again until you have completed a short or long rest.

Curse of the Damned

Starting at 15th level, you can enslave the soul of a person you've recently slain, temporarily binding it in your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a Sword Wraith Warrior (MToF). When the sword wraith warrior appears, roll initiative for the sword wraith warrior, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Constitution modifier (minimum of +0).

The sword wraith warrior remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.

Once you bind a sword wraith warrior with this feature, you can't use the feature again until you finish a long rest.

Credits

Created by Nicholas H.
Proofreaders/Balancers: David D.D., Nicholas H.

Art in Order of Appearance

"Swordmage" by Steves3511
"Ghost blade" by Motolog