Extra Attack
Starting at 6th level, you can attack twice, instead of once, when you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Warding Roots
Beginning at 10th level, you can ward yourself and others from the unrelenting might of nature. When you cast a spell that magically creates or alters plants, such as *entangle* or *spike growth*, you can choose a number of creatures equal to your Wisdom modifier (minimum of 1) who can ignore the damage and negative effects (such as difficult terrain or being restrained) of the spell.
In addition, you gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus is equal to your Wisdom modifier (minimum of +1).
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Defender of the Woodlands
At 14th level, while you are in your guardian form you are resistant to all bludgeoning, piercing, and slashing damage. Additionally, when a creature of your choosing start their turn within 30 feet of you, that creature also gains the temporary hit points granted by your guardian form.