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# Gunslinger (A Subclass for Fighter, Ranger, Rogue, and Artificer) #### Sidenote: This subclass works best if a character begins play with a pistol or musket, or the ability to craft one using tinker's tools, despite the price of firearms in the Dungeon Master's Guide being ostensibly high for balance reasons. Additionally, if your setting has firearms, consider making proficiency in firearms available for any class with at least one ranged martial weapon proficiency. #### Upon selecting the Gunslinger subclass, you gain two features: Lock and Load and Shooting Specialist. #### In this subclass's features, any reference to your class refers to the class from which you gained the subclass. If you're an artificer, the Gunslinger counts as your artificer speciality, if you're a fighter, the Gunslinger counts as your martial archetype, if you're a ranger, the Gunslinger counts as your ranger archetype, and if you're a rogue, the Gunslinger counts as your roguish archetype. #### When you subsequently reach a level in your class that gives you a subclass feature, you gain one feature of your choice from the options presented here. Each feature has a class level prerequisite, as noted in its name. You must meet that prerequisite to gain the feature.
\columnbreak #### Lock and Load (Level 1+) You become proficient in firearms if you are not already proficient, and you ignore the loading property of firearms. #### Shooting Specialist (Level 1+) When you first gain this feature, you choose one of the following specializations based on your firearm of choice. ##### Pistolero You specialize in using a single one-handed firearm. When wielding a one-handed firearm, being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged weapon attack rolls. Additionally, when wielding a one-handed firearm and you have a free hand, you can add your proficiency bonus to your AC. ##### Desperado You specialize in using two one-handed firearms. When holding two one-handed firearms, loading a one-handed firearm doesn't require a free hand for you. When you use the Attack action and attack with a one-handed firearm, you can use a bonus action to attack with a second one-handed firearm you are holding. ##### Sniper You specialize in using a two-handed firearm. When wielding a two-handed firearm, attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Additionally, when using a two-handed firearm, your ranged weapon attacks ignore half cover and three-quarters cover. You can roll one additional weapon damage die when determining the extra damage for a critical hit with a ranged attack with a two-handed firearm. #### Gunsmith (Level 5+) When you finish a long rest, you can modify a firearm with one of the following properties. ##### Long Barrel The firearm gains a +1 bonus to damage rolls. ##### Iron Sights The firearm gains a +1 bonus to attack rolls. ##### Custom Parts The firearm gains 2x normal and max range. #### Once a firearm has been modified, you must finish a long rest before it can be modified again. A modified firearm counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can only have two firearms modified at a time. \pagebreak #### Devil's Compañero (Level 9+) Your poise leaves your foes wondering if you have the Dark One's own luck. When you make an ability check, attack roll or a saving throw, you can use this feature to add 2d4 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur. #### Once you use this feature, you can't use it again until you finish a short or long rest, or until you make a critical hit. #### Kill Zone (Level 13+) When wielding a firearm, you can use your action to make a ranged weapon attack against every creature of your choice that you can see within range. #### Once you use this feature, you can't do so again until you finish a long rest. #### Genocide Zone (Level 17+) When wielding a firearm, you can use your bonus action to make a ranged weapon attack against every creature of your choice that you can see within range. #### Once you use this feature, you can't do so again until you finish a long rest.