Pixies
Pixies are diminutive fey creatures, often standing no taller than a human hand. Resplendent with gossamer wings that resemble those of dragonflies or butterflies, they shimmer with a delicate, ethereal beauty. Their skin tones range from fair to light green, often dappled in soft moonlit hues, while their hair is a vibrant splash of colors - from deep blues to sun-kissed golds. Pixies' large, expressive eyes are usually blue or green and have a mischievous glint, hinting at their playful nature.
Tier 1
Young Pixie
Tiny, Fey
Tier 1, Challenge Point 1, XP: 1
Attributes
- AC 15 AP 0
- HP 1 Posture 6
- Damage Resistances: Psychic
- Passive Insight/ Perception 14
- Language Sylvan
Movement
Base/Fly 35 Climb/Swim 0 Dash 0 Stats + Skills
STR -4 DEX +5 INT -1 WIS +4 CHA +4
- LU +3: Luck Points: 3; Critical Fail: 1
Abilities
Fast You are always on fast terrain
Fey Heritage You have advantage on Insight Checks and Saves.
Too Small A Small or larger creature has disadvantage on all Attacks against you.
Actions (1)
- Magic Powder You throw magical powder that produces a random effect. All creatures within a 15 feet wide and 15 feet long area in front of you must roll on the table below to determine which effect takes place.
Pixie Table
d4 Random Effect 1 You start sneezing. 2 You must succeed on an Endurance Save (DC 13), or become Poisoned (1d4, 1 turn) 3 You must succeed on an Reflex Save (DC 13), or become Completely Blinded for 1 turn 4 You must succeed on an Insight Save (DC 13), or become Confused
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Tier 2
Pixie
Tiny, Fey
Tier 2, Challenge Point 1, XP: 2
Attributes
- AC 17 AP 0
- HP 1 Posture 8
- Damage Resistances: Psychic
- Passive Insight/ Perception 14
- Language Sylvan
Movement
Base/Fly 35 Climb/Swim 0 Dash 0 Stats + Skills
STR -4 DEX +7 INT +1 WIS +4 CHA +7
- LU +3: Luck Points: 3; Critical Fail: 1
Abilities
Fast You are always on fast terrain
Fey Heritage You have advantage on Insight Checks and Saves.
Too Small A Small or larger creature has disadvantage on all Attacks against you.
Actions (2)
- Magic Powder You throw magical powder that produces a random effect. All creatures within a 15 feet wide and 15 feet long area in front of you must roll on the table below to determine which effect takes place.
Pixie Table
d6 Random Effect 1 You start sneezing. 2 You must succeed on an Endurance Save (DC 15), or become Poisoned (1d4, 1 turn) 3 You must succeed on an Reflex Save (DC 15), or become Completely Blinded for 1 turn 4 You must succeed on an Insight Save (DC 15), or become Confused 5 You must succeed on an Agility Save (DC 15), or become Ignited (1d6) 6 You must succeed on an Endurance Save (DC 15), or start Bleeding
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Tier 3
Fast Talking Pixie
Tiny, Fey
Tier 3, Challenge Point 3, XP: 9
Attributes
- AC 18 AP 0
- HP 1 Posture 11
- Mana 4
- Damage Resistances: Psychic
- Passive Insight/ Perception 15
- Language Sylvan
Movement
Base/Fly 45 Climb/Swim 0 Dash 0 Stats + Skills
STR -4 DEX +8 INT +1 WIS +5 CHA +8
- LU +3: Luck Points: 3; Critical Fail: 1
Abilities
Fast You are always on fast terrain
Fey Heritage You have advantage on Insight Checks and Saves.
Too Small A Small or larger creature has disadvantage on all Attacks against you.
Spell Skill Spell Hit: +8, Spell DC (16)
Actions (3)
- Magic Powder You throw a magical powder that produces a random effect. All creatures within a 15 wide and 15 feet long area in front of you must then roll on the Pixie table and see which Random effect takes place.
Pixie Table
d4 Random Effect 1 You get cleaned. 2 You gain 5 Posture 3 You are considered in Heavy Cover for 1 turn 4 You gain a Fly Speed with Hover of 25 feet for 1 minute
- Cast Spell You can cast the following spells:
- At Will: Quick Friendship, Talk to Animals,
Vicious WordsBonus Action
- Cast Spell You can cast the following spells:
- Level 1 (1 Mana): Restoration
Reaction
Evasion When an Attack would hit you, you can use your Reaction to gain a +5 bonus to your AC, potentially making that Attack miss instead.
Cast Spell You can cast the following spells:
At Will: Tongue Trick
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Chaotician Pixie
Tiny, Fey
Tier 3, Challenge Point 3, XP: 9
Attributes
- AC 18 AP 0
- HP 1 Posture 11
- Mana 4
- Damage Resistances: Psychic
- Passive Insight/ Perception 15
- Language Sylvan
Movement
Base/Fly 45 Climb/Swim 0 Dash 0 Stats + Skills
STR -4 DEX +8 INT +8 WIS +5 CHA +1
- LU +3: Luck Points: 3; Critical Fail: 1
Abilities
Fast You are always on fast terrain
Fey Heritage You have advantage on Insight Checks and Saves.
Too Small A Small or larger creature has disadvantage on all Attacks against you.
Spell Skill Spell Hit: +8, Spell DC (16)
Actions (3)
- Magic Powder You throw a magical powder that produces a random effect. All creatures within a 30 wide and 30 feet long area in front of you must then roll on the Pixie table and see which Random effect takes place.
Pixie Table
1d10 Random Effect 1 You become Cursed for 1d4 days. While Cursed this way, you can only tell the truth. 2 You must succeed on an Insight Save (DC 16), or become Confused 3 You must succeed on an Endurance Save (DC 16), or become Poisoned (1d6, 1 turn) 4 You must succeed on an Reflex Save (DC 16), or become Completely Blinded for 1 turn 5 You are considered in Heavy Cover for 1 turn 6 You gain 5 Posture 7 You gain a Fly Speed with Hover of 25 feet for 1 minute 8 You are considered in harsh terrain for 1 turn 9 You are considered in fast terrain for 1 turn 10 You must succeed on an Endurance Save (DC 16), or transform into a random animal as if by the effects of the Polymorph spell. Roll 1d4 to see the animal: 1: Frog, 2: Rat, 3: Crow, 4: Lion
- Cast Spell You can cast the following spells:
- At Will: Magic Missile, Magic Prestige
- Level 1 (1 Mana): Grand Magic Missile, Darkness,
Grow or Shrink Body. Wind SlashReaction
- Evasion When an Attack would hit you, you can use your Reaction to gain a +5 bonus to your AC, potentially making that Attack miss instead.