Pixies

by CanceRevolution

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Pixies

Pixies are diminutive fey creatures, often standing no taller than a human hand. Resplendent with gossamer wings that resemble those of dragonflies or butterflies, they shimmer with a delicate, ethereal beauty. Their skin tones range from fair to light green, often dappled in soft moonlit hues, while their hair is a vibrant splash of colors - from deep blues to sun-kissed golds. Pixies' large, expressive eyes are usually blue or green and have a mischievous glint, hinting at their playful nature.

Tier 1



Young Pixie

Tiny, Fey

Tier 1, Challenge Point 1, XP: 1

Attributes

  • AC 15                            AP 0
  • HP 1                              Posture 6
  • Damage Resistances: Psychic
  • Passive Insight/ Perception 14
  • Language Sylvan

Movement

Base/Fly 35 Climb/Swim 0 Dash 0

Stats + Skills

STR -4 DEX +5 INT -1 WIS +4 CHA +4
  • LU +3: Luck Points: 3; Critical Fail: 1

Abilities

  • Fast You are always on fast terrain

  • Fey Heritage You have advantage on Insight Checks and Saves.

  • Too Small A Small or larger creature has disadvantage on all Attacks against you.

Actions (1)

  • Magic Powder You throw magical powder that produces a random effect. All creatures within a 15 feet wide and 15 feet long area in front of you must roll on the table below to determine which effect takes place.
Pixie Table
d4 Random Effect
1 You start sneezing.
2 You must succeed on an Endurance Save (DC 13), or become Poisoned (1d4, 1 turn)
3 You must succeed on an Reflex Save (DC 13), or become Completely Blinded for 1 turn
4 You must succeed on an Insight Save (DC 13), or become Confused

/

Tier 2



Pixie

Tiny, Fey

Tier 2, Challenge Point 1, XP: 2

Attributes

  • AC 17                            AP 0
  • HP 1                              Posture 8
  • Damage Resistances: Psychic
  • Passive Insight/ Perception 14
  • Language Sylvan

Movement

Base/Fly 35 Climb/Swim 0 Dash 0

Stats + Skills

STR -4 DEX +7 INT +1 WIS +4 CHA +7
  • LU +3: Luck Points: 3; Critical Fail: 1

Abilities

  • Fast You are always on fast terrain

  • Fey Heritage You have advantage on Insight Checks and Saves.

  • Too Small A Small or larger creature has disadvantage on all Attacks against you.

Actions (2)

  • Magic Powder You throw magical powder that produces a random effect. All creatures within a 15 feet wide and 15 feet long area in front of you must roll on the table below to determine which effect takes place.
Pixie Table
d6 Random Effect
1 You start sneezing.
2 You must succeed on an Endurance Save (DC 15), or become Poisoned (1d4, 1 turn)
3 You must succeed on an Reflex Save (DC 15), or become Completely Blinded for 1 turn
4 You must succeed on an Insight Save (DC 15), or become Confused
5 You must succeed on an Agility Save (DC 15), or become Ignited (1d6)
6 You must succeed on an Endurance Save (DC 15), or start Bleeding

/

Tier 3



Fast Talking Pixie

Tiny, Fey

Tier 3, Challenge Point 3, XP: 9

Attributes

  • AC 18                            AP 0
  • HP 1                              Posture 11
  • Mana 4
  • Damage Resistances: Psychic
  • Passive Insight/ Perception 15
  • Language Sylvan

Movement

Base/Fly 45 Climb/Swim 0 Dash 0

Stats + Skills

STR -4 DEX +8 INT +1 WIS +5 CHA +8
  • LU +3: Luck Points: 3; Critical Fail: 1

Abilities

  • Fast You are always on fast terrain

  • Fey Heritage You have advantage on Insight Checks and Saves.

  • Too Small A Small or larger creature has disadvantage on all Attacks against you.

  • Spell Skill Spell Hit: +8, Spell DC (16)

Actions (3)

  • Magic Powder You throw a magical powder that produces a random effect. All creatures within a 15 wide and 15 feet long area in front of you must then roll on the Pixie table and see which Random effect takes place.
Pixie Table
d4 Random Effect
1 You get cleaned.
2 You gain 5 Posture
3 You are considered in Heavy Cover for 1 turn
4 You gain a Fly Speed with Hover of 25 feet for 1 minute
  • Cast Spell You can cast the following spells:
  • At Will: Quick Friendship, Talk to Animals,
    Vicious Words

Bonus Action

  • Cast Spell You can cast the following spells:
  • Level 1 (1 Mana): Restoration

Reaction

  • Evasion When an Attack would hit you, you can use your Reaction to gain a +5 bonus to your AC, potentially making that Attack miss instead.

  • Cast Spell You can cast the following spells:

  • At Will: Tongue Trick

/



Chaotician Pixie

Tiny, Fey

Tier 3, Challenge Point 3, XP: 9

Attributes

  • AC 18                            AP 0
  • HP 1                              Posture 11
  • Mana 4
  • Damage Resistances: Psychic
  • Passive Insight/ Perception 15
  • Language Sylvan

Movement

Base/Fly 45 Climb/Swim 0 Dash 0

Stats + Skills

STR -4 DEX +8 INT +8 WIS +5 CHA +1
  • LU +3: Luck Points: 3; Critical Fail: 1

Abilities

  • Fast You are always on fast terrain

  • Fey Heritage You have advantage on Insight Checks and Saves.

  • Too Small A Small or larger creature has disadvantage on all Attacks against you.

  • Spell Skill Spell Hit: +8, Spell DC (16)

Actions (3)

  • Magic Powder You throw a magical powder that produces a random effect. All creatures within a 30 wide and 30 feet long area in front of you must then roll on the Pixie table and see which Random effect takes place.
Pixie Table
1d10 Random Effect
1 You become Cursed for 1d4 days. While Cursed this way, you can only tell the truth.
2 You must succeed on an Insight Save (DC 16), or become Confused
3 You must succeed on an Endurance Save (DC 16), or become Poisoned (1d6, 1 turn)
4 You must succeed on an Reflex Save (DC 16), or become Completely Blinded for 1 turn
5 You are considered in Heavy Cover for 1 turn
6 You gain 5 Posture
7 You gain a Fly Speed with Hover of 25 feet for 1 minute
8 You are considered in harsh terrain for 1 turn
9 You are considered in fast terrain for 1 turn
10 You must succeed on an Endurance Save (DC 16), or transform into a random animal as if by the effects of the Polymorph spell. Roll 1d4 to see the animal: 1: Frog, 2: Rat, 3: Crow, 4: Lion
  • Cast Spell You can cast the following spells:
  • At Will: Magic Missile, Magic Prestige
  • Level 1 (1 Mana): Grand Magic Missile, Darkness,
    Grow or Shrink Body. Wind Slash

Reaction

  • Evasion When an Attack would hit you, you can use your Reaction to gain a +5 bonus to your AC, potentially making that Attack miss instead.