Mother Night The presence of Mother Night is felt most strongly between dusk and dawn. She is the counterpart to The Morninglord. She concerns herself with death and the black void of night.
Transformation Level 1
Starting at 1st level, you gain all the folowing transformation boons and this level's transformation flaw.
TRANSFORMATION FEATURE: HYBRID TRANSFORMATION
As an action, you may transform into a monstrous hybrid: half-beast, half-sentient. While in your hybrid form, the following rules apply:
- You can't cast spells or concnetrate on spells. Your ability to speak is reduced to shor basic, guttural responses.
- Your stat remain the same as your humanoid stats.
- Any armour you are wearing merges into your hybrid form or immediately drops to the ground. The GM may decide if they feel the armour is too large to merge.
- While transofrmed and not wearing any armour or using a shield, your AC equals 10 + your constitution modifier+ your dexerity modifier.
- While transformed you can use weapons and equipment as normal, unless specified elsewhere
- You roll a d6 in place of the normal damage for your unarmed strikes . Attacks using your claws deal slashing damage instead of bludgeonin damage.
- When making the attack action you may substitute one attack to make an unarmed bite attack. If the attack hits, you deal piercing damage equal to 1d8 + your strength modifier if you make a bite attack, you cannot make another until the beginning of your next turn.
- If you have taken the attack action, as a bonus action you may make an unarmed claw attack or bite attack, provided you have not already used your bonus action.
Your hybrid form last for a number of hours equal to your constitution modifier (minimum of 1) and ends early if you are knocked unconscious or reduced to 0 hp. You can end your hybrid form by using an action on your turn.
TRANSFORMATION FEATURE: SHAPECHANGER'S FORM
Your Strength score increases by 2 and your Constitution score increases by 1.
You become a Shapechanger in addition to any other creature types you are. Spells and abilities that affect Shapechangers of a specific CR have no effect on you.
TRANSFORMATION FLAW: LUST FOR THE HUNT The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you as a humanoid and the beast within. When you are in your hybrid form, you must succeed at a DC 10 Wisdom saving throw at the beginning of each turn or lose control. If you are in the light of a full moon, you automatically fail this saving throw. If you fail this saving throw, you are subjected to the following until you succeed:
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You must move toward the closest non player creature you can see, smell or hear, prioritising helpless creatures. If you end your movement and no non-player creature is within 5 feet of you, then you must use your action to dash toward one.
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If there is a creature within 5 feet of you and you have not used your action, you must make a melee attack against it, prioritising helpless creatures.
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If you made a melee attack against a creature, and that creature is still alive, then you must use your bonus action to make an unarmed claw or bite attack against the same creature.
Additionally, if you are subjected to the light of a full moon you must succeed at a DC 20 Wisdom saving throw or automatically turn hybrid form and cannot transform back until dawn. If you succeed in this save you are immune to its effects for 24 hours.
Transformation Level 2
Starting at 6th level, you can pick one of the following Transformation Boons. You also gain this level's Transformation Flaw.
TRANSFORMATION FEATURE: IRON PELT
While in hybrid form, you have resistance to bludgeoning, piercing, and slashing non-silvered, non-magical sources.
TRANSFORMATION FEATURE: HUNTER'S HOWL
While in your hybrid form, you can use a bonus action to let out a loud howl and mark a creature within 60 feet as your prey. A creature remains marked this way marked this way for 1 hour, or until, or until it dies. While a creature is marked as your prey, you gain the following benefits:
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Whenever you hit the marked creature with a melee attack, you deal an additional 1d6 damage. This damage is the same as the attack.
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You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to track your prey.
You may use this feature a number of to your Strength modifier (minimum of 1 ) You regain all expended uses of this feature short or long rest.
TRANSFORMATION FEATURE: KINDRED
You gain the ability to transform into animal form representative of your Lycanthropy type, known as your Kindred Form. You the same rules as the Hybrid Transform feature and any feature that specifies the hybrid transformation, unless specified other You can only transform into the kindred representative of your Lycanthropy. Each Form gains the following rules:
- You cannot speak.
- You cannot take any actions requiring hands, except your Transformation capabilities
- You can only use unarmed claw and bite attacks.
- You automatically succeed at all saving throws relating to the Lust for the Hunt flaw.
Other than being larger, you are indistinguishable from a regular animal of your Kindred Form.
KINDRED FORM - WOLF
Your kindred form takes the shape of a ferocious dire wolf. While in your kindred form, you gain the additional features:
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You can speak to and understand other wolves.
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When making an attack against a creature, if an ally is within 5 feet of that creature and not incapacitated, you have advantage on that attack roll.
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Your speed increases by 20 feet, to a maximum of 60. you have vulnerability to silvered weapons. In addition, you cannot have resistance to attacks made with a silvered weapon.
TRANSFORMATION FLAW: SILVER SENSITIVITY
You have developed a debilitating sensitivity to silver. While in your Hybrid or Kindred form, you have vulnerability to silvered weapons. In addition, you cannot have resistance to attacks made with a silvered weapon.
Transformation Level 3
Starting at 10th level, you can pick one of the following Transformation Boons, or pick a boon from a lower level that you meet the prerequisites for. You also gain this level's Transformation Flaw.
TRANSFORMATION FEATURE: TITANIC VIGOR
Your hit point maximum increases by an amount equal to twice your character level, and it increases by 2 every time you gain a character level.
Additionally, when in your hybrid form, you gain 5 temporary hit points at the start of your turn.
TRANSFORMATION FEATURE: PREDATORY LEAP
Your jump distance is doubled.
In addition, in hybrid form, if you jumped more than 5 feet and land within 5 feet of a creature, you can immediately take the attack action to attack that creature. On a hit, the target must make a Strength saving throw or become prone on a failed save. You can decide to automatically grapple the target if they fail their save.
TRANSFORMATION FEATURE: BESTIAL SAVAGERY
You have embraced the animalistic side of your transformation. While in your Hybrid Form, you gain the following benefits:
Your unarmed attacks deal 1d8 slashing damage and are considered magic attacks.
Your AC increases by 1.
You are immune to the charmed and frightened conditions.
TRANSFORMATION FLAW: FRAYING MEMORIES
You have begun to suffer the effects of sharing a mind with two personalities. Memories of less practical significance have been lost to new ones of midnight hunts. You have disadvantage on Intelligence ability and skill checks recalling information or knowledge.
Transformation Level 4
Starting at 14th level, you can pick one of the following Transformation Boons, or pick a boon from a lower level that you meet the prerequisites for. You also gain this level's Transformation Flaw.
TRANSFORMATION FEATURE: SAVAGE INSTINCTS
You have developed an unrelenting thirst for bloodshed and carnage. While in your hybrid form, if you hit a creature with an unarmed attack, and it is missing any of its hitpoints, the base damage die is increased to 1d12.
TRANSFORMATION FEATURE: KINDRED AFFINITY
Prerequisite: Kindred Form Transformation feature.
You have reached true harmony with your Kindred Form, achieving a state of peace most Lycanthropes never find. You gain the following benefits while in your Kindred Form:
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You can speak.
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You can cast spells without needing to provide their verbal or somatic components. Additionally, you can cast spells without needing to provide material components, provided they do not have a gold cost.
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Friendly creatures within 20 feet of you have advantage on Wisdom ability checks and saving throws.
TRANSFORMATION FEATURE: UNSTOPPABLE RACE
You have become a visage of unkillable carnage and slaughter even other Lycanthropes fear. When you are reduced to o hit points and you are not killed outright, you are not knocked unconscious, You can take your future turns as though you were not at o hit points and are affected by all spells, abilities and features as normal. While you have o hit points, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you.
TRANSFORMATION FLAW: PREDATORY NATURE
You have begun to realize the true cost of your transformation. The beast within has gained more control of your body than you have. While you can control it at times you know it cannot be contained forever, and when it breaks free, it will delight in any slaughter it can find. You gain the following features:
If you can see, hear or smell a helpless creature, you gain disadvantage on all Wisdom saving throws.
At the beginning of your turn, if you can see, hear or smell a hostile or helpless non player creature, you must succeed a DC 10 Wisdom saving throw or be transformed into your Hybrid Form. If you succeed this saving throw, you become immune to this effect until dawn.
Whenever you kill a creature and you are in your Hybrid Form, you cannot transform back into your humanoid form until dawn the next day. Although you can transform into your Kindred Form.
Eldritch Lycanthrope Invocations
These Invocation work only in hybrid form unless specified otherwise
Shadows Protection:
Prerequisite: Lycanthrope,
A protective shadow surrounds you for 1 hour you can activate this blessing at the same time when you transform, this ability refreshes during a short rest,. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 necrotic damage. This blessing gains potency as you gain warlock levels, ie at 3rd level increase to 10 temporary hit points and 10 necrotic it increase at every odd level. These temporary hit points stack with titanic vigor
Lycan Regeneration
Prerequisite: 11th level Lycanthrope
From the light of the moon during the night you can as an action to consume hit dice to heal yourself this property will mend grievous wounds such as severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, this ability instantaneously causes the limb to knit to the stump.
Power of the Moon
Prerequisite: 5th level warlock, Lycanthrope
Once per turn when when you hit a creature with a melee attack, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.
Primal Strenght
Prerequisite: Lycanthrop
Your base movement speed increase by 10ft you also gain a climbing speed
Enhance awareness
Prerequisite: Lycanthrop
The range of your keen sense of hearing and smelling increase past normal ranges to a range of 120ft
Vicious Bite
Prerequisite: Lycanthrop
Your bite attack deals one extra die of its damage type.
Beastial Instinct
Prerequisite: Lycanthrop
You gain proficiency in perception and survival skills
Eldritch invigoration
Prerequisite: 6th level Lycanthrope
Once you transform into your hybrid form you restore a number of hit points equal to five times your level. You can't do so again until you finish a long rest.
Titanic Might
Prerequisite: Lycanthrope.
While in your hyrbid form you can magically increase your physical size as an action, same affect as the enlarge spell once per long rest as thought concentrating on a spell
Shadow Stealth
Prerequisite: Lycanthrop
While in dim light or darkness, you can take the Hide action as a bonus action. You have advantage to stealth checks made to hide