Lunar Magic Sorcerer - Revised UA

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UA Revised

This is unofficial Fan Content permitted under the Fan Content policy. It is not approved or endorsed by Wizards. Portions of the materials are the property of Wizards of the Coast. This work is a revised version of the UA Lunar Magic Sorcerous Origin.

Lunar Magic

On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world's three moons. On the world of Toril, the god Selûne uses the light of the moon to battle darkness. On Eberron, scholars of the Draconic Prophecy decipher ancient secrets from the waxing and waning of that world's twelve moons.

You, or someone from your lineage, has been exposed to the concentrated magic of the moon (or moons) of your world, imbuing you with lunar magic. Perhaps your ancestor was involved in a druidic ritual involving an eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells. Consult the Manifestations of Lunar Magic table, then choose or randomly determine how your connection to the moon manifests while you cast your sorcerer spells.

MANIFESTATIONS OF LUNAR MAGIC
d4 Manifestation
1 You glow with faint light that matches the color of a moon from your world.
2 Your pupils shift in shape, matching the current phase of a moon from your world.
3 Spectral manifestations of the moon (or moons) of your world orbit you.
4 Your shadow is limned in faint light, as if it were a lunar body during a solar eclipse.

Moon Light

1st Level Lunar Magic feature

You can call down the radiant light of the moon on command or flood an area with its eerie glow. You learn the sacred flame and thaumaturgy spells, which don't count against the number of sorcerer cantrips you know.

Lunar Insights

1st Level Lunar Magic feature

You always know what phase the moon is in, even if it cannot be seen. Additionally, you have advantage on ability checks made to identify lycantrops and recall information about creatures connected to the moon.

Artwork: "Tamiyo, the Moon Sage" by Lius Lasahido

Lunar Spells

1st Level Lunar Magic feature

You learn additional spells when you reach certain levels in this class, as shown on the Lunar Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or a conjuration spell from the sorcerer, warlock, or wizard spell list.

Lunar Spells
Sorcerer Level Spells
1st dissonant whispers, faerie fire
3rd darkness, moonbeam
5th bestown curse, mass healing word
7th death ward, freedom of movement
9th dispel evil and good, dream

Lunar Empowerment

6th Level Lunar Magic feature

The power of a lunar phase saturates your being. As a bonus action, you choose a lunar phase to affect your magic: full moon, new moon, or crescent moon. You gain the following benefit associated with that phase for 10 minutes:

Full Moon: You shed bright moonlight in a 10-foot radius. You and creatures of your choice have advantage on saving throws while within the bright light you shed.

New Moon: You shed darkness in a 10-foot radius. You and creatures of your choice have advantage on Dexterity (Stealth) checks and attack rolls have disadvantage against you while within this darkness.

Crescent Moon: You shed dim light in a 10-foot radius. You and creatues of your choice have resistance to necrotic and radiant damage while within that dim light.

Once you use this feature, you can’t do so again until you finish a long rest, unless you spend 3 sorcery points to use it again.

Waxing Sorcery

14th Level Lunar Magic feature

When you use Metamagic on a spell while in an area of darkness, dim light, or moonlight, you can reduce the sorcery point cost by 1 (minimum 0).

Lunar Phenomenon

18th Level Lunar Magic feature

Your lunar phase magic bursts. As a bonus action, you can tap into a special power of a lunar phase. Alternatively, as part of the bonus action you take to change your lunar phase using your Lunar Empowerment feature, you can immediately use the power of the lunar phase you are entering:

Full Moon: You radiate intense moonlight for a moment. Each creature of your choice within 30 feet of you must succeed on a Constitution saving throw against your spell save DC or be blinded until the end of its next turn. In addition, one creature of your choice in that area regains 3d8 hit points.

New Moon: You momentarily emanate an oppressive gloom. Each creature of your choice within 30 feet of you must succeed on a Dexterity saving throw against your spell save DC or take 3d10 necrotic damage and have its speed reduced to 0 until the end of its next turn. In addition, you become invisible until the end of your next turn, or until you make an attack or cast a spell.

Crescent Moon: You slip through light and darkness. You can magically teleport to an unoccupied space you can see within 60 feet of yourself. In addition, you also gain resistance to all damage until the start of your next turn.

Once you use a phase’s bonus action, you can’t do so again until you finish a long

Artwork: "Male Iruxi Astrologer Cleric" owned by Paizo, PFS

 

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