Electroweapon Specialist
Those fighters who choose to become Electroweapon Specialists master the arts of disabling foes in melee combat. Electroweapon Specialists deliver brutal electrified strikes that sabotage enemy casters and duelists alike.
Stinging Strikes
Electroweapon Specialist: 3rd level
When determining the save DC of your weapon's Shocking property, you can use the value of your Universal maneuver save DC, if it would be higher than the weapon's given value.
Additionally, the saving throw against the weapon's Shocking property is the same statistic you use to calculate your Physical maneuver save DC.
High Voltage
Electroweapon Specialist: 3rd level
When a creature succeeds on the saving throw against your weapon's Shocking property, it takes half the Lightning damage rolled and isn't shocked.
Backlash
Electroweapon Specialist: 7th level
When a creature fails the saving throw against your weapon's Shocking property, you can expend a superiority die and add the value rolled to the lightning damage dealt.
Additionally, when you succeed on a saving throw against a power, you can immediately use your reaction to move up to half your speed toward the caster. If you end your movement within attack range of the caster, you can immediately make a melee weapon attack against the target as part of the reaction. This movement does not provoke opportunity attacks. You may use this a number of
times equal to your proficiency bonus, as seen in the Fighter class table, between short and long rests.
Training Focus
Electroweapon Specialist: 10th level
You gain your choice of Fighting style from Dual Wield style, Great Weapon style, or Twin-Blade style. If you already have one of these options, you can choose to select the corresponding Fighting Mastery instead.
Additionally, the lightning damage dealt by the Shocking property increases by 1d4 (2d4).
Combat Resilience
Electroweapon Specialist: 15th level
You gain advantage on Strength, Dexterity, and Constitution saving throws against Force and Tech powers.
When you use your Indomitable feature, you gain a number of temporary hit points equal to 1d10 plus your Constitution modifier. Any damage taken from the triggering saving throw is first deducted from these temporary hit points, and you take any remaining damage.
Crippling Discharge
Electroweapon Specialist: 18th level
A creature who rolls a natural 1 on the save against your weapon's Shocking property is stunned for one minute. A creature stunned in this way remakes the save at the beginning of its turns, ending the effect on success.
Additionally, the lightning damage dealt by the Shocking property increases by 1d4 (3d4).
Art Credits
| Image | Title | Author |
|---|---|---|
| Purge Trooper (Electrostaff) | Star Wars Jedi: Fallen Order (screenshot) |