Magic Items
Arena Fighter's Gloves
Rare
While wearing these gloves, your Unarmed Strikes use a d8 for damage.
Boots of the Out-Boxer
Wondrous item, Uncommon (Requires Attunement)
These boots have 5 charges. While wearing them, you can expend a charge to take the Dodge or Disengage Action as a Bonus Action. The boots regain 1d4 + 1 expended charges daily at dawn.
Cape of the Brawler (Common)
Wondrous item, Common (Requires Attunement)
While wearing this cape without armor or a shield, your AC is calculated as 10 + Your Strength Modifier + Your Charisma Modifier.
Cape of the Brawler (Uncommon)
Wondrous item, Uncommon (Requires Attunement)
While wearing this cape without armor or a shield, your AC is calculated as 11 + Your Strength Modifier + Your Charisma Modifier.
Cape of the Brawler (Rare)
Wondrous item, Rare (Requires Attunement)
While wearing this cape without armor or a shield, your AC is calculated as 12 + Your Strength Modifier + Your Charisma Modifier.
Cape of the Brawler (Very Rare)
Wondrous item, Very Rare (Requires Attunement)
While wearing this cape without armor or a shield, your AC is calculated as 13 + Your Strength Modifier + Your Charisma Modifier.
Claws of the Slumbering Dragon
Uncommon (Requires Attunement)
These metal claws are made to look like a Dragon’s claws. When they steep in a dragon's hoard, they absorb the energy of the dragon's breath weapon and deal damage of that type with its special properties.
When you Attune to these claws, they fuse to your fingernails.While wearing them, your Unarmed Strikes deal Slashing damage instead of the normal damage they would deal.
Additionally, you gain resistance to damage of the type dealt by the dragon's breath weapon.
Claws of the Stirring Dragon
Rare (Requires Attunement)
These metal claws are made to look like a Dragon’s claws. When they steep in a dragon's hoard, they absorb the energy of the dragon's breath weapon and deal damage of that type with its special properties.
When you Attune to these claws, they fuse to your fingernails.While wearing them, your Unarmed Strikes deal Slashing damage instead of the normal damage they would deal.
Additionally, you gain resistance to damage of the type dealt by the dragon's breath weapon.
You gain a +1 bonus to attack and damage rolls made using Unarmed Strikes while attuned to these Claws. On a hit, you deal an extra 1d6 damage of the type dealt by the dragon's breath weapon.
Claws of the Wakened Dragon
Very Rare (Requires Attunement)
These metal claws are made to look like a Dragon’s claws. When they steep in a dragon's hoard, they absorb the energy of the dragon's breath weapon and deal damage of that type with its special properties.
When you Attune to these claws, they fuse to your fingernails.While wearing them, your Unarmed Strikes deal Slashing damage instead of the normal damage they would deal.
Additionally, you gain resistance to damage of the type dealt by the dragon's breath weapon.
You gain a +2 bonus to attack and damage rolls made using Unarmed Strikes while attuned to these Claws. On a hit, you deal an extra 2d6 damage of the type dealt by the dragon's breath weapon.
As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.
Claws of the Wakened Dragon
Legendary (Requires Attunement)
These metal claws are made to look like a Dragon’s claws. When they steep in a dragon's hoard, they absorb the energy of the dragon's breath weapon and deal damage of that type with its special properties.
When you Attune to these claws, they fuse to your fingernails.While wearing them, your Unarmed Strikes deal Slashing damage instead of the normal damage they would deal.
Additionally, you gain resistance to damage of the type dealt by the dragon's breath weapon.
You gain a +3 bonus to attack and damage rolls made using Unarmed Strikes while attuned to these Claws. On a hit, you deal an extra 3d6 damage of the type dealt by the dragon's breath weapon.
As an action, you can unleash a 60-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 18 Dexterity saving throw, taking 12d6 damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.
Gauntlets of the Monk +1
Uncommon (requires Attunement by a Monk)
Your Unarmed Strikes and Monk Weapons gain +1 to attack and Damage rolls while wearing these gauntlets.
Gauntlets of the Monk +2
Rare (requires Attunement by a Monk)
Your Unarmed Strikes and Monk Weapons gain +2 to attack and Damage rolls while wearing these gauntlets.
Gauntlets of the Monk +3
Very Rare (requires Attunement by a Monk)
Your Unarmed Strikes and Monk Weapons gain +3 to attack and Damage rolls while wearing these gauntlets.
Handwraps of Nimbleness
Rare (requires attunement)
While wearing these cloth wraps, your Dexterity score changes to 21. The item has no effect on you if your Dexterity without the belt is equal to or greater than the handwraps' score.
Lead-Filled Boxer's Gloves
Legendary (Requires attunement)
While wearing these gloves, your Unarmed Strikes use a d12 for damage.
Additionally, whenever you roll a 20 on your attack roll while wearing these gloves, the target of the attack is stunned until the end of their next turn.
Pugilist's Gloves
Very Rare
While wearing these gloves, your Unarmed Strikes use a d10 for damage.
Robes of the Monk +1
Wondrous Item, Uncommon
While wearing these robes and using the Unarmored Defense feature of the Monk Class, your AC is increased by 1.
Robes of the Monk +2
Wondrous Item, Rare
While wearing these robes and using the Unarmored Defense feature of the Monk Class, your AC is increased by 2.
Robes of the Monk +3
Wondrous Item, VeryRare
While wearing these robes and using the Unarmored Defense feature of the Monk Class, your AC is increased by 3.
Sash of Wisdom
Rare (requires attunement)
While wearing this sash, your Wisdom score changes to 21. The item has no effect on you if your Wisdom without the belt is equal to or greater than the sash's score.
Street Brawler's Gloves
Uncommon
While wearing these gloves, your Unarmed Strikes use a d6 for damage.
Training Gloves
Common
While wearing these gloves, your Unarmed Strikes use a d4 for damage.
Credits
Art (In Order)
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Changes: Me, SmugCoffeeMan Additions: Me, SmugCoffeeMan
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This work is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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