

Phoenix Bloodline
Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix's power dwells within you.
That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can't bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.
More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.
Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.
Phoenix Soul Quirks
| d6 | Phoenix Soul |
|---|---|
| 1 | You absentmindedly ignite small fires that quickly sputter out. |
| 2 | You leave behind embers that resemble feathers when you unleash your fire spells. |
| 3 | You admire fire, even if it burns your friends. |
| 4 | You are covered in burns that mark the first time your power manifested. |
| 5 | You like your food charred. |
| 6 | You are brave to the point of recklessness. |
Phoenix Magic
You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or evocation spell from the cleric, sorcerer, or wizard spell list.
Phoenix Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | sacred flame, hellish rebuke, protection from evil and good |
| 3rd | heat metal, scorching ray |
| 5th | life transference, fireball |
| 7th | fire shield, summon elemental (fire only) |
| 9th | flame strike, immolation |
Form of the Phoenix
Starting at 1st level, you can unleash the phoenix fire that blazes within you.
As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain one of the following benefits:
- You have resistance to fire damage. At 14th level, this becomes immunity
- You have a flying speed of 30 feet. At 14th level, this increases to 60 feet and you can hover.
- When a creature successfully hits you with a melee attack, if it touches you for the first time on their turn, or if they end their turn touching you, they take fire damage equal to your Charisma modifier.
- Once per turn, when you roll fire damage, the roll gains a bonus to equal to your Charisma modifier. In addition, spells you cast ignore resistance to fire damage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you use this feature you can spend 1 or more sorcery points. For each sorcery point you spend, you can gain an additional benefit of your choice.
Nourishing Fire
Starting at 6th level, your phoenix spells soothe and restore you. When you cast any spell of 1st level or higher from your Phoenix Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level.
If you cast the spell using sorcery points, you or a target affected by the spell regain hit points equal to the slot's level.
Malleable Flame
At 6th level, you learn to imbue your destructive spells with the essence of fire. When you cast a sorcerer spell that deals damage, you can change the damage type to fire.
Phoenix Spark
Starting at 14th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.
You have resistance to fire damage and if you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature of your choice that is within 30 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier.
If you use this feature while under the effects of your Form of the Phoenix, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier.
Once you use this feature, you can't use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.
Mastered Form
At 18th level, you finally master the spark of fire that dances within you. You no longer need to spend additional sorcery points and gain all benefits of your Form of the Phoenix when transformed.
Art Credits
Everquill Phoenix - by lie setiawan
Spellpyre Phoenix - by Svetlin Velinov for MTG: Commander 2020
Disclaimer
This is a revision of the Phoenix Sorcery UA from Wizards of the Coast. It was heavily influenced by the Undead WarlockVRGR and the newest Sorcerer Bloodlines from Tasha's Cauldron of Everything
















