Warlock: the Baleful Night

by Lucifer1389

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The baleful night

On the darkest of nights, unspeakable horrors lurk at the edge of sight and comprehension. You have made a pact with a manifestation of this dark night, and took on the mantle as one of its horrors. Patrons of the night include Pale night, Pandorym, or other forgotten obyrith lords and Infested stars.

Warlocks of the night are Specters that revel in the silent hunt. As assassins or madmen, they seek out the mysteries of the world clad in darkness, and prey on the unfortunate souls that wander in it.

Baleful night expanded spells
Spell Level Spells
1st fog cloud, wrathful smite
2nd detect thoughts, silence
3rd speak with dead, spirit guardians (necrotic)
4th arcane eye, phantasmal killer
5th antilife shell, cone of cold

Specter of the mist

1st level Baleful night feature
When you would take damage, you can use your reaction to cause your form to fade away like an illusion. You reform in an unoccupied space you can see within 30ft of you, and the damage you would take is reduced by an amount equal to your charisma modifier + half your warlock level (rounded down).

You can use this feature once, and regain expended uses when you reduce a hostile creature to 0 hit points.

Myriad visions

6th level Baleful night feature
When a creature deals damage to you and you use specter of the mist, you can cause the fading illusion to resemble someone the creature loves or fears. The creature must make a wisdom saving throw. On a failed save, it takes psychic damage equal to your charisma modifier + your warlock level, and is frightened until the end of your next turn.

Fear eater

10th level Baleful night feature
You gain immunity to being frightened. You have advantage on attack rolls against frightened creatures and on saving throws inflicted by them.

Nightmare touch

14th level Baleful night feature
As an action, you can turn the world in a 1 mile radius around you to nonmagical darkness, and create illusions as per mirage arcane. The changes last for 10 minutes. For the duration, you can use your bonus action on each of your turns to target a creature you can see and assault it with nightmares. The creature is frightened until the end of your next turn.

A creature can use its action to make a wisdom saving throw to disbelieve the nightmares. On a success, it can't be frightened by this feature for the next 24 hours.

You can use this feature once, and regain expended uses on a long rest.

Baleful night by Lucifer

 

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