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The Star Warden
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## Star Warden #### Ranger subclass Ever vigilant, Star Wardens take the charge of guarding the night from those who desire darkness. Blessed by the stars, they bring to light that which hides within shadow. Clad in moonlight and guided by the stars, Star Wardens harness the essence of the moon and stars to stand against the tide of darkness.
#### Star Warden
Level
Feature
1st
Shooting Star, Stellar Magic
7th
Star's Guidance
11th
Stellar Burst
15th
Cosmic radiance
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### Shooting Star 3rd-level Star Warden feature
You can call upon the power of the stars when you hit with an attack. - Whenever you hit a creature with an attack roll using one of your weapons, a mote of stellar energy appears on the target emitting bright light in a 10 feet radius and dim light in a 10 feet radius. - As a bonus action, you can detonate any motes dealing 1d6 radiant damage per mote to the target the motes are on. If there are 5 or more motes present on the target the damage will be increased to 1d8 per mote. - A target can have a maximum of 6 motes on them. - Your attacks can generate a maximum of 2 motes per round.
### Stellar Magic 3rd-level Star Warden feature
You learn an additional spell when you reach certain levels in this class, as shown in the Stellar Magic Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. | Ranger Level | Spells | |:---:|:-----------:| | 3rd | Guiding Bolt | | 5th | Moonbeam | | 9th | Melf's Minute Meteors | | 13th | Divination | | 17th | Summon Celestial |
### Star's Guidance 7th-level Star Warden feature
Your attacks are imbued with divine magic from the stars, bending and curving to seek out your prey with great celerity.
Once on each of your turns, you can gain advantage on an attack roll against a creature that is under the effects of your 'Shooting Star' feature.
If you hit the target after gaining advantage on an attack using this feature you must consume a mote of stellar energy on the target and this attack does not generate additional motes.
While using this feature, your ranged attacks ignores all cover. When making a ranged attack against a creature that has total cover, there must be an entryway for the attack to travel.
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### Stellar Burst 11th-level Star Warden feature
The power of your 'Shooting Star' motes is increased.
When detonating the motes the damage of the motes deal increases to 1d8 and if there are 5 or more motes present on a target the damage will be increased to 1d10 per mote.
Additionally this damage will now be dealt to the target and any creature in a 5-foot radius around the target.
Any additional creature must make a Dexterity saving throw taking the damage rolled for the motes on a failed save, or half as much damage on a successful one.
### Cosmic radiance 15th-level Star Warden feature
You can call upon the stellar powers. As a bonus action, you can spend a 3rd level spell slot or higher to amplify your physical being. For 10 minutes, you shed bright light in a 20-foot radius and dim light shines 20 feet beyond that. You also gain a benefit based on the cosmic power you choose:
- Sun. Wings formed from rays of sunlight appear at your back. You gain a flying speed equal to your walking speed and can hover.
- Moon. A bright pale moonlight surrounds your form. You reveal invisible creatures and objects within 15 feet of you, and you can illuminate the presence of magic that is not behind total cover.
- Stars. Starry motes of light swirl around you, giving you resistance to bludgeoning, piercing, slashing, and radiant damage.
This benefit ends early if you die, you are incapacitated, you dismiss it as a bonus action or you use Cosmic radiance to call upon a different stellar power.
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Author
TimeDawn
Credits
LuxArc
PortisAmbrun
GeistVIRUS (Art)
框框子 (Cover Art)
### Change log #### 21-03-21: - Made document #### 21-03-22: - Fixed some spelling issues and made several things clearer. - Balances with the Shooting Star feature - Damage was too low at lower levels compared to other ranger subclasses - Limited the amount of motes to 2 per round - Increased the damage from 1d4 (1d6) to 1d6 (1d8) - Balances to the Stellar Burst feature - Reduced the radius from 10-foot to 5-foot - Increased the damage from 1d6 (1d8) to 1d8 (1d10) - Balances to the Cosmic radiance feature - Reduced the duration from 1 hour to 10 minutes - 'Stars' now also include radiant resistance - Changed the spells the 'Stellar Magic' feature gives. - Divination now gained at lvl13 - Summon Celestial now gained at lvl17 - Added cover page