Stained Glass Guardian
Medium Construct, Unaligned
- Armor Class 13 (natural armor)
- Hit Points 52 (8d8 + 16)
- Speed 30 ft.
STR DEX CON INT WIS CHA 12 (+1) 10 (+0) 14 (+2) 3 (-4) 10 (+0) 1 (-5)
- Damage Vulnerabilities bludgeoning
- Damage Immunities poison, psychic
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
- Languages understands the languages of its creator but can't speak
- Challenge 1 (200 XP) Proficiency Bonus +2
Death Trap. if the guardian is reduced to 0 hit points, it is destroyed, leaving a 5 ft. cube of spinning glass shards where it died. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. The shards stop spinning, and fall on the floor after 1 minute.
False Appearance. If the guardian is embedded in a window and motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the guardian move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the guardian is animate.
Immutable Form. The guardian is immune to any spell or effect that would alter its form.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.
Unusual Nature. The guardian doesn't require air, food, drink, or sleep.
Multiattack. The guardian makes two Shard Blade attacks.
Shard Blade. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Shard Projectile. Ranged Weapon Attack: +3 to hit, range 90/180 ft., one target. Hit: 3 (1d6) piercing damage.
Magical constructs designed to safeguard chapels and temples, these stained glass guardians are designed to be parts of windows, often forming characters or creatures within the artwork of the stained glass, and when a command word is spoken, or a preset condition is met, they will jump out of their window frames, and form two dimensional creatures of floating glass pieces.
Although they are quite fragile, they're also inexpensive in comparison to other constructs, can be created with pre-existing stained glass murals, an plenty capable of defending against normal thugs and thieves.
Optional Rule: Shards in Space
When a dead Stained Glass Guardian's shattered remains finally come to rest, you can rule that the space full of shards becomes dangerous to move through. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1d4 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.
Created by Nicholas H.
Proofreaders/Balancers: David D.D., Nicholas H.
Art in Order of Appearance
"History of Benalia" by Noah Bradley for Magic: The Gathering
Honestly, I was watching Corridor Crews recent video on the First ever CGI Character, and thought; "That'd be quick and easy to do up, and would bide me more time to finish the new class and Seishin doc."
And so, here it is, enjoy!
-- Nick H.