Pact of the Ring

by Jadeor

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Pact of the Ring

Your patron gives you a ring made of metal, wood or stone, called the Soul Ring. You can use this ring to store a small part of the energy of the souls of the dead.

Whenever you kill a creature, if the creature had a soul (see "What is a soul?" below) and you are wearing your ring you gain a Soul die, which is a d4. You may have a maximum number of Soul dice equal to your Charisma modifier (minimum of 1), and may spend your Soul dice in the following ways:

Spirit's luck. Whenever you fail a skill check while wearing your ring, you may roll a soul die, and add the result to the check. The soul die is expended only if the check then succeeds.

Soul's Revenge. Whenever you deal damage to a creature while wearing your ring, you may expend a soul die, rolling it. The creature takes extra necrotic damage equal to the result.

If you lose your soul ring, you can perform a 1-hour ceremony to receive a replacement from your Patron. This ceremony can be performed during a short or long Rest, and it destroys the previous ring. The ring turns to ash when you die.

Eldritch Invocations

Death Eater

Prerequisite: Pact of the Ring feature

Whenever a creature dies within 20 feet of you while you are wearing your Soul Ring, if it had a soul you absorb it and gain a Soul die.

Ghostly Accuracy

Prerequisite: 5th level, Pact of the Ring feature

Whenever you miss a creature with a spell or weapon attack, if you are wearing your Soul Ring you may expend a Soul dice, rolling it and adding it to the attack roll, potentially causing it to hit.

Additionally, your Soul dice increase by 1 dice size, as shown in the dice size table.

Spirit Shield

Prerequisite: 7th level, Pact of the Ring feature

Whenever you are hit by an attack, if you are wearing your Soul Ring you may expend a soul die as a reaction, rolling it. You add the result to your AC until the start of your next turn, potentially causing the attack to miss.

Additionally, your Soul dice increase by 1 dice size, as shown in the dice size table.

Soul Trapper

Prerequisite: 12th level, Pact of the Ring feature

While you are wearing you Soul Ring, you may expend a soul die to cast the Soul Cage spell once without consuming a spell slot and using your ring as the material component for the spell. Once you've done so, you may not do so again until you finish a long rest.

Additionally, your Soul dice increase by 1 dice size, as shown in the dice size table.

Ring of Blood by Shizen1102

Table of Dice Sizes
1st size 2nd size 3rd size 4th size
d4 d6 d8 d10

Additional Content: What is a Soul?

This is an abstract and complicated question. Ultimately, it's the DM's decision so it's best to discuss it with them before choosing this feature, to avoid any confusion during the game. Here are some tips for a DM on how to rule what has a soul and what doesn't:

  • Every creature has a soul. The easisest interpretation, however this could allow the player to carry a bag of rats with them and slaughter them at will. Ruling this way could be problematic depending on the player.
  • All intelligent or self-aware creatures have a soul. A slightly complex interpretation, in this case the cutoff is the intelligence score. The suggested intelligence cutoff is 4, but other cutoffs could work. This interpretation is probably the one that prevents abuse of the feature best.
  • All living things have souls. In this case, constructs and undead don't have souls. While this interpretation makes a lot of sense, it severely weakens the feature against these specific opponents.
 

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