Circle of Stone

by DirtyRooster

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Circle of Stone

Circle of Stone

Druids of the Circle of Stone draw upon the deep bones of the land, upon the power of rock and stone. They bludgeon their foes with crushing pillars of rock, and exhibit the endurance of a mountain. At your option, you can pick from or roll on the Circle of Stone Quirks table to create a quirk for your character.

Circle of Stone Quirks

d6 Quirk
1 Stones you walk past vibrate gently, sending their greetings.
2 Your stonelike skin means people often mistake you for a golem or statue.
3 You go barefoot where possible, and feel uncomfortable when you can't feel dirt or rock underfoot.
4 You are inordinately proud of your vast rock collection.
5 You treat rocks like animals or small children, and are confused when others don't.
6 You sleep most comfortably on bare rock or earth, scorning bedding where possible.

Circle Spells

Your natural affinity with the magic of rock and stone allows you to cast certain spells. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to circle spells. Once you gain a circle spell, it is always prepared, it doesn't count against the number of spells you can prepare, and it is considered a druid spell for you.

Circle of Stone Spells
Druid Level Spells
2nd catapult, earth tremor
3rd earthbind, earthen grasp
5th erupting earth, meld into stone
7th stone shape, stoneskin
9th passwall, wall of stone

Like a Rolling Stone

At 2nd level, you can draw power from the bones of the earth. You learn the mold earth and magic stone cantrips, which don't count against your number of cantrips known.

When you cast magic stone, it is enhanced in the following ways:

  • The stones orbit you for the duration, protecting you. When you are hit by an attack, you can use your reaction to interpose on of the stones to gain a +2 bonus to your AC against that attack. This destroys the stone.
  • When you use your action to cast a druid spell of 1st level or higher, you can make a ranged spell attack by throwing one of the stones as a bonus action.
  • When you cast the spell, you can imbue an number of additional stones equal to half your proficiency bonus, and the stones are imbued until you cast the spell again.

Earthcaller

Also at 2nd level, you can you can expend a use of your Wild Shape feature as an action to summon rough-hewn columns of stone, rather than transforming into a beast form. Your skin takes on a stony appearance, and rocks and stones orbit you. While this feature is active, you gain the following benefits:

  • You can summon forth a stone menhir as a bonus action on your turn at a point of your choice you can see within 60ft. Each menhir is 5 feet wide and 10 feet high and is a nonmagical object made of solid stone with an AC of 10 + your proficiency bonus + your Wisdom modifier and hit points equal to 4 times your druid level. Reducing a menhir to 0 hit points destroys it. Each menhir crumbles to dust when destroyed or your Earthcaller feature ends.
  • Any creature in the menhir’s space when you summon it must succeed on a Dexterity saving throw or take 1d8 bludgeoning damage and be pushed 5ft in a direction you choose. If the creature succeeds on the saving throw, it moves 5ft in a direction it chooses.

These benefits last for 1 minute or until you use your Wild Shape again.

Stone-Speaker

At 6th level, your attunement to earth and stone deepens. You gain tremorsense with a range of 60ft, and you can move across difficult terrain made of earth or stone without expending extra movement.

Potent Geomancy

At 10th level, your earthen magic enhances the menhirs you summon. While your Earthcaller feature is active, you gain the following benefits:

  • As a bonus action, you can detonate one of your menhirs in a blast of flying stone, destroying it and forcing each creature within 5ft of it to make a Dexterity saving throw or take 2d6 bludgeoning damage.
  • When a menhir is destroyed, you can use your reaction to convert the remnants of geomantic power into healing magic. A creature of your choice that you can see within 60ft of the menhir regains hit points equal to 1d8 + your Wisdom modifier.

Heart of the Mountain

Beginning at 14th level you can change to manifest the power of rock and stone. When you use your Earthcaller feature, you can expend a second use of Wild Shape at the same time to transform into an an earth elemental or xorn.

Rock And Stone!

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