Artificer Buffs & Changes v1

by TheTranMan

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Artificer Buffs:


Here are the following changes and buffs to the Artificer Class as listed from the E:RFtLW and TCoE:

Magic Item Recipes

2nd-Level Artificer feature


Magic Items you are able to infuse or replicate commonly come from a place where your inventiveness allows you to imbue mundane items with magical infusions. However, with more common, uncommon, and rarer magical equipment, you've learned the ability to construct Magic Items, and learn from other ways to produce them as well.

You can record these recipes into any forms, such as on scrolls, on pages of a manual, or anything else you can envision. If you don't have access or lose these recipes, you lose access to this feature. You can produce copies of these recipes, requiring access to paper and writing utensils and spending 1 hour of time for an common or uncommon item, 24 hours for a rare item or very rare item.

Item Recipes Known

When you gain this feature, choose one magic item you create the recipe of, picking from the Item Recipes table. You also gain said item if you choose it as your recipe, though if you lose it, you have the capability to make a new one. A table's title tells you the level you must be in the class to choose an item from the table. Alternatively, you can choose the magic item from among the common magic items in the game, not including potions or scrolls.

You gain a new item and learn its Item Recipe at 6th, 10th, and 14th level.

In the tables, an item's entry tells you whether the item requires attunement. See the item's description in the Dungeon Master's Guide for more information about it, including the type of object required for its making.

Item Recipes (2nd-Level Artificer)
Magic Item Attunement
Alchemy Jug No
Bag of Holding No
Cap of Water Breathing No
Goggles of Night No
Rope of Climbing No
Sending Stones No
Wand of Magic Detection No
Wand of Secrets No
Item Recipes (6th-Level Artificer)
Magic Item Attunement
Boots of Elvenkind No
Cloak of Elvenkind Yes
Cloak of the Manta Ray No
Eyes of Charming Yes
Gloves of Thievery No
Lantern of Revealing No
Pipes of Haunting No
Ring of Water Walking No
Item Recipes (10th-Level Artificer)
Magic Item Attunement
Boots of Striding and Springing Yes
Boots of the Winterlands Yes
Bracers of Archery Yes
Brooch of Shielding Yes
Cloak of Protection Yes
Eyes of the Eagle Yes
Gauntlets of Ogre Power Yes
Gloves of Missile Snaring Yes
Gloves of Swimming and Climbing Yes
Hat of Disguise Yes
Headband of Intellect Yes
Helm of Telepathy Yes
Medallion of Thoughts Yes
Necklace of Adaptation Yes
Periapt of Wound Closure Yes
Pipes of the Sewers Yes
Quiver of Ehlonna No
Ring of Jumping Yes
Ring of Mind Shielding Yes
Slippers of Spider Climbing Yes
Winged Boots Yes
Item Recipes (14th-Level Artificer)
Magic Item Attunement
Amulet of Health Yes
Belt of Hill Giant Strength Yes
Boots of Levitation Yes
Boots of Speed Yes
Bracers of Defense Yes
Cloak of the Bat Yes
Dimensional Shackles No
Gem of Seeing Yes
Horn of Blasting No
Ring of Free Action Yes
Ring of Protection Yes
Ring of the Ram Yes

This feature removes the Replicate Magic Item Infusion from Infusions known of the "Infuse Item" feature. This feature utilizes the rules of Magic Item Formulas found in pg. 141 of the DMG.

Alchemist Artificer

The Alchemist Subclass gains an additional feature, Concoction Savant.

Concoction Savant

3rd-Level Alchemist Artificer feature


From constant practice and brewing of chemistry, you can brew potions at an extremely fast rate. Whenever you craft a potion, it takes you a quarter of the normal time, and it costs you half as much of the usual gold.

Potion Crafting, with an Example of a Potion of Healing (even though those require Herbalism Kits, but if you play in my Drict's game, they can be made with Alchemical Tools too), it would take 1 day of time with 25gp of ingredients. with Concoction Savant's feature, it instead takes 6 hours with 12.5gp of ingredients. With the eventual 10th-level Artificer feature Magic Item Adept, it would take 1.5 hours with 6.25gp of ingredients.

 

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