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# Ryunin Thought to be descendants of humanoids blessed by the blood of Dragons in ages past, Ryunin share all the same abilities as their Dragonborn cousins, but with a more humanoid body. Their scales however still retain the same attributes as their draconic ancestors ### Ryunin Traits For gameplay, Ryunin use the same statistics as Dragonborn #### Ability Score Increase Your Strength score increases by 2, and your Charisma score increases by 1. #### Age Ryunin reach adulthood by 18. They live to be around 100. #### Size Dragonborn are usually around the same size as humans but are slightly denser. Your size is Medium. #### Speed Your base walking speed is 30 feet. #### Languages You can speak, read, and write Common and Draconic. #### Draconic Ancestry You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table. | Dragon | Damage Type | Breath Weapon | |:---:|:-----------:|:-----:| | Amethyst | Force | 15 ft. cone (Dex. save) | | Black | Acid | 5 by 30 ft. line (Dex. save) | | Blue | Lightning | 5 by 30 ft. line (Dex. save) | | Brass | Fire | 5 by 30 ft. line (Dex. save) | | Bronze | Lightning | 5 by 30 ft. line (Dex. save) | | Copper | Acid | 5 by 30 ft. line (Dex. save) | | Crystal | Radiant | 15 ft. cone (Dex. save) | | Emerald | Psychic | 5 by 30 ft. line (Dex. save) | | Gold | Fire | 15 ft. cone (Dex. save) | | Green | Poison | 15 ft. cone (Dex. save) | | Red | Fire | 15 ft. cone (Dex. save) | | Sapphire | Thunder | 5 by 30 ft. line (Dex. save) | | Silver | Cold | 15 ft. cone (Dex. save) | | Topaz | Necrotic | 5 by 30 ft. line (Dex. save) | | White | Cold | 15 ft. cone (Dex. save) |
Nhyswin, a Crystal Gem Ryunin Wizard Credit: [@Myuwa_ on Twitter](https://twitter.com/Myuwa_ "Myuwa's Twitter Page") #### Damage Resistance You have resistance to the damage type associated with your draconic ancestry. #### Breath Weapon You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest. \pagebreak ### Chromatic Ryunin #### Elemental Warding Starting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you can’t do so again until you finish a long rest. ### Gem Ryunin #### Psionic Mind You can send telepathic messages to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them. #### Gem Flight Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can’t do so again until you finish a long rest. ### Metallic Ryunin #### Auxiliary Breath Weapon At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one: **Enervating Breath** Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn. **Repulsion Breath** Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone. Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest. \columnbreak > ##### Disclaimer > I own none of this content provided and this is only intended for personal, non-commercial use. Any similarities to content owned by other parties or persons is not intended to be infringed upon.