Ardlisk

by Ogskive

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Ardlisk

Coldblooded ardlisks are slow and lethargic by nature. Their bones run cold until the sun greets their leathery skin, gifting them life and energy to move about. To ardlisks, the sun itself is a deity to be worshipped. Myths written by the ardlisks detail an era before the sun's embrace where the world was cold and unmoving.

Ardlisks have the ability to convert heat and light from the sun into energy. This process occurs in their neck frills, which they can unfold to fully capture the sun's rays. A basking ardlisk hums slightly with this power, and their touch offers a tingling sensation. In combat, an ardlisk can channel this power into concentrated jolts of lightning. Alternatively, an ardlisk can reuse the light they've captured and use it to produce their own glow.

Fueled by divine motivation, ardlisks are known for building awe-inspiring monuments. Even small liskan villages are dotted with grand testaments to history. Their penchant for building monuments is reflected in their behavior, as ardlisks are often sentimental, nostalgic, and solemn.

Though not all ardlisks are enraptured by the sun, most are, and they display their faith on their bodies. You can roll on the Sun Display table to determine how your ardlisk character flaunts their devotion.

Sun Display
  1d4   Display
1 Tattoos depicting the sun cover your head and frill.
2 You don necklaces, bangles, and earrings bearing the image of the midday sun.
3 You only wear clothes that are red and fiery.
4 Makeup and paints make your frill look like the sun when it is unfurled.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ardlisk Traits

As an ardlisk, you have the following racial traits.

Creature Type. You are a Humanoid.

Size. You are Medium.

Speed. Your walking speed is 30 feet.

Basking. You gain a number of temporary hit points equal to half your level (rounded up) when you finish a short or long rest. The amount of temporary hit points you gain is doubled if you spent the entirety of the rest basking in the sun.

When you hit a target with an attack, you can choose to expend up to 5 temporary hit points you gained using this trait. You deal an additional 1 point of lightning damage per temporary hit point you expend in this way.

Heat Tolerant. You don't suffer any drawbacks caused by extreme heat.

Shining Sun. As an action, you can shine bright light from your frill, or you can quell the light if it is already shining. While shining, you emit bright light in a 20-foot radius and dim light for an additional 20 feet. You can only create light with this trait if you have temporary hit points gained from your basking trait.

As a bonus action while you are shining, you can direct all of the solar power from your frill at a point within the area of bright light, quelling the light instantly. If the point is on a creature, the creature must succeed on a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier or be blinded until the end of their next turn.

Credits

Created by Ogskive

  • Ardlisk by Ogskive
  • Background by Christian Dimitrov
  • Watercolor stain by Jared Ondricek

This was created using inspiration from the April 2022 prompt from the r/Brewjammer subreddit, "Short Circuit."

 

This document was lovingly created using GM Binder.


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