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#### Flashcone Breastplate *Medium armor, uncommon*
Whenever you take damage while wearing this armor, you can use a reaction to immediately turn invisible until the start of your next turn or you attack, cast a spell, make a damage roll, or force someone to make a saving throw. While invisible this way, you make no sound while moving. This property can't be used again until the next dusk. #### Foxflight Armor *Light armor (studded leather), uncommon*
A studded leather armor that has a cheeky fox with wings embossed on it. Whenever a creature scores a critical hit against you while you're wearing this, an animated illusion of the fox leaps from the armor, yipping and yapping at anyone attempting to do you harm. All subsequent attacks against you have disadvantage until the start of your next turn. #### Pet Fire Chicken *Wondrous item (pet)*
You are unsure of why this fire chicken has taken a liking to you, but it follows you devoutly. The fire chicken is immune to all damage as long as you have more than 1 hit point. At the start of your turn, you can have the fire chicken cast *create bonfire* (spell save DC 15) as a 5th-level character (no action required). The fire chicken shows no intention of moving the bonfire afterwards though. Once it uses this ability, it can't use it again until you roll initiative at the start of combat or until you both finish a short or long rest. #### Spelltouched *Weapon (any weapon), uncommon*
Made of a curious material that dimly reflects light in all hues of the rainbow, this weapon shines brightly when exposed to magical energy. When its wielder takes magical damage, this weapon deals 2d10 force damage instead of its normal damage the first time it hits a creature within 1 minute. The weapon can only be charged this way by one instance of magical damage at a time. #### Spellward *Armor (shield), uncommon (requires attunement)*
An oval shield with an inscription in a forgotten language. While wielding this shield, magical damage that you take is reduced by your Charisma or Wisdom modifier (whichever is highest). #### Thanefeller *Weapon (battleaxe), uncommon (requires attunement)*
While attuned to this axe made of obsidian you can speak and understand Giant. When you hit a Large or larger creature with this axe, you can immediately move 10 feet without provoking attacks of opportunity or spending movement. > ##### Credits > * Created by redditor [groggen2](https://www.reddit.com/user/groggen2) > * Thanks goes to the 'Discord of Many Things' for feedback along the way and [Wildermyth](https://wildermyth.com) for inspiration and some names. > * Art source: [Sushi](https://twitter.com/sushiartstudio/status/1304410435853180930) > * This is version 1 (_2022-04-13_) \columnbreak #### Thornfang *Weapon (short- or longbow), uncommon*
A masterfully shaped hardwood bow adorned with antlers, that you can use to make melee weapon attacks with in a pinch. If you do, you can use your Dexterity modifier for the attack and damage rolls, and it deals 1d6 piercing damage on a hit. Additionally, when you roll a 20 on an attack roll or you reduce a creature to 0 hit points with it, you can use a bonus action to have it deal its weapon damage die to all creatures within 5 feet of the target. #### Thorn of Silkstep *Weapon (dagger), uncommon (requires attunement)*
A dagger seemingly made of clear glass, as sharp as it is translucent. If you hit a creature with this dagger when you have advantage on the attack roll, it deals an extra 1d4 damage. Additionally, when you roll a 20 on an attack roll or you reduce a creature to 0 hit points with it, you can use a bonus action to magically turn invisible until the end of your next turn or until you attack, cast a spell, make a damage roll, or force someone to make a saving throw. #### Vigilkeeper *Weapon (short- or longbow), rare (requires attunement by a ranger)*
Made in a way so as to make it easier to hold at full draw, this bow rewards patience and precision. When you take the Ready action to fire this bow, when the trigger first occurs, you can choose to fire the bow without spending your reaction. If you do, the trigger can occur a second time. #### Vigorwood *Weapon (any weapon), uncommon (requires attunement by a [Circle of Vigorflow](https://www.gmbinder.com/share/-MyznP22QxwqCFOoxFdR) druid)*
Engraved with "Thnarrs Accordica", this weapon increases the maximum number of interfused focus points by 1. Additionally, when your Interfusion feature is not in effect, you can interfuse with up to one non-plant focus point, gaining the effect of it. #### The Survivor's Dance *Weapon (rapier), uncommon*
Made of glimmering minerals, this rapier takes on a sinister glare when you fell your foes. When you reduce a creature to 0 hit points, the first attack against you before the start of your next turn has disadvantage.