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___ > ## Chupacabra >*Large monstrosity, unaligned* > ___ > - **Armor Class** 15 (natural armor) > - **Hit Points** 157 (15d10 + 75) > - **Speed** 40 ft., climbing 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|19 (+4)|14 (+2)|20 (+5)|7 (-2)|6 (-2)|8 (-1)| >___ > - **Skills** Athletics +7 > - **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 11 > - **Languages** - > - **Challenge** 11 (7,200XP) **Proficiency Bonus** +3 > ___ >***Aggresive.*** As a bonus action, the chupacabra can move up to its speed toward a hostile creature that it can perceive. > >***Blood Frenzy.*** The chupacabra has advantage on melee attack rolls against any creature that doesn’t have all its hit points. > >***Charge.*** If the chupacabra moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 18 (4d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. > >***Keen Smell.*** The chupacabra has advantage on Wisdom (Perception) checks that rely on smell. > >***Legendary Resistance (2/Day).*** If the chupacabra fails a saving throw, it can choose to succeed instead. > >***Regeneration.*** The chupacabra regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight. If the chupacabra takes radiant damage or damage from holy water, this trait doesn’t function at the start of its next turn. > >***Standing Leap.*** The chupacabra’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. > ### Actions > ***Multiattack.*** The chupacabra makes three attacks: one with its bite and two with its claws. Alternatively, the chupacabra makes one bite and one gore attack. ___ > ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 26 (4d10 + 4) piercing damage. > > ***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 13 (2d8 + 4) slashing damage. > > ***Gore.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 22 (4d8 + 4) piercing damage. > > ***Blood Disgorge (Recharge 5-6).*** The chupacabra vomits blood in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) necrotic damage, and it can’t regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. > ### Reactions >***Bloody Rampage.*** When the chupacabra takes damage, it makes one attack with its claws against a random creature within its reach.
> ___ >Art Credit: Plutus Su