Fey Bloodline Sorcerer

by manseyful

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Fey Bloodline

You are a creature of chaos, for your innate magic comes from the Feywild itself. You might trace your lineage to an Archfey or Hag, or perhaps you were exposed to its wild magic in other ways and absorbed such power naturally.

The whimsy allure of the Feywild naturally marks your appearance in usual ways. At your option, you can pick from or roll on the Fey Sorcerer Quirks table to create a quirk for your character.

d8 Characteristic
1 Your eyes swirl with glitter and unusual colours.
2 You have a crown of flowers or thorns naturally growing from your head.
3 You smell like a baked good.
4 Sometimes talking to a plant really helps, you have trouble understanding why you'd treat a plant differently from a living creature.
5 Your hair softly glows when happy.
6 There's a birthmark on your body perfectly shaped like a flower.
7 Small woodland creatures are always drawn to your presence.
8 Your teeth and nails are inexplicitly sharpened to a point.

Fey Magic

At 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Fey Court Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or an enchantment spell from the sorcerer, druid, or bard spell list.

Level Seelie Unseelie
1 faerie fire, color spray disguise self, sleep
3 mirror image, misty step invisibility, darkness
5 hypnotic pattern, major image bestow curse, slow
7 confusion, conjure woodland beings dominate beast, phantasmal killer
9 hold monster, seeming mislead, modify memory

Sylvan Mischief

Also at 1st level, your fey ancestry compels you to create chaotic moments. When a creature you can see within 30 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to grant the creature the opposite instead (advantage becomes disadvantage and vice versa.)

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Beguiling Heir

Starting at 6th level, Your silvered tongue and wits manifest themselves allowing you to excel in social situations. Whenever you make a Wisdom (Insight) check, you gain a bonus to the check equal to your Charisma modifier. In addition when making a Charisma (Persuasion) or Charisma (Deception) ability check you can spend 1 sorcery point to double your proficiency bonus for the roll.

Archfey Crown

At 14th level, you call upon the fey ancestry locked within to form a crown representing the court of your bloodline. As a bonus action, you can bestow this crown upon yourself for 1 minute. For the duration, you have advantage on saving throws against spells and other magical effects. You also become immune to the charmed and frightened conditions.

Once you use this bonus action, you can’t use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.

Enthralling Majesty

Starting at 18th level, you can spend 5 sorcery points as a bonus action to magically transform yourself into an archfey echo. In this form, you have resistance to psychic damage, and moving through nonmagical or magical difficult terrain costs you no extra movement.

You radiate a irresistible aura, when you force a creature within 30ft of you to make a saving throw against being charmed or frightened they do so with disadvantage.

On a bonus action on your turn, you can target a number of creatures up to your proficiency bonus within 30ft of you, that are charmed or frightened, to take psychic damage equal to half your sorcerer level. This damage does not end effects that would normally end by taking damage, but it still allows the creature to make a saving throw when applicable.

You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action. Once you use this feature, you can’t use it again until you finish a long rest.

Art made by Decarbry, owned by Manseyful. Subclass created by Manseyful
 

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