Dawnforged
Created as servants and slaves, the Dawnforged are mechanical constructs given life and purpose. They were created to serve as hungerless farmers, tireless workers, and unstoppable warriors. In the world of New Dawn, food shortages are plentiful. The Dawnforged were the solution to this, until it became clear they were more sentient than previously thought.
Purpose Built
Every Dawnforged was made for a specific purpose, and their bodies were optimized for such. Dawnforged can be modified even after they are awakened, allowing them to become stronger and smarter just like their organic counterparts. While the original Dawnforged are all extremely humanoid and behave like any other person, some Dawnforged were built by other Dawnforged wishing to perpetuate their species and do not adhere to this rule.
Dawnforged Names
Depending on their significance to their creator, Dawnforged are sometimes named similarly to the race of their creator, or given short "pet" names, or even just numbers. Also, while the Dawnforged have no inbuilt gender they will sometimes adopt one based on how they are treated or their own desires.
Dawnforged Traits
The abilities of the Dawnforged vary depending on their creator, but they all share some traits.
Ability Score Increase Increase one of your ability scores by 2 and increase a different score by 1, or increase three different scores by 1.
Age Dawnforged are born with full maturity, but still need roughly one year to learn to effectively use their skills. It is unknown if they suffer any effects from aging.
Alignment Dawnforged take on the alignment of their creator unless they are built otherwise. Most are Lawful, and not many have the capacity to be Evil.
Size Dawnforged are typically 5-6 feet tall and weigh between 300 to 500 pounds. Your size is medium.
Speed Your base walking speed is 30 feet.
Construct Your creature type is construct. If the Mending spell is cast on you, you can expend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). You can be effected by spells that cause you to regain hit points, even if the spell would normally be unable to effect a construct. However, such spells only heal you for half as many hit points.
Constructed Resilience You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest You can finish a long rest in 6 hours if you spend the time in an inactive, motionless state. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Specialized Design You gain one tool proficiency of your choice. This tool is built into your body, and cannot be separated from you without specialized equipment.
Languages You know common and one additional language spoken by your creators.
Subraces
The Dawnforged are each built for a specific purpose, and have different abilities depending on their make.
Endurance Frame
You were made to work tirelessly for days on end without breaks.
Relentless Endurance When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can't do so again until you finish a long rest.
Tireless You cannot have disadvantage on skill checks due to exhaustion.
War Frame
You were made to serve in the front lines as a disposable soldier or unbreakable wall.
Armor Reinforcement As a bonus action, you prime your body's armor plates for combat. For the next minute, reduce all non-magical bludgeoning, piercing, or slashing damage you receive by an amount equal to your Proficiency bonus.
Once you use this trait, you can't do so again until you finish a long rest.
Athlete You gain proficiency in the Athletics skill.
Agility Frame
You were made to be a scout, an explorer, or a minuteman fighter.
Mechanical Speed Your walking speed increases by 5ft. Additionally, you can disengage as a bonus action.
Racial Feat
Advanced Automation
Prerequisites: Dawnforged
Your Strength, Dexterity, or Constitution modifier increases by 1.
Additionally, your body has undergone further modification. You can pick one of the following traits. You can pick this feat multiple times, taking a different feature each time.
- Overloaded Defenses: As a reaction to being hit by an attack, you can cast thunderclap as your body surges with energy to defend yourself. The DC for the spell is 8 + your Proficiency modifier + your Constitution modifier. You can use this ability a number of times equal to your Constitution modifier (minimum of 1), and regain all uses after a Long Rest.
- Repair Functions You know the mending cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
- Anchored: You gain proficiency in Strength (Athletics) checks, or double your proficiency bonus if you are already proficient. In addition, you can use your reaction to ignore an effect that would move you or knock you prone.
- Energy Absorption: Whenever you take lightning damage, you can choose to gain temporary hit points equal to the damage received, up to an amount equal to your level.
- Inbuilt Light: As an action, you can activate a light in your head that is functionally identical to a bullseye lantern. As an action you can focus the light into a beam that reaches up to 120 feet away. When you do so, you can choose a creature you can see within 60 feet of yourself, attempting to blind it. The creature must succeed on a Constitution saving throw with a DC of 8 + your Proficiency modifier + your Constitution modifier or be blinded until the end of its next turn. Unless surprised, a creature can avert its eyes to avoid being blinded. If the creature does so, it can't see you until the end of its next turn unless it moves out of your sight or is more than 60 feet away from you.
