The wielder must return the sundered hilt to the pool at Krezk and complete the Trials of the Sunsword.
- The sword has the Finesse property. Even if the wielder is not proficient with longswords, they are proficient with the Sunsword.
- The wielder gains a +1 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When the wielder hits an undead with it, that target takes an extra 1d8 radiant damage.
- The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, the wielder can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
### Greater Legacy
The wielder must defeat Count Strahd von Zarovich, liberating Barovia and bathing the hilt in sunlight for 1 minute.
- The +1 bonus to attack and damage rolls made with this weapon increases to +2. The extra 1d8 radiant damage dealt against undead increases to 1d10 , and this extra damage is also dealt to fiends and aberrations.
- __Piercing Light.__ Once per long rest, the wielder can use an action to cast the _Lightning Bolt_ spell at fifth level , dealing radiant damage instead of lightning damage.
- Once per long rest when the wielder of the Sunsword is bloodied, they may use a reaction to immediately cast the _Death Ward_ spell on themselves without expending a spell slot.
### Epic Legacy
The wielder must defeat an aberration, fiend, or undead whose CR is at least 3 higher than their player level.
- The +2 bonus to attack and damage rolls made with this weapon increases to +3.
- __Piercing Light__ can be used twice per long rest and is cast at seventh level. If an ally of the Sunsword's wielder is within the spell's area, they do not take damage and are instead healed for 4d8 + the wielder's Wisdom modifier.
- __Unholy Bane.__ The Sunsword deals an extra 6d8 radiant damage against an aberration, fiend, or undead on a natural 20 . If this damage reduces such a creature to 50 hit points of below , the wielder can choose to cast the _Banishment_ spell on them.