The Alternative Human Race for D&D 5e

by SemanticAvenger

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The Alternative Human Race for D&D 5e

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

A Broad Spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

Exemplars of Ambition

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.

Alternative Human Traits

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Age

Humans reach adulthood in their late teens and live less than a century.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Persistent Adaptation

Though phyically one of the weaker races, the human race's great strength lies in their ability to adapt and overcome. When you are able to re-attempt an ability check or saving throw which you have failed within the last minute, such as an attempt to pick a lock or end the effects of a spell on yourself, you can give yourself advantage on the second attempt. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Human Ingenuity

Humans come in a wide variety of sizes, shapes, and skills, and it is rare to find one that is not an expert in something. You gain proficiency in one skill of your choice, and your proficiency bonus is doubled for any ability check you make with that skill.

Alternatively, you gain one cantrip and one 1st-level spell of your choice. You can cast the 1st-level spell without expending a spell slot. Once you the 1st-level spell in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast this spells using spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

This version of the playable Human race for Dungeons & Dragons 5th edition was born out of a desire to create an incarnation of our species that was varied and fun to play. I've been dissatisfied with the underwhelming Standard Human in the *Player's Handbook*, and find that while powerful and valued by optimizers, the Variant Human similarly lacks a uniqueness, while also being open to exploitation. I hope someone out there is as interested in giving this a try as I am!
 

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