Bard - College of the Happy Mask Salesman

by Pops

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Bard - College of the Happy Mask Salesmen

Reflecting back on one of my favorite franchises "The Legend of Zelda", leaves a lot of room for how one can interpret their favorite hero into D&D. Well if you're old as all shit like me (i.e. born in the 90s) then there is a chance that Majora's Mask may be one of the ones that really left an impact. By using bard as the base for our hero this will take a look at probably one of his most original power sets of utilizing masks to accomplish his goals.

Bonus Proficiencies

As salesman of many masks, you may find yourself selling your wares to clients in highly dangerous places. Starting at 3rd level, when you join the College of the Happy Mask Salesmen you gain proficiency with medium armor and shields. This way you can always properly protect yourself and deliver your goods with a smile.

The Basic Mask Package

What kind of salesman could you be if you couldn't properly demonstrate to you customers just how wonderful these masks can be. Starting at 3rd level you can start demonstrating how great these masks are by wearing them yourself! Right off the bat you have access to 1 mask from the basic mask catalog (listed at the end of this subclass). Each time you gain a level in this class you can choose to replace the mask you own with a different one from this feature. When you reach 6th level you can have up to 2 masks, and at 10th level you can have up to 3 masks.

You may only wear one mask at a time and you may use a bonus action to swap between masks. Each of these masks has a passive benefit and an active benefit. You may continue to use the passive benefit as long as you are wearing the mask. However, once the active benefit is used, it recharges upon the specified rest.

The Premium Mask Package

Starting at 14th Level you have become such a great salesman that you have unlocked the premium tier mask package to demonstrate and sell. These masks hold a more power than the basic mask package and allow you to assume the shape and form of one the three creatures (listed at the end of this subclass).

Unlike the Basic Mask Package you have access to all three options. However, it takes an action to don one of these masks and you can only wear one premium mask per day. The effect lasts a number of hours equal to half your proficiency bonus. Once time is up the magic from the mask is used up, and you revert to your normal form. The mask worn will regain its magic after you have completed a long rest.

When you are transformed in this manner the following rules apply.

  • Your game statistics are replaced by the statistics of the creature, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You use your spell casting bonus (SCB) & DC (SSDC), and proficiency bonus (PB) as well.
  • When you transform, you assume the creatures hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
  • You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
  • You choose whether your equipment falls to the ground in your space or merges into your new form. Equipment that merges with the form has no effect until you leave the form.

The Basic Mask Catalog

Great Fairy's Mask

This mask emulates the extravagant beauty and magical power of one of the Great Fairies! While wearing this beautiful face with its long flowing, shimmering pink hair, the wearer gains advantage on Persuasion and Arcana checks.

Also, as an action you can call forth a mystical fountain and evoke healing energy that can restore a number of hit points equal to five times your bonus level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. Once you use this ability you can't do so again until you finish a short or long rest.

Bremen Mask / Don Gero's Mask

These masks emulate the fine qualities of leader to the point where even some animals will march and sing along with you! Wearing one of these grants you an animal like visage, and you gain advantage on Animal Handling and Performance checks.

Also, when you use your bonus action to grant a creature one of your Bardic Inspirations you can use your action to grant another creature a Bardic Inspiration without expending the extra cost. Once you use this ability you can't do so again until you finish a long rest.

Bunny Hood / Postman's Hat

Sometimes one just has to get to places quickly. Wearing these masks allow one face any weather and reach their destination in a timely manner. While wearing one of these items your movement speed increases by 10 ft and you have advantage on Survival checks.

Also, you can use your bonus action to disengage or dash. You can use this feature a number of times equal to your proficiency bonus per short or long rest.

Mask of Truth

Wearing this mask the truth can't hide from you as your gaze pierces through any obscuring veil. While wearing this mask your unsettling gaze grants you advantage on Insight and Investigation checks.

Also, as an action you can give yourself the ability to see through illusions and invisibility for 10 minutes. Once you use this ability you can't do so till you finish a long rest.

Stone Mask / Keaton Mask

Wearing these masks make you hard to spot in even the most obvious of places. With this you have advantage on Stealth and Sleight of Hand checks.

Also, as an action you can cast Pass Without Trace without expending a spell slot. Once you use this ability you can't do so until you complete a long rest.

Captain's Hat / Garo's Mask

Wearing these masks you stand as a striking reminder to the bloody history of this world. You have advantage on History and Intimidation checks.

Also, as an action, you can command the undead to dance! Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it begins dancing for 1 minute.

While dancing in this way, the creature is considered to have a speed of 0 and is incapacitated, as it cannot do anything but dance in place. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you use this ability you can't do so until you complete a long rest.

All-Night Mask

While wearing this mask sleep becomes impossible for you. You no longer need to sleep while wearing this mask to gain the benefits of a long rest. In addition, you gain dark vision with a range of 60 ft. If you already have dark vision then the range is increased to 120 ft.

Also, as an action you can cast Darkness without expending a spell slot. Once you use this ability you can't do so until you complete a long rest.

The Premium Mask Catalog

The Deku Mask

Wearing this mask you turn into a cute little shrub with incredibly sad eyes.

Size: Small | HP: 24 (4d10+4)
AC: 8 + SCB | Movement: 40 ft.
STR: 10 (+0) | DEX: 16 (+3) | CON: 12 (+1)

Actions

Bubble Blast: Magical Ranged Weapon Attack: SCB to hit, reach 60 ft., one creature you can see. Hit: 1d10 bludgeoning damage and the target must make a Constitution saving throw against your SSDC. On failure they are stunned till the end of your next turn. You may use this a number of times equal to half your PB and regain all uses back after the magic has returned to the mask.

Flower Flight: While in this form you can use a bonus action grow heli-flowers that allow you to hover and grant you a fly speed equal to your movement speed, at the end of your turn you must land on the ground or else plummet as the flowers break down. Movement in this manner does not cause an opportunity attack. You may use this a number of times equal to your PB and regain all uses back after the magic has returned to the mask.

Spin Attack: Melee Weapon Attack: DEX + PB to hit, reach 5 ft., all adjacent enemies. Hit: 6 (1d6+3) slashing damage

The Goron Mask

Wearing this mask you become as tough as a tumbling boulder.

Size: Large | HP: 32 (4d10+12)
AC: 10 + SCB | Movement: 25 ft.
STR: 18 (+4) | DEX: 8 (-1) | CON: 12 (+1)

Actions

Hardened Body: While wearing this mask you are resistant to bludgeoning, piercing, and slashing damage from non-magical attacks. You also, have resistance to fire damage.

Rocky Roll: If you move up to 10 ft., you can use your action to begin rolling up to 30 ft. Any creatures in this path must make a Dexterity saving throw against your SSDC. On failure they take 1d10 magical piercing damage and are knocked prone. On success they take half damage and remain standing. You may use this a number of times equal to half your PB and regain all uses back after the magic has returned to the mask.

Slam: Melee Weapon Attack: STR+PB to hit, reach 5 ft. one creature. Hit: 10(1d12+4) bludgeoning damage.

Zora Mask

Wearing this you become graceful and as dangerous as a shark in water.

Size: Medium | HP: 28 (4d10+8)
AC: 9 + SCB | Movement: 30 ft., Swim: 40 ft.
STR: 12 (+1) | DEX: 14 (+2) | CON: 12 (+1)

Actions

Amphibious: You can breathe underwater as if it was air.

Boomerang Fins: Ranged Weapon Attack: DEX+PB to hit, reach 30 ft., one creature you can see. Hit: 7(2d6+2) slashing damage.

Stinging Shield: If a creature makes an attack against you with a melee attack you can use your reaction to send a shock back at them. The creature must make a CON save against your SSDC. Failure it takes 1d10 lightning damage. On success it takes half that. Regardless of success or failure the shock is enough to provide you enough of a moment to leave its range safely. You can move up to half your movement away from the creature without provoking attack of opportunity. You may use this a number of times equal to half your PB and regain all uses back after the magic has returned to the mask.

Accreditation

Written by: NP
Inspired by Legend of Zelda: Majora's Mask a Nintendo Creation
 

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