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## Betrayer Gods
The Betrayer Gods are the deities who strayed from the ideals of the Founding and embraced the destructive chaos of the Primordials or grew selfish of their own creations. The Betrayer Gods rarely work together, since they see each other as threats to their own plots and goals. This very weakness allowed the Prime Deities to defeat and banish them, ending the Calamity.
### Asmodeus, Lord of the Nine Hells
God of the devils, demons and all of the infernal realm. Those who seek his grace are usually self centered and cruel, and the kinds of deeds he seeks from his followers are ever more sadistic.
#### Cultist of Asmodeus (3+ Piety)
You've began your occult practices as a cultist, with Asmodeus as your witness, you'll reach greatness. You can now cast *crown of madness* a number of times equal to your charisma modifier (minimum of once) per long rest. Your charisma modifier is your spellcasting modifier when using this feature.
#### Votary of Asmodeus (10+ Piety)
As a worshiper of Asmodeus, you know what awaits you in the afterlife, so you learned to harness an otherwordly strength to delay your destiny as much as possible. You can now cast *false life* at 4th level once per long rest and without using any material components.
#### Disciple of Asmodeus (25+ Piety)
The same kind of corrupting charisma that Asmodeus exudes has rubbed off on you. You gain the Eldritch Invocation: Beguiling Influence. If you're already proficient in both Deception and Persuasion, you can choose another Eldritch Invocation that does not have a level requirement and which other requirements you meet.
#### Champion of the Nine Hells (50+ Piety)
Your corrupting influence is most pleasing to Asmodeus, he has bestowed you with infernal resilience. You can choose to gain +2 on your charisma ability score or gain resistance to fire damage.
### Bane, the Strife Emperor
The god of conquest and war, those who call on his name are those who seek dominion and the destruction of their enemies.
#### Devotee of Bane (3+ Piety)
War and strife are the means through which Bane reaches his ends, and to win war you must obliterate your enemies. You can now cast *magic weapon* a number of times equal to your strength modifier (minimum of once) per long rest.
#### Warrior of Bane (10+ Piety)
You now fight for no other but your god, you seek to heighten his name above all else and bring glory to your own in the process. You can now cast *fire shield* once per long rest without using any material components.
#### Commander of Bane (25+ Piety)
Bane holds you as an important piece to his grand strategy. Choose one maneuver from the list of maneuvers for the Battle Master, you gain that maneuver and one superiority die, which is a d6. You regain your superiority die when you finish a long or short rest. Your saving throw DC for your maneuvers using this feature are equal to 8 + your proficiency bonus + your strength modifier.
#### Champion of Strife (50+ Piety)
You a great Champion of Bane, and as such he has given you great boons. Choose another maneuver from the list of maneuvers for the Battle Master, you gain another superiority die, and your superiority dice given by these features are now d8s. Also gain +1 to your strength ability score.
### Gruumsh, the Ruiner
God of wanton destruction and violence, Gruumsh only desires to pillage and sow death onto the world, and commands his hordes of barbaric savages to do so.
#### Raider of Gruumsh (3+ Piety)
You're one of many, but you are strong, and you strike quick. You can now cast *find steed* at will, but your steed is always a warhorse of Gruumsh.
#### Marauder of Gruumsh (10+ Piety)
You bring Gruumsh's beasts to feast and hunt down your victims. You can now cast *mordekainen's faithful hound* once per long rest. Your strength modifier is your spellcasting modifier when using this feature.
#### Warchief of Gruumsh (25+ Piety)
You've made a name for yourself, and you now control a band of other devotees of Gruumsh. You gain the Mounted Combatant feat.
#### Champion of Ruin (50+ Piety)
Gruumsh deems you worthy of leading his hordes. Increase either your strength or your constitution ability scores by 2, and also increase the chosen ability score maximum by the same amount.
### Lolth, the Spider Queen
The queen of the underdark, master of shadows and deceit. Those who call upon her name pray to deceive their enemies and to use the shadows as a cover for their schemes.
#### Devotee of Lolth (3+ Piety)
Lolth's spiders grand you their webbing. You can now cast *web* a number of times equal to your dexterity modifier (minimum of once) per long rest and without using any material components. Your dexterity modifier is your spellcasting modifier when using this feature.
#### Shadow-Weaver of Lolth (10+ Piety)
You've learned how to truly use the shadows in your favor. You can now cast *shadow blade* at 4th level once per long rest without using any material components.
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#### Broodling of Lolth (25+ Piety)
You're now part of Lolth's brood. You gain a few arachnid physical traits of your choice, which you can hide at will, you also gain a climbing speed of 30ft. and you can grant yourself truesight of 30ft. for two hours once per long rest.
#### Spider Champion (50+ Piety)
You're Lolth's faithful, you are her brood, you are her will. You gain an extra 10ft. for all your speeds, you can now grant yourself truesight of 60ft. instead of 30ft. and you gain +1 to your dexterity ability score.
### Tharizdun, the Chained Oblivion
The realm of madness, those who worship Tharizdun are madman and lunatics who peer into a reality incomprehensible and long to one day for it to break free and consume the world.
#### Cultist of Oblivion (3+ Piety)
You have learned how to harness the power of Tharizdun to directly affect the minds of your enemies. You can now cast *mind spike* a number of times equal to your proficiency bonus. Your spellcasting DC when using this feature is equal to 8 + proficiency bonus + half your piety score.
#### Votary of Madness (10+ Piety)
You know how to use the madness of Tharizdun to confuse and bewilder your enemies. You can now cast *confusion* once per long rest without using any material components. Your charisma modifier is your spellcasting modifier when using this feature.
#### Disciple of Madness (25+ Piety)
The all consuming oblivion is not just the object of your worship as is it also the source of awesome power. You gain the pact magic feature, gaining two 3rd level spell slots, and you can choose 2 spells from the warlock spell list and add them to your repertoire. If you already have the pact magic feature, you gain only one additional spell slot for your current spell slot level. Your charisma modifier is your spellcasting modifier when using this feature.
#### Champion of Madness (50+ Piety)
You now exude a maddening aura. All enemies at least 10ft. of you gain disadvantage on saving throws against your casting of *confusion* and any spells of the enchantment school of magic cast against it. Additionaly, you gain +1 to your charisma ability score.
### Tiamat, the Scaled Tyrant
The mother of the chromatic dragons, and Bahamut's sister. She is always seeking dominion and influence, gifting great boons of power to those who would spread her name and allow her children to conquer the world.
#### Tiamat's Devotee (3+ Piety)
The scaled tyrant gifts you a small boon for your deeds. You can now cast *dragon's breath* a number of times equal to your strength modifier (minimum of once) per long rest and without using any material components. Your strength modifier is your spellcasting modifier when using this feature.
#### Tiamat's Votary (10+ Piety)
The scaled tyrant gifts you with a greater boon for your deeds. You can now cast *elemental bane* once per long rest. Your strength modifier is your spellcasting modifier when using this feature.
#### Tiamat's Disciple (25+ Piety)
The scaled tyrant gifts you the resilience of dragons. Gain the following:
* Many scales of different colors start to grow all across your body, you gain an additional hit point for every two hit die you possess, as well as your AC, when unarmoured, is equal to 13 + Dexterity mod. You can use a shield and still gain this benefit.
* You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
#### Champion of Dragons (50+ Piety)
You are almost equal to one of Tiamat's children. You can now cast *true polymorph* once per day on yourself to turn yourself into a young chromatic dragon of your choice. While using this feature, you don't need to keep concentration. Once you get out of this dragon form, you gain one point of exhaustion.
### Torog, the Crawling King
The dark god of the endless tunnels and caverns beneath Exandria, Torog is the patron of torturers, slavers, and jailers across the realms.
#### Torog's Devotee (3+ Piety)
Torog bestows you secrets of torture and ensnaring. You can now cast *ensnaring strike* at 2nd level a number of times equal to your wisdom modifier (minimum of once) per long rest. Your wisdom modifier is your spellcasting modifier when using this feature.
#### Torog's Votary (10+ Piety)
Torog bestows you a trick that shall reign terror into the hearts of your victims. You can now cast *phantasmal killer* once per long rest. Your wisdom modifier is your spellcasting modifier when using this feature.
#### Torog's Disciple (25+ Piety)
Torog equips you to traverse his realm. You gain darkvision of 80ft. and advantage in Wisdom (Perception) checks when inside one of the many dungeons of Torog's domain. You also gain proficiency in torturer's tools.
#### Torog's Champion (50+ Piety)
A master torturer, you've grown to bring suffering to many and revel at your work. Increase either your wisdom or your intelligence ability score by 2, and also increase your chosen ability score's maximum by the same amount.
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### Vecna, the Whispered One
The lich lord Vecna presides over villainous mages, conspiring politicians, and envious servants as the dark god of necromancy, undeath, and secrets.
#### Cultist of Vecna (3+ Piety)
You've started your path towards knowing the secrets of lichdom. You can now cast *animate dead* a number of times equal to half of your intelligence modifier (minimum of once) per long rest. You don't use material components when using this feature.
#### Votary of Vecna (10+ Piety)
As you learn the secrets of undeath, you also can converse with the dead. You can now cast *speak with dead* a number of times equal to your intelligence modifier (minimum of once) per long rest, and you don't use material components when using this feature.
#### Disciple of Undeath (25+ Piety)
You're closer than ever to the secrets of lichdom, as such Vecna gives you a small boon for your efforts. You can now cast *create undead* once per long rest without spending any material components
#### Champion of Undeath (50+ Piety)
You are the counterbalance to any of the Raven Queen's champions, and reaching lichdom now is only a question of some extra effort. You gain a holy symbol of Vecna, if you hadn't already, which can serve as your Phylactery if you choose to become a lich or help someone else to do so. Additionally gain +2 to your intelligence ability score.
### Zehir, the Cloaked Serpent
A wanderer in the shadows and the creator of snakes and serpentkin, Zehir is the god of poisons, assassins, and darkness.
#### Cultist of the Serpent (3+ Piety)
Your knowledge of Zehir's poisons helps you ward off against them. You can now cast *protection from poison* a number of times equal to your dexterity modifier (minimum of once) per long rest.
#### Votary of the Serpent (10+ Piety)
You're a master of poisons. Gain proficiency in Poisoner's Kit, and, as an action, you can conjure a small amount of poison and imbue it on your weapon in the same action, which will inflict the *poisoned* status effect if you hit your target with it, and they fail a constitution saving throw, the DC of which is equal to 8 + your proficiency bonus + your dexterity modifier. You can use this feature once per long rest.
#### Serpent's Disciple (25+ Piety)
Zehir has bestowed you with some more resistance against his poisons. You gain advantage in saving throws against poison, and also gain resistance to poison damage. You also gain expertise in your Poisoner's Kit.
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#### Champion of the Serpent (50+ Piety)
Zehir deems you worthy of his gifts. You are now immune to getting poisoned. Also increase your dexterity ability score by +1 and its maximum by the same amount.
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## Lesser Idols
After the banishment of the pantheon in t h e Divergence, the mortal realm was left to its own devices. Beyond the trickle of divine assistance allowed by the Divine Gate, mortal creatures are now the keepers of the future of Exandria. This vacuum of influence has given rise to a number of powerful entities who may not rival the gods in their abilities or influence, but now unchallenged, can amass a modest following of their own. These idols present themselves in many different ways, some as honorable guardians of the helpless, and others as the tyrannical gods they aspire to be. Many of these beings have ambitions they wish to fulfill and can offer great power to mortals in exchange for their servitude.
### Arms of the Betrayers
Being many different fiends scattered and bound to weapons of great powers, these weapons give less awesome powers to their worshippers.
#### Devotee of Fiends (3+ Piety)
You've devoted yourself to one of the weapons. Gain a cantrip which you always cast as a 1st level caster from the list according to the weapon you devoted yourself towards.
| Arm of the Betrayer | Cantrip | Speelcasting Mod
|:---:|:-----------:|:--------:|
| Blade of Broken Mirrors | *mind sliver* | 1/2 of Piety
| Grovelthrash | *booming blade* | Wisdom
| Lash of Shadows | *poison spray* | Dexterity
| Mace of the Black Crown | *fire bolt* | Charisma
| Ruin's Wake | *lightning lure* | Strength
| Silken Spite | *infestation* | Dexterity
| The Bloody End | *sapping sting* | Strength
| Will of the Talon | *create bonfire* | Strength
#### Votary of Fiends (10+ Piety)
You've embarked on the quest to wield the weapon you've devoted yourself towards. You now cast your given cantrip as a 5th level caster (add one extra damage die to your damage rolls using the cantrip).
#### Disciple of Fiends (25+ Piety)
You've most likely found the weapon of your devotion. If not, you can, as a bonus action, create a ghost weapon not unlike the Arm of Divergence that you cult. It only has the features of its dormant state and it only lasts for two hours before disappearing. You'll always have proficiency with the weapon of your devotion, be it the ghost image or the Arm itself.
#### Champion of the Arm (50+ Piety)
If you haven't already, your life's work is to uncover or retrieve the weapon that you're devoted to. Whenever you use the feature Disciple of Fiends to create the ghost copy of it, you instead can maintain it indefinitely.
___
Additionally, your chosen weapon whispers in your dreams, calling you to it and giving you detailed descriptions of where it lies.
You also gain +1 to one of your ability scores depending on which Arm of the Betrayer you cult.
| Arm of the Betrayer | Ability Score |
|:---:|:-----------:|
| Blade of Broken Mirrors | Charisma
| Grovelthrash | Wisdom
| Lash of Shadows | Dexterity
| Mace of the Black Crown | Charisma
| Ruin's Wake | Strength
| Silken Spite | Dexterity
| The Bloody End | Constitution
| Will of the Talon | Strength
### Ceratos
A being that slipped from the Far Realm into Exandria before the Founding, Ceratos is one of the oldest creatures in the world.
#### Devotee of Ceratos (3+ Piety)
The madness has consumed you a litle, you long to become one more mind within. You can now cast *mind spike* a number of times equal to your charisma modifier (minimum of once) per long rest. Your charisma modifier is your spellcasting modifier when using this feature.
#### Votary of Ceratos (10+ Piey)
You've gained some of Ceratos's sight, one step closer to rebirth. You can now cast *arcane eye* once per long rest without using any material components.
#### Eye of Ceratos (25+ Piety)
Ceratos uses you as their eye, one step closer to oneness. You can cast *true seeing* on yourself once per long rest without using material components. Using this feature gives your cast an extra hour of duration, and you're also effected with *detect magic* for the same duration and for the same range as your truesight.
#### Strand of the Oneness (50+ Piety)
You're part of them, your mind one more with the many, for this you see beyond. Increase either you charisma or your wisdom modifier by 2, and also raise your maximum for the chosen ability score by the same amount.
### Desirat, the Twillight Phoenix
Desirat was the companion and mount o f Asmodeus during the great wars of the Calamity. Their sanity has fractured in isolation, lending to delusions of divinity, which she perpetuates in the hearts of those who carry a seed of fiery vengeance by reaching out to them through dreams and visions.
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#### Dreamer of Twillight (3+ Piety)
Your dreams deepen. You can now cast *flaming sphere* a number of times equal to your wisdom modifier (minimum of once) per long rest. Your wisdom modifier is your spellcasting modifier when using this feature.
#### Phoenix's Votary (10+ Piety)
The power of the phoenix dances within your fingers. You can now cast *revifivy* once per month without spending material components.
#### Phoenix's Disciple (25+ Piety)
Your efforts have given you even more of the phoenix's power. If you haven't used your charge of the Phoenix's Votary feature, if you die, either by failing 3 death saving throws or by the effect of a spell, you instead instantly burn in the Twillight's Phoenix flames and come back to life on your next turn with half your life and one level of exhaustion. Whatever clothes you were wearing that aren't part of your armor will be burned, as well as any cloth, wood or leather items that you're carrying with you.
Any creature adjacent to you when you burst into flames has to make a dexterity saving throw or receive 2d6 fire damage.
#### Champion of Twillight (50+ Piety)
You've dreamt enough, its time to free your master from their prison. You gain an extra charge of your Phoenix's Votary feature and you can cast it once per week, instead of once per month. Additionally, you gain +1 to your wisdom ability score, and increase its maximum by the same amount.
### Naviask
Once a powerful balor pursuing total annihilation of the Feywild, Naviask was transformed into a fey spirit by Queen Titania of the Summer Court after falling into one of her traps. He aims to heal
the land, but the magics that destroyed Ghor Dranas do not easily fade. He searches for those of similar heart and offers to share his power, so that the land might finally be healed.
#### Naviask's Devotee (3+ Piety)
You're deemed a like-hearted creature and Naviask bestows you something that may help you in your journey of healing. You can now cast *healing spirit* a number of times equal to your wisdom modifier (minimum of once) per long rest. Your wisdom is your spellcasting modifier when using this feature.
#### Naviask's Votary (10+ Piety)
Your efforts to heal the land haven't gone unnoticed. You can now cast *greater restoration* once per week without using any material components.
#### Naviask's Disciple (25+ Piety)
You've grown quite a lot, Naviask reveals himself to you, and gifts you with his sense for corruption. Gain the following:
- You can sense where corrupting magic lies, you know whether an object is cursed or not as soon as you see it.
- You are resistant to curses, and gain advantage on any saving throws regarding being cursed or getting rid of a curse.
#### Naviask's Champion (50+ Piety)
You've gained Naviask's trust, and he in turn entrusted you with a major divine boon. Increase either you wisdom or your charisma ability score by 2, and your maximum for it by 2.
### Quajath, the Undermaw
The mystery of whether Quajath is a creation or the direct progeny of Torog is unknown, but the deranged, gargantuan worm creature that scouted the Crawling King's advances in the Calamity was thought to have been slain in the ferocious final battles. Leaving a sizable portion of its wounded body behind, a slimy fragment of Quajath burrowed deep beneath the surface and slumbered in the cold earth beneath Eiselcross to recover and regrow. When the Undermaw attempted to rise once more, the elemental ice of Eiselcross proved too strong, and Quajath remains entombed within the frozen north to this day.
Some of the wildfolk of Eiselcross have discovered an exposed segment of the Tomb of the Worm, and after generations of feeding on its eternally regrowing flesh, the will of the Undermaw has suffused their minds. Some of these wormkin now wander the world as vessels of Quajath's primal drive and alien mind, helping him psychically reach those whose shattered minds can find purpose in following Quajath, taking its gifts of raw magic and fractured secrets. They seek to one day return and free it from its icy prison.
#### Quajath's Wormling (3+ Piety)
Quajath gives you a part of its power. You can now cast *shatter* a number of times equal to your constitution modifier (a minimum of once) per day without using any material components. Your constitution modifier is your spellcasting ability when using this feature.
#### Quajath's Votary (10+ Piety)
Quajath uses the elements of its prison and allows you to use them, taking away from the thick layers of its prison. You can now cast *ice storm* once per day without using any material components. Your constitution modifier is your spellcasting ability when using this feature.
#### Quajath's Disciple (25+ Piety)
You gain some of Quajath's worm senses. You now have a digging speed of 20ft. (5ft. if the material is harder than dirt, and 0 if its hard rock), and blindsight of 30ft. while using your action to touch a surface.
#### Champion of the Undermaw (50+ Piety)
Quajath bestows you a great boon of resilience. Increase either your dexterity or your constitution ability score by 2, and your maximum for it also by 2.
### The Hag Mother
The first of hags, she tends to give humans cruel and extreme tasks, but even handedly rewards them for their efforts, seeking those who are downtrodden and in unlucky sprees of misfortune.
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#### Hagling (3+ Piety)
You've done a few different tasks for the Hag Mother, she's impressed you continue to go through her trials, but definitely appreciates some company. You can no cast *charm person* at 2nd level a number of times equal to your charisma modifier (minimum of once) per long rest. Your charisma is your spellcasting ability when using this feature.
#### Hag in Training (10+ Piety)
You're devoted to the hag lifestyle, which surprises the Hag Mother a bit, but she doesn't mind teaching you the tricks of the trade. You can now cast *find familiar* at will and without spending any material components, as well as you can, once per long rest, choose an object which its length can support you, to be your hag-broom. Your hag-broom, while you sit on top of it or hold it gives you a flying speed of 20ft. but only lasts for 2 hours before it becomes an inanimate object again. Your hag broom will have an AC of 10 and 5 hit points.
#### Demi-Hag (25+ Piety)
Closer still to Haghood, you're learning from the Hag Mother even more about your hagful future. You can now attune with two more magical objects, and you're constantly under the effect of the *detect magic* spell.
#### Coven of the Hag Mother (50+ Piety)
You've made a coven with the Hag Mother, and she's oh so glad to have you with her. Now any object that you choose to be your hag-broom will last forever or until it brakes. Now you can control the hag-broom independently as long as you can see it. The hag-broom has some sentience and will always try to go towards you when you call for it. Additionally its AC is now 12 and it has 10 hit points. You also gain +1 to your charisma score and increase your maximum by 1.
### Luxon, the First Radiance
Unlike other gods or lesser idols, the Luxon is not a being that requires prayer or devotion, instead it simply is, a subject to be studied and to learn from. To gain more piety with Luxon, you'll have to seek more about dunamancy itself.
#### Luxon's Devotee (3+ Piety)
Through your rigorous studies of dunamancy, you've learned a few tricks. You can now cast *fortune's favor* once per short rest without using any material components.
#### Luxon's Votary (10+ Piety)
You've thrown yourself into books and you've come back with the knowledge to bend reality to your will. You can now cast *gravity sinkhole* once per long rest. Your intelligence is your spellcasting ability when using this feature.
#### Luxon's Studious (25+ Piety)
You've learned more about the weave of reality and now can better manipulate dunamancy. You can now use your Luxon's Devotee feature a number of times equal to your intelligence modifier (minimum of once) per short rest. Also, when you're under the effects of advantage, it can not be canceled out by any disadvantage.
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#### Champion of Dunamancy (50+ Piety)
You've scoured for everything you can learn about the Luxon. You feel your mind expand. Increase either your wisdom or your intelligence ability score by 2, and its maximum by 2.
### The Traveler
A whimsical fey who conned many into believing he was a god, he enjoys and revels in the chaos of his own and his follower's antics.
#### Traveler's Devotee (3+ Piety)
You've made quite a lot of chaos. The Traveler smiles upon you. You can now cast *grease* at will and without using any material components. Your charisma is your spellcasting ability when using this feature.
#### Traveler's Reveler (10+ Piety)
You're an agent of chaos and misdirection, the Traveler is happy with your antics. You can now cast *polymorph* once per long rest without using any material components. Your charisma is your spellcasting ability when using this feature.
#### Traveler's Disciple (25+ Piety)
You're well versed in a repertoire of pranks, some ideas given directly to you by the Traveler. You gain the Combat Maneuver: Trip Attack and a d6 as your superiority die. You recover your superiority die when you finish a short or long rest. Additionally, you can
#### Traveler's Prankster (50+ Piety)
You're a master prankster and a massive nuisance to any civilized society. Increase either you charisma or your dexterity ability score by 2, and its maximum by 2.
### Uk'otoa, the Leviathan Lord
Uk'otoa was created by Zehir and terrorized the seas of Wildemount until the Divergence left the leviathan without master or purpose. The surviving indigenous people of the Swavain Islands, the Ki'Nau, took Uk'otoa as their guide and god to rule the waters and bring themprosperity. The leviathan elevated the Ki'Nau to conquer the southern coasts of the continent until the jealous will of Zehir reached beyond the Divine Gate and discovered the insolence of his creation, commanding his followers to seal away Uk'otoa in the bedrock beneath the Lucidian Ocean.
Uk'otoa now reaches out to the dreams of nautical wanderers and shipwrecked sailors, lending his power to those who wish to rule the sea as he once did, beckoning them to free him from his suboceanic prison with promises of arcane gifts and the blessing of the blade known as the Sword of Fathoms, an extension of Uk'otoa's will and influence.
#### Cultist of Uk'otoa (3+ Piety)
You've heard the whispers of the serpent, and they gift you great powers. You can now cast *arms of hadar* at 2nd level a number of times equal to your constitution modifier (minimum of once) per long rest. Your constitution is your spellcasting ability when using this feature.
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#### Votary of Uk'otoa (10+ Piety)
You can now cast *hunger of hadar* twice per long rest without using any material components. Your constitution is your spellcasting ability when using this feature.
#### Disciple of Uk'otoa (25+ Piety)
You gain the Pact of the Blade Warlock feature.
#### Leviathan Champion (50+ Piety)
+2 Strength or Constitution
### Vesh, the Bloody Syren
None know whether Vesh is a witch or a demigod, but she has walked Exandria for centuries, seducing those who pry into forbidden magics and drawing them to her as possible suitors.
#### Cultist of Vesh (3+ Piety)
Vesh gives you a tiny portion of her power, just to wet your appetite for more. You can cast *eldritch blast* as a 1st level caster. Your Charisma is your spellcasting ability when using this feature.
#### Votary of Vesh (10+ Piety)
Vesh empowers your newfound powers further, seeing that you're hungry for more. You gain the Eldritch Invocation: Agonizing Blast.
#### Disciple of Vesh (25+ Piety)
You're now more of a witch than you were before. You can cast *evard's black tentacles* once per long rest, without using any material components, and without needing concentration. Your Charisma is your spellcasting ability when using this feature.
#### Champion of Vesh (50+ Piety)
You're one of Vesh's favorites, and you've grown more powerful still. Increase +2 in either your Charisma or Dexterity score, and increase its maximum by 2.
### Xalicas
Xalicas wanders Wildemount to make up for the sins of the Calamity and prevent another devastating war. Her followers attempt to heal war-scarred lands and repair the natural world.
#### Xalica's Devotee (3+ Piety)
Xalicas sees that you have some affinity for healing, she increases your potential. You can now cast *cure wounds* at 2nd level a number of times equal your Wisdom modifier (minimum of once) per long rest. Your Wisdom is your spellcasting ability when using this feature.
#### Xalica's Votary (10+ Piety)
Xalicas sees your efforts, and she gifts you a boon to aid you on your quest of restoration. You can now cast *greater restoration* once per week.
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#### Xalica's Disciple (25+ Piety)
You've healed and healed, but there's more to be done, Xalicas gifts you another boon. Gain the feature of lay on hands and 25 hit points to use with the feature. Additionally, you can use 10 hit points of lay on hands to cast *greater restoration* on a target or yourself. You regain your lay on hands hit points when you complete a long rest.
#### Xalica's Champion (50+ Piety)
You've dedicated yourself to the cause of healing a broken world, and Xalicas smiles upon you. Gain +50 points for your lay on hands feature, and gain +1 wisdom score and increase its maximum by 1.
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