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Valor Domain
\pagebreak # Valor Domain H*e stood before the great horde. His great blade hanging by his side. He glanced back at me, and a smile flickered across his face. "For Lun." He said, then he turned back, raised his sword, and charged. And we charged in his wake.* ##### A Divine Domain Gods of this domain value courage and valor over all other attributes. They are often champions of honor and chivalry (such as Bahamut, Torm, Heironeous, and Kiri-Jolith) but also gods of bravery (such as Tyr, Thor and Heracles). Clerics of these gods are expected to truly embody their values, to be brave and strong even in the worst of times. ##### Valor Domain Spells | Cleric Level | Spells | |:---:|:-----------:| | 1st | Compelled Duel, Heroism | | 3rd | Branding Smite, Flame Blade | | 5th | Haste, Crusader's Mantle | | 7th | Death Ward, Staggering Smite | | 9th | Banishing Smite, Holy Weapon | #### Bonus Cantrip and Proficiencies At 1st level, you gain proficiency with martial weapons and heavy armor. In addition, you learn your choice of either the *green flame blade* cantrip. Thsis cantrip is a cleric cantrip for you, and doesn't count against the number of cleric cantrips you know. #### Chosen Weapon Also at 1st level, your god grants you great skill with a weapon to wield in battle. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. When you reach level 6 in this class, you may use this feature on weapons with the two-handed property as well. #### Channel Divinity: Heroic Surge Starting at 2nd level, you can use your Channel Divinity to inspire bravery in others. As an action, you can touch a willing creature and imbue it with heroism. The creature gains a number of temporary hitpoints equal to two times your Cleric level. As long as a creature has temporary hitpoints from this feature, they are emboldened (see: *The Emboldened Condition*). #### Bastion of Solidarity At 6th level, your mere presence helps your allies overcome obstacles and persevere. As a reaction whenever another creature within 30 feet of you makes a saving throw, you can give that creature advantage on the roll. > ##### The Emboldened Condition > - An emboldened creature has advantage on initiative rolls and on the first attack roll it makes on each of its turns. > - The creature is immune to the frightened condition.
*[Rally if Kings](https://www.artstation.com/artwork/1X8G3) by [Billy Christian](https://www.artstation.com/billcreative)*
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. #### Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8. #### Soul of a Hero At 17th level, you have the heart of a hero and can continue fighting until the very end. You are immune to the frightened condition. Additionally, whenever damage would reduce you to 0 hitpoints, you make a Wisdom saving throw with a DC equal to the amount of damage taken minus the amount of hitpoints you had when you were dealt this damage (for example, if you are at 10 hitpoints and are dealt 25 damage, the DC is 15). On a success, it reduces you to 1 hitpoint instead.