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# Matador/ Capote Fighter One of the most controversial parts of spain's culture is bullfighting. Regardless of this, the bait and switch stile of combat that bullfighters use could be pretty interesting for D&D. This is a subclass which main mechanics involve dodging and parrying enemy attacks, be it human, animal or even eldritch. The bullfighter comes with its own off-hand equipment, the capote, a type of cape that can be used to disorient the opponents. ## This could be easily reflavored as a cloak and dagger fighter or even a gladiator, but I have designed it as a bullfighter. ## Bonus proficiency When you choose this archetype at 3rd level, you gain proficiency in Deception checks. If you already had it choose instead between; Animal Handling, History, Insight, Performance, or Persuasion. ## You also gain proficiency with capotes. #### Capote |Cost | Damage | Weight | Properties | |:---:|:---:|:---:|:---:| | 10gp | - | 10 lb.| Finesse, Special **Special.** As a bonus action or as one of your attacks during an attack action, you can make an attack with the capote on a hit you gain advantage on your next attack. ## Disorienting stance From 3rd level when a creature fails an attack against you, you can make an attack of opportunity. If this attacks are from a charge (Which includes abilities like the boar's charge, but also the effects of the feat Charger or the Cavalier's Ferocious Charger) you make the opportunity attack with advantage. ## Goad At 3rd level, you learn to provoke creatures into attacking you while gracefully dodging its attacks. As a bonus action you can goad a creature into attacking you. To avoid the goad the creature must make a wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be forced to use its movement to move towards you and make at least one weapon attack on their next turn. ## Enemies with ranged weapons or attacks may only move into the range of said weapons or attacks. \columnbreak ## Charming fighter Starting at 7th level, your grace and panache allow you to excel in your movement. Whenever you make a Strength (Athletics) check, you gain a bonus to the check equal to your Charisma modifier. ## Your charm also causes you to gain proficiency in Charisma saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Wisdom saving throws (your choice). ## Weak Spot At level 10th you gain an extra 2d6 damage to opportunity attacks and critical attacks (Don't roll this damage twice). This damage increases by 1d6 every at 10th and 15th level. ## Graceful dodge At 10th level, if you are wearing light or no armor and not holding a shield, as a reaction you can add your charisma bonus to your AC until the start of your next turn. ## You can use this feature a number of times equal to your proficiency bonus. An regain all uses of this ability when you finish a short or long rest. ## Deft opportunist At 15th level you can make a number of opportunity attacks equal to your Charisma modifier without consuming your reaction. ## Death dance At 18th level you can goad a creature as a free action once per turn. Goaded enemies must now use all their attacks against you. ## You also gain an extra +1 to attack and damage for every attack made against you that fails. This effect lasts until you receive damage from an attack.