Forgotten 8th Level Spells

by Carreau

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Forgotten 8th Level Spells

Revising Spells

The end of our "Forgotten" serie is near! Today we are revising 8th level spells!

Revised 8th-Level Spells
Abi Dalzim's Horrid Wilting , Control Weather

Abi Dalzim's Horrid Wilting

8th level Necromancy


  • Casting Time: 1 action
  • Range: 150 feet
  • Components: V, S, M (a bit of sponge)
  • Duration: Instantaneous

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one, and any creature taking damage from this spell also get its hit point maximum reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.

Art Credit : Wizards of the Coast

Control Weather

8th level Transmutation


  • Casting Time: 10 minutes 1 action (ritual)
  • Range: Self (5-miles radius)
  • Components: V, S, M (burning incense and bits of earth and wood mixed in water)
  • Duration: Concentration, Up to 8 hours Instantaneous

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

After you changed the weather, it gradually returns to normal. That process may take only a few hours if the changes were small, or it can take multiple days or even weeks if you used this spell multiple times in a row and thus made greater modifications.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation
Stage Effect
1 Clear
2 Light clouds
3 Overcast or ground fog
4 Rain, hail or snow
5 Torrential rain, driving hail or blizzard
Temperature
Stage Effect
1 Unbearable heat
2 Hot
3 Warm
4 Cool
5 Cold
6 Arctic cold
Wind
Stage Effect
1 Calm
2 Moderate wind
3 Strong wind
4 Gale
5 Storm

Homebrew lovingly made by LeRoiDeCarreau

A big THANK YOU to my patreons.

You are the ones that make all of this possible!

The Early Birds :

  • Full Mettle
  • Groov
  • Even Geithus Øwre
  • Mark Mckinney
  • Ryan Magee
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