Polis Sweeper
Protecting the boundary between the settled areas of the world and the wilds requires watchers from both sides of the palisade. Polis sweepers consider cities to be ecosystems all their own, with food chains to respect and imbalances to correct. They listen to the city's whispers to find their way and will cut out parts of it that are killing the whole - whether that means offing a corrupt official or burning an abandoned building that's a den for plague rats.
Polis Sweeper Magic
3rd-level Polis Sweeper feature
You learn an additional spell when you reach certain levels in this class, as shown in the Polis Sweper Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Polis Sweeper Spells
| Ranger Level | Spells |
|---|---|
| 3rd | find familiar, message |
| 5th | detect thoughts |
| 9th | call lightning |
| 13th | arcane eye |
| 17th | passwall |
Incept Conspiracy
3rd-level Polis Sweeper feature
Over the course of one minute, you can choose up to three willing creatures within 5 feet of you, making you and each of those creatures conspirators. On your turn while a conspirator is within 5 feet of you (no action required), you can use subtle magics to monitor and imperil a creature you can see within 30 feet of you: your mark.
Until you use this feature again, each conspirator gains the benefits of your Favored Enemy against the mark. Once per turn, when a conspirator hits the mark with an attack, it can force the mark to suffer one of the following effects. Conspirators can't force a mark to suffer the same effect twice in a row during the same round in combat.
- The attack puts it off-kilter. It has disadvantage on the next attack roll it makes before the end of its next turn.
- The attack dazes the creature, which can't take reactions until the end of its next turn.
- The attack hits a vulnerable area, dealing an additional 1d4 damage. This damage increases to 1d6 at 6th level and 1d8 at 14th level.
You can choose a mark twice, regaining expended uses when you finish a short or long rest.
Streetwise
3rd-level Polis Sweeper feature
You have an ear to the pulse of the city, and can even hear what it has to say. Your Natural Explorer feature's benefits also apply within cities and other similar settlements, and urban areas count as favored terrain for you.
Over the course of 1 minute, you can touch a road, street, or alleyway to learn basic facts about happenings in its area or creatures that walked on it, both within the last 7 days. A path you commune with this way has an Intelligence of 5 but can't relay any visual information to you.
Back of My Head
7th-level Polis Sweeper feature
You can add your proficiency bonus to initiative rolls, and you can choose a mark while a conspirator is up to 15 feet from you. A conspirator other than you that was surprised is no longer surprised when you choose a mark.
Lethal Scheme
11th-level Polis Sweeper feature
Once per turn, when a conspirator misses the mark with an attack, the mark provokes an opportunity attack from one other conspirator of your choice. This attack can be a ranged weapon attack.
Lost in the Crowd
15th-level Polis Sweeper feature
When a creature you can see attacks a conspirator or forces it to make a saving throw, you can use your reaction to take the Hide action. When you attempt to hide in this way, you become invisible to the creature until the start of your next turn, and if you successfully hide from it, it must choose a new target or lose the attack or effect.
Optional Ranger Features
If you're using the Favored Foe or Deft Explorer features presented in Tasha's Cauldron of Everything, you still gain the benefits of Favored Enemy and Natural Explorer as listed in this subclass even if you normally don't qualify for features based on them.


Heonhwa Choe, WotC