Drict's Archeologist Artificer Subclass

by TheTranMan

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Artificer Specialist

Archeologist

An Archeologist is a person who studies history and pre-history thorugh the excavation of sites and the analysis of artifacts and other physical remains. Archeologists use their tools to research lost mundane or magical items, replicating such objects through the artificing. These researchers and scholars live a life of danger and spend their time away from their home or base for long lengths of time, and in time their practice falls out of commonplace as less archaeological sites and dungeons remain undiscovered and unexplored.

Archeologist Specialist Features
Level Feature
3rd Tool Proficiency, Archeological Spells, Eye for Archeology, Magical Reliquary
5th Ancient Arts Major
9th Greater Relics
15th Antiquarian of the Ancients

Tool Proficiency

3rd-Level Archeologist Artificer feature


You gain proficiency with Cartographer's Tools, Forgery Kit, and Navigator's Tools. If you already have those proficiencies, you gain proficiency with one other type of artisan's tools of your choice.

Archeological Spells

3rd-Level Archeologist Artificer feature


You always have certain spells prepared after you reach particular levels in this class, as shown in the Archeological Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Archeological Spells
Artificer Level Spell
3rd clue, floating disk
5th borrowed knowledge, knock
9th dispel magic, tiny hut
13th freedom of movement, stone shape
17th legend lore, telekinesis

Eye for Archeology

3rd-Level Archeologist Artificer feature


Your exploration training and experience with archeology have paid off in the following ways:

  • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors or passages, including if they hidden through mundane or illusory means.
  • You have advantage on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps.
  • Whenever you make an Intelligence (History) check related to the origin of a site or a dungeon, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • When you investigate an object or area, you can roughly tell how old the object is up to the century (but not necessarily by individual years), if it has been worked or carved/created by creatures (and which type), and its worth if sold as an archeological relic.

Magical Reliquary

3rd-Level Archeologist Artificer feature


Whenever you finish a long rest, you can magically reproduce the powers of a relic you've seen in your travels, which you then magically enchant into an object such as an idol, accessory, or trinket. Roll on the Forged Relic table for the relic's effect. A creature can only use the relic as long as it is being wielded, worn, or carried on their body. Once a creature uses the relic's power, the relic then becomes a nonmagical item.

You can create additional Forged Relics by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the relic and enchant an object you touch, and you choose the relic's effect from the Forged Relic table.

Creating a Forged Relic requires you to have a Forgery Kit on your person, and any relic you create with this feature lasts until it is used or until the end of your next long rest.

When you reach certain levels in this class, you can make more relics at the end of a Long Rest: Two at 6th-Level, and Three at 15th-Level. Roll for each relic's effec separately. Each relic requires its own individual object.

Forged Relic
d6 Effect
1 Ancient Ward. As a reaction, the user can grant themselves advantage on a Saving Throw against a spell or magical effect that targets only them.
2 Guardian Totem. As a bonus action, the user can gain a +1 AC Bonus for 1 minute.
3 Retributive Relic. As a reaction when the user takes damage from an attack, they can rebuke that creature, dealing Force Damage to them equal to the Artificer's Level.
4 Stone Strength. As a bonus action, the user gains advantage on Saving Throws against being pushed, shoved away, or knocked prone.
5 Tempest Tempo. As a bonus action, the user's walking speed increases by 10 feet for 1 hour.
6 Arcane Amplifier. As a bonus action, the next time the user rolls for a spell's damage, they add a number equal to the Artificer's Intelligence modifier.

Ancient Arts Major

5th-Level Archeologist Artificer feature


You've developed a mastery over magical powers mimicking the practices of ancient orders or spellcasters, enhancing your capabilities. Whenever you cast a spell using your tools, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, cold, fire, force, or lightning damage, and the bonus equals your Intelligence modifier (minimum of +1).

Greater Relics

9th-Level Archeologist Artificer feature


You have gained a better knack for reincorporating the powers of your relics, which you put into your works:

  • A Relic created can be used twice before becoming nonmagical.
  • When the user activates the relic, they gain Advantage on the next Attack Roll or Ability Check they make before the end of their turn.

Antiquarian of the Ancients

15th-Level Archeologist Artificer feature


You have become so experienced with the arts of restoring history, avoiding danger, and researching lost knowledge that it has granted you the following benefits:


  • Avoidance. If you are subjected to an effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half if you fail.
  • Elder Knowledge. You can cast Legend Lore without expending a spell slot, without preparing the spell, and without material components, provided you use Cartographer's Tools as the spellcasting focus. Once you cast this spell with this feature, you can't cast that spell with it again until you finish a Long Rest.
 

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