Drict's Gun-Fu Monk Subclass

by TheTranMan

Search GM Binder Visit User Profile

Monastic Tradition


Way of Gun Fu

Monks of the Way of the Gun Fu are masters in the sophisticated close-quarters gunplay resembling a martial arts battle played out with firearms instead of traditional weapons.

The focus of gun fu is both style and the usage of firearms in ways that they were not designed to be used. Shooting a gun from each hand (usually paired with jumping to the side at the same time), shots from behind the back, as well as the use of guns as melee weapons are all common.

Way of Gun Fu Features
Rogue Level Feature
3rd Gun Fu Technique, Flurry of Bullets
6th Superior Gunnery, System Shock Shot
11th Double Tap
17th Bullet Hell

Gun Fu Technique

3rd-Level Gun Fu feature


When you choose this tradition at 3rd level, you gain proficiency with Renaissance, Industrial, and Futuristic Sidearms. These weapons are monk weapons (aka Monk Firearms) for you, and you gain the following benefits:

  • Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with firearms.
  • You ignore the Loading and Reload properties of Firearms.
  • When you use your Deflect Missiles feature and reduce the damage of an attack to 0, you can choose not to catch the missile and instead spend 1 Ki Point to immediately make one attack with your Monk Firearm you are holding as part of the same reaction.

Flurry of Bullets

3rd-Level Gun Fu feature


When you use the Attack action with your Monk Firearm, you can make an attack with that Firearm as a bonus action, assuming you haven't already taken a bonus action this turn.

Additionally, whenever you use Flurry of Blows, you can make attacks with your Monk Firearm in place of the unarmed strikes from Flurry of Blows.

Firefight Senses

6th-Level Gun Fu feature


You've refined your battle instincts into a defensive tool. When you enter combat by rolling for initiative, you can immediately spend 1 Ki Point to take the Dodge action (requiring no action as long as you're not surprised).

Additionally, your attacks with firearms count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

System Shock Shot

6th-Level Gun Fu feature


You can use your Stunning Strike feature when you hit with a ranged weapon attack with a Monk Firearm you are wielding.

Double Tap

11th-Level Gun Fu feature


If you take the Attack action with your Monk Firearm and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional attack against the same target, as part of the same action. You can do so no more than once per turn.

Bullet Hell

17th-Level Gun Fu feature


You attain the magnum opus in the art of shooting. As an action, you can spend 4 ki points to make one ranged attack with your firearm against any number of creatures within the firearm's normal range of you. You separately make an attack roll for each target and spend ammunition as normal.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.