By speaking its command word, "Black Carriage," you can use an action to place or throw this 2 inch wooden carriage figurine to a point on the ground you can see within 60 feet of yourself. At the end of your next turn, the figurine becomes a full sized carriage. The enlarged carriage is 12 and a half feet wide, 20 feet long, and 12 feet tall with a 9 foot tall interior. If the space where the carriage would appear is occupied by creatures, they must make a DC 15 Dexterity saving throw or take 5d10 bludgeoning damage, or half as much on a successful one. In either case, creatures or unsecured objects are pushed to an unoccupied space next to the carriage. The carriage is made of expensive black wood and satin red cloth and has 150 hit points and an AC of 15. Any damage to the cart can be repaired either by a creature with proficiency in carpenter’s tools, woodcarver’s tools, and tinker or smith’s tools while at full size, or by regenerating 1d6 hit points per dusk. If the Black Carriage is reduced to 0 hit points, it is destroyed and returns to its original size. Any creatures and objects inside are cast out of it.
The Black Carriage can fit up to 6 size Medium creatures comfortably inside. The driver’s seat has room for 2 size Medium creatures. The speed is determined by the creature pulling it. The Black Carriage is surprisingly light and has a weight of 500 lbs. Any creature or object traveling upon the carriage does not contribute to its weight. Four magic lanterns hang from the sides of the carriage which emit violet light, granting 60 feet of Darkvision to anyone riding it, and buffing undead creatures in the radius with both advantage on saves against turning and increasing their weapon damage by 1d6 necrotic damage. The lanterns can be turned off with a command the "Lights Out" or turned on with the command "Lights On". The lamps can be removed from the Carriage and still function, but if they are not returned within 12 hours, they disappear and reappear by the sides of the carriage.
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The Black Carriage is usually controlled by an invisible coachman similar to an _Unseen Servant_ which is summoned with it when the figurine takes its carriage form. It can assume the role of driver and direct the carriage, although it can’t perform any complex or dangerous driving, and fails any checks made to drive the carriage in such conditions. Any intelligent undead or humanoid creature can replace the unseen servant as the driver. The humanoid creature needs to succeed on a DC 15 Athletics check to be able to control the Black Carriage and rolls with disadvantage when it tries to perform any complex or dangerous driving. The Black Carriage does not have any horses pulling it. Any living horses that are tied to it permanently transform to their undead versions and when they are removed from the cart, they immediately die. Usually, the cart is pulled by Strahd’s skeletal warhorses.
Inside the back bench seat is an area of extradimensional space that can hold up to 2000 lbs of creatures and / or materials. Storing or retrieving an item from the bench requires an action. Breathing creatures inside this space can survive for a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a _bag of holding_, _porrtable hole_, or other extradimensional item inside this space instantly destroys both items and opens a gate to the Border Ethereal. Any creature and items within 10 feet are sucked through it to the Border Ethereal. The gate then closes. The gate is one-way and can’t be reopened. When the Black Carriage is in figurine form it can be placed in extradimensional space. By saying the command words “Black Carriage, reduce”, the carriage shrinks back to its orig inal size at the end of your next turn. During this time, any creature inside must succeed on a DC 15 Dexterity saving throw or be cast into the Border Ethereal.