
War Domain, Revised
War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as Torm, Heironeous, and Kiri-Jolith) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of conquest and domination (such as Bane, Hextor, and Maglubiyet). Other war gods (such as Tempus, Nike, and Nuada) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.
War Domain Features
| Cleric Level | Feature |
|---|---|
| 1 | Domain Spells, War Priest |
| 2 | Channel Divinity: Guided Strike |
| 6 | Channel Divinity: Turn the Tide |
| 8 | Divine Strike |
| 17 | Avatar of Battle |
Domain Spells
At each indicated cleric level, you add the listed spells to your spells prepared.
War Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | divine favor, shield of faith |
| 3rd | magic weapon, spiritual weapon |
| 5th | crusader's mantle, spirit guardians |
| 7th | freedom of movement, stoneskin |
| 9th | holy weapon *, steel wind striker * |
*Indicates a spell from Xanathar's Guide to Everything.
War Priest
From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you cast a spell of 1st-level or higher using an action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Guided Strike
Starting at 2nd level, you can use your Channel Divinity to cause a strike to land with supernatural accuracy. When you or a creature within 30 feet of you makes an attack roll, you can use your Channel Divinity to add a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Channel Divinity: Turn the Tide
Starting at 6th level, you can use your Channel Divinity to turn the tide of battle. As a bonus action, each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Wisdom modifier (minimum of 1) if it has no more than half of its hit points.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage. When you reach 14th level, the extra damage increases to 2d8.
Avatar of Battle
At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Credits
- War Domain, Revised by /u/Enraric
- Dwarf Cleric art by Wizards of the Coast
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