Zigzagoon - Galar
| Level | Proficiency Bonus | STAB | Damage Increase |
|---|---|---|---|
| 1st | +2 | +1 | 1st |
| 2nd | +2 | +1 | 1st |
| 3rd | +2 | +2 | 1st |
| 4th | +2 | +2 | 1st |
| 5th | +3 | +2 | 2nd |
| 6th | +3 | +2 | 2nd |
| 7th | +3 | +3 | 2nd |
| 8th | +3 | +3 | 2nd |
| 9th | +4 | +3 | 2nd |
| 10th | +4 | +3 | 3rd |
| 11th | +4 | +3 | 3rd |
| 12th | +4 | +3 | 3rd |
| 13th | +4 | +3 | 3rd |
| 14th | +5 | +3 | 3rd |
| 15th | +5 | +4 | 3rd |
| 16th | +5 | +4 | 3rd |
| 17th | +6 | +4 | 4th |
| 18th | +6 | +4 | 4th |
| 19th | +6 | +5 | 4th |
| 20th | +6 | +5 | 4th |
Character Features
As a Zigazagoon - Galar, you gain the following character features
Hit Points
- Hit Dice: 1d8 per Character level
- Hit Points at 1st Level: 8 + your Constitution modifier
- Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Character level after 1st
Proficiencies
- Saving Throws: Dexterity, Charisma
- Skills: Choose four from: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Zigzagoon Traits
Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Size. You are a small creature.
Speed. You have a walking speed of 35 feet.
Pick Up. You gain proficiency in Slight of Hand, additionally, after combat has ended, you have advantage on any rolls to search the area for loot, as well as perception checks dealing with smell.
Gluttony. Your ravenous appetite allows you to eat mindlessly, even in combat. Due to this, eating berries requires a bonus action.
Quick Feet. Once per turn, after landing a melee attack roll, your movement no long provokes attacks of opportunity. Additionally, while suffering from the effects of status conditions like: Poison, Burn, or Paralysis, your movement speed is increased by 10 feet.
Knock Off.
Beginning at 2nd level you employ dirty tactics to get an upper-hand against your opponent. As an action you can make a melee attack roll against a target. On hit the target takes 1d8+DEX Dark TYPE damage, and is Disamred
Baby-Doll Eyes
At 2nd level, you are proficient in begging to get what you want, you gain proficiency in Persuasion if you don't already have it, and expertise, if you do.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you make a melee attack roll on your turn.
Blinding Strike
Starting at 5th level, you learn that eyes are the general weakness of most foes. Whenever you hit an opponent with a melee attack roll, you can force the target to make a Constitution Saving Throw, or be blind until the end of your next turn. You can do this as many times per day as your proficiency modifier. (Your Save DC is 8 + Prof Bonus + your Charisma Modifer)
Racial Improvements
At 9th level you finish honing your inherited skills. Your proficiency in Slight of Hand now becomes an expertise. When consuming a berry via your Gluttony ability, you can roll one of your hit dice, and heal for that amount. Your movement speed gained from Quick Feet now becomes 20ft.
Blindsense
Starting at 14th your sense of smell is more potent than your sight. you are aware of the location of any hidden or invisible creature within 30 feet of you.
Elusive
Beginning at 17th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated. Additionally, you learn to roll with the punches, you now take Neutral Damage from Fighting TYPE damage
Class Name
| Level | Features |
|---|---|
| 1st | Racial Features, Starting Moves |
| 2nd | Knock Off, Baby-Doll Eyes |
| 3rd | New Move, Feat |
| 4th | Ability Score Improvement |
| 5th | Extra Attack, Blinding Strike |
| 6th | New Move, Armor Class Increase |
| 7th | Feat |
| 8th | Ability Score Improvement |
| 9th | Racial Improvements |
| 10th | New Move |
| 11th | Feat |
| 12th | Ability Score Improvement |
| 14th | Blindsense |
| 15th | Feat |
| 16th | Ability Score Improvement |
| 17th | New Move, Elusive |
| 18th | Armor Class Increase |
| 19th | Feat |
| 20th | Ability Score Improvement |
Zigzagoon - Galar Learnset
Starting (1 Level)
- Tackle
- Quick Attack
- Sand Attack
- Lick
3rd Level
- Snarl
- Headbutt
- Pin Missle
- Scary Face
6th Level
- Taunt
- Take Down
- Fling
- Dig
10th Level
- Crunch
- Belly Dance
- Body Slam
- Seed Bomb
17th Level
- Foul Play
- Close Combat
- Extreme Speed
- Gunk Shot