Zigzagoon-G

by CloseCombat

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Zigzagoon - Galar
Level Proficiency Bonus STAB Damage Increase
1st +2 +1 1st
2nd +2 +1 1st
3rd +2 +2 1st
4th +2 +2 1st
5th +3 +2 2nd
6th +3 +2 2nd
7th +3 +3 2nd
8th +3 +3 2nd
9th +4 +3 2nd
10th +4 +3 3rd
11th +4 +3 3rd
12th +4 +3 3rd
13th +4 +3 3rd
14th +5 +3 3rd
15th +5 +4 3rd
16th +5 +4 3rd
17th +6 +4 4th
18th +6 +4 4th
19th +6 +5 4th
20th +6 +5 4th

Character Features

As a Zigazagoon - Galar, you gain the following character features

Hit Points


  • Hit Dice: 1d8 per Character level
  • Hit Points at 1st Level: 8 + your Constitution modifier
  • Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Character level after 1st

Proficiencies


  • Saving Throws: Dexterity, Charisma
  • Skills: Choose four from: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

Zigzagoon Traits

Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

Size. You are a small creature.

Speed. You have a walking speed of 35 feet.

Pick Up. You gain proficiency in Slight of Hand, additionally, after combat has ended, you have advantage on any rolls to search the area for loot, as well as perception checks dealing with smell.

Gluttony. Your ravenous appetite allows you to eat mindlessly, even in combat. Due to this, eating berries requires a bonus action.

Quick Feet. Once per turn, after landing a melee attack roll, your movement no long provokes attacks of opportunity. Additionally, while suffering from the effects of status conditions like: Poison, Burn, or Paralysis, your movement speed is increased by 10 feet.


Knock Off.

Beginning at 2nd level you employ dirty tactics to get an upper-hand against your opponent. As an action you can make a melee attack roll against a target. On hit the target takes 1d8+DEX Dark TYPE damage, and is Disamred


Baby-Doll Eyes

At 2nd level, you are proficient in begging to get what you want, you gain proficiency in Persuasion if you don't already have it, and expertise, if you do.


Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you make a melee attack roll on your turn.


Blinding Strike

Starting at 5th level, you learn that eyes are the general weakness of most foes. Whenever you hit an opponent with a melee attack roll, you can force the target to make a Constitution Saving Throw, or be blind until the end of your next turn. You can do this as many times per day as your proficiency modifier. (Your Save DC is 8 + Prof Bonus + your Charisma Modifer)


Racial Improvements

At 9th level you finish honing your inherited skills. Your proficiency in Slight of Hand now becomes an expertise. When consuming a berry via your Gluttony ability, you can roll one of your hit dice, and heal for that amount. Your movement speed gained from Quick Feet now becomes 20ft.


Blindsense

Starting at 14th your sense of smell is more potent than your sight. you are aware of the location of any hidden or invisible creature within 30 feet of you.


Elusive

Beginning at 17th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated. Additionally, you learn to roll with the punches, you now take Neutral Damage from Fighting TYPE damage

Class Name
Level Features
1st Racial Features, Starting Moves
2nd Knock Off, Baby-Doll Eyes
3rd New Move, Feat
4th Ability Score Improvement
5th Extra Attack, Blinding Strike
6th New Move, Armor Class Increase
7th Feat
8th Ability Score Improvement
9th Racial Improvements
10th New Move
11th Feat
12th Ability Score Improvement
14th Blindsense
15th Feat
16th Ability Score Improvement
17th New Move, Elusive
18th Armor Class Increase
19th Feat
20th Ability Score Improvement

Zigzagoon - Galar Learnset


Starting (1 Level)
  • Tackle
  • Quick Attack
  • Sand Attack
  • Lick
3rd Level
  • Snarl
  • Headbutt
  • Pin Missle
  • Scary Face
6th Level
  • Taunt
  • Take Down
  • Fling
  • Dig
10th Level
  • Crunch
  • Belly Dance
  • Body Slam
  • Seed Bomb
17th Level
  • Foul Play
  • Close Combat
  • Extreme Speed
  • Gunk Shot
 

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