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### Cosmic Spawns From the yawning abyss of space, where light and sanity dare not tread, the Cosmic Spawns emerge, embodiments of the universe's darkest enigmas. Their grotesque, towering forms, eerily elongated and skeletal, seem to writhe and contort with an otherworldly menace. Their heads, however, are the most horrifying: no face, no mouth, no sign of empathy—just a vast, pitch-black orb that pulses with the cold glow of distant galaxies, sucking in the light around them. Within this abyssal sphere, myriad stars, nebulae, and celestial bodies twist in a never-ending dance, their light occasionally punctuated by things... things that should not be. To lock eyes with this celestial horror is to risk one's very soul, to feel it being drawn inexorably into the void. Their dread reputation extends far beyond their appearance. The Cosmic Spawns are not mere interstellar travelers; they are the architects of nightmares. They weave the fabric of reality with tendrils of malevolence and chaos. With a gesture, they can warp time and space, tear apart matter, and wrench souls from their corporeal shells. But worse still are the tales of their "experiments." Whole civilizations have vanished, only to reappear as grotesque, twisted parodies of their former selves, their inhabitants reshaped by the whims of these inscrutable monsters. The unlucky few who return from such encounters are often irreparably broken, their minds shattered and their bodies bearing the unspeakable marks of the Cosmic Spawns' attentions. Their intentions, draped in layers of horror, remain elusive to mortal minds. What might seem like random acts of cruelty could be experiments in their twisted understanding of the cosmos. They seek, probe, and dissect, not out of curiosity, but to further their eldritch goals, whatever they might be. Those who cross their path, whether by chance or design, are advised to flee, to avoid drawing the attention of these cosmic horrors, lest they become the next subject of their unfathomable experiments. \pagebreak ### Tier 3
___ ___ > ## Cosmic Spawn >*Large, Aberration* > >*Tier 3, Challenge Point 32, XP: 96* > > ### Attributes >|**AC** 14 |**AP** 0 | >|:-|:-| > |**HP** 196 | **Posture** 104 | > |**Mana** 30 > - **Damage Immunities:** Psychic > - **Damage Resistances:** Force > - **Passive Insight/ Perception** 18 > - **Senses** Blindsenses, True Vision > - **Language** Far Speech > ### Movement >|**Base/ Fly (Hover)** 30 | **Climb/ Swim** 15 | **Dash** 30 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +4 |**DEX** +4 |**INT** +10 |**WIS** +8 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Action > > - **Cosmic Void Curse** All creatures that look directly to you must make an Insight Save (DC 18). They become Cursed on a fail, and immune to this effect for the next 24 hours on a success. > > - While cursed this way, a creature becomes Scared of you, and it also makes any Saves to stop being Confused with disadvantage while it can see you. > - In addition, with 10 minutes of work, you can teleport and crawl out of that cursed creature's shadow, no matter where that creature might be in time or space. > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells > - **Villain Mana** Once this combat, you can regain all your Mana at any moment. > ### Abilities > - **Maddening Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Insight Save (DC 18) or take 1d8 psychic damage and become Confused. > - **Spell Skill** Spell Hit: +10, Spell DC (18) > > ### Actions (1) > - **Cast Spell** You can cast the following spells: > - *At Will:* Read Mind, Energy Blast > - *Level 1 (1 Mana):* Energy Beam, Levitate > - *Level 2 (2 Mana):* Slow, Shadow Ball > - *Level 3 (4 Mana):* Arcane Cannon > - *Level 4 (6 Mana):* False Identity, Memory Control, Time Mischief > > ### Bonus Actions > - **Cast Spell** You can cast the following spells: > - *Level 1 (1 Mana):* Ethereal Step > ### Reaction > - **Cast Spell** You can cast the following spells: > - *Level 3 (4 Mana):* Counter Spell \pagebreak ### Tier 4
___ ___ > ## Cosmic Lord >*Large, Aberration* > >*Tier 4, Challenge Point 50, XP: 200* > > ### Attributes >|**AC** 16 |**AP** 0 | >|:-|:-| > |**HP** 306 | **Posture** 160 | > |**Mana** 50 > - **Damage Immunities:** Psychic > - **Damage Resistances:** Force > - **Passive Insight/ Perception** 18 > - **Senses** Blindsenses, True Vision > - **Language** Far Speech > ### Movement >|**Base/ Fly (Hover)** 35 | **Climb/ Swim** 20 | **Dash** 40 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6 |**DEX** +6 |**INT** +12 |**WIS** +10 |**CHA** -1 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Villain Action > > - **Cosmic Void Curse** All creatures that look directly to you must make an Insight Save (DC 20). They become Cursed on a fail, and immune to this effect for the next 24 hours on a success. > > - While cursed this way, a creature becomes Scared of you, and it also makes any Saves to stop being Confused with disadvantage while it can see you. > - In addition, with 10 minutes of work, you can teleport and crawl out of that cursed creature's shadow, no matter where that creature might be in time or space. > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells > - **Villain Mana** Once this combat, you can regain all your Mana at any moment. > > ### Abilities > - **Maddening Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Insight Save (DC 20) or take 1d12 psychic damage and become Confused. > - **Spell Skill** Spell Hit: +12, Spell DC (20) > > ### Actions (1) > - **Cast Spell** You can cast the following spells: > - *At Will:* Read Mind, Energy Blast > - *Level 1 (1 Mana):* Energy Beam, Levitate > - *Level 2 (2 Mana):* Slow, Shadow Ball > - *Level 3 (4 Mana):* Arcane Cannon > - *Level 4 (6 Mana):* False Identity, Memory Control, Time Mischief > - *Level 5 (10 Mana):* Arcane Blast, Control Creature, Space Distortion > - *Level 6 (14 Mana):* Star Missile, Wall of Force > > ### Bonus Actions > - **Cast Spell** You can cast the following spells: > - *Level 1 (1 Mana):* Ethereal Step > ### Reaction > - **Cast Spell** You can cast the following spells: > - *Level 3 (4 Mana):* Counter Spell