Fighter
Titan Hunter
Titan hunters are trained from a young age on how to take down creatures much larger than themselves, using the difference in height and often weight to their advantage. Titan hunters are known slayers of giants and dragons. They are often seen as protectos of the weak and/or thrill seekers who are always looking for bigger beasts to fight.
Jumping Combatant
Beginning when you choose this archetype at 3rd level, you can cast the "Jump" spell, targeting this spell on yourself. Your CON is used to cast this spell and can be cast a number of times equal to your Constitution Modifier (minimum of once). Uses refresh after you take a long rest.
In addition, when ever you jump in combat as a form of movement, you do not provoke opportunity attacks.
Airial Strikes
Starting at 7th level, when you make a successful melee attack after jumping at least 10 feet towards a target, you can roll one extra damage dice of the same type as the weapon used to make the attack.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
Large Targets
At 10th level, you gain a +2 bonus to attack rolls you make to a creature one or more sizes larger than yourself. In addition, while fighting creatures of one or more sizes larger than yourself weapon attacks score a critical hit on a roll of 18–20.
Titanic Counter
When a creature within 5 feet of you, that is one or more sizes larger than you, hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature. If you attack in this way, you can roll one extra damage dice of the same type as the weapon used to make the attack.
Resiliant Determination
At 18th level, your detemination to slay your foe allows you to push yourself past your normal limits. If an attack by a creature that is one or more sizes larger than you would knock you unconsious, you can roll any number of your remaining hit dice and subtract the number from the creature's damage, leaving you prone with at least one hit point. You do this once per long rest.
Part of the
world of
Erilar
The Titan Hunter Fighter, along with other classes and subclasses are part of the world of Erilar.
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