Subclass - Sorcerer - Fey Touched

by Exnil

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Sorcerer

Fey Touched

Whether through lineage, a pact, gift or other means the fae have left their mark on your body, gifting you supernatural abilities and an innate talent for magic.

Fey-like Features

1st-level Fey Touched feature

You are able to read and speak Sylvan and have advantage on Charisma saving throws against being Charmed. In addition, at 1st level, you are able to cast the Disguise Self spell without expending a spell slot. Once you use this feature, you are unable to use it again until you finish a long rest.

Fey Magic

1st-level Fey Touched feature

You learn additional spells when you reach certain levels in this class, as shown on the Fey Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an enchantment spell or an illusion from the sorcerer, warlock, or wizard spell list.

Fey Spells
Sorcerer Level Spells
1st Charm Person, Faerie Fire
3rd Crown of Madness, Invisibility
5th Bestow Curse, Summon Fey
7th Compulsion, Dimension Door
9th Far Step, Mislead

Magical Manipulator

6th-level Fey Touched feature

Starting at 6th level, when ever you cast a spell that requires a single target to make a saving throw you can expend a number of sorcery points, equal to the spell's level, to impose disadvantage on the opponent's saving throw.

Tree Step

14th-level Fey Touched feature

Starting at 14th level, You gain the ability to use nature to your advantage. Once per turn, you can use 10 ft. of your movement to step magically into one living tree within 5 feet of you and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.

Name

18th-level Fey Touched feature

At 18th level, you have learned how to tap into the various courts of the Feywild, harnessing its power to create a powerful blast of fey magic. As an action, you can create a 60 foot cone, all creatures within that cone must make a Dexterity Saving Throw and suffer one of the following effects that you choose before the saving throw is made:

Fey Court Effect
Spring On a failed save, creatures in the cone take 3d10 Thunder damage and are stunned for 1 turn. On a successful save the creature takes half as much damage and is not stunned
Summer On a failed save, creatures in the cone take 3d10 fire damage and are blinded for 1 minute. On a successful save the creature takes half as much damage and are not blinded.
Autumn On a failed save, creatures in the cone take 3d10 Psychic damage and are frightened of you for 1 minute. On a successful save the creature takes half as much damage and is not frightened of you.
Winter On a failed save, creatures in the cone take 3d10 Cold damage and are restrained for 1 minute. On a successful save the creature takes half as much damage and is not restrained

At the end of a creature's turn who has been blunded, frightened or restrained by one of the above effects may re-roll their saving throw at the end of their turns. On a successful roll, the effect ends.

Once you use this feature, you can’t do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.

ERILAR | CLASSES & SUBCLASSES | SORCERER

Part of the

world of

Erilar

The Fey Touched, along with other classes and subclasses are part of the world of Erilar.

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