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# Warlock ### The Forgotten You have made a pact with a forgotten spirit. These spirits often have unfinished business in the mortal world and are willing to lend their power to a mortal being to complete these tasks. Other forgotten spirits make pacts with mortals as a means of spreading their name, or deeds after death so those still alive can remember the spirit. Beings of this type are often the spirits of fallen heroes or villians, while others are vengeful spirits, seeking justice. #### Expanded Spell List *1st-level Undead feature* The Forgotten lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ##### Forgotten Expanded Spells | Spell Level | Spells | |:------------|:-----------------------------------| | 1st | Dissonant Whispers, Unseen Servant | | 2nd | Borrowed Knowledge, Calm Emotions | | 3rd | Death Ward, Phantasmal Killer | | 5th | Dream, Legend Lore | #### Bonus Cantrips At 1st level, you learn the Mage Hand and Message cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known. #### Knowledge from beyond *1st-level Forgotten feature* The Forgotten Spirit imbues you with information from when it once lived and what it has learned since death. You can spend an action to access this information, granting advantage on your next History Check for the next hour. In addition, in combat the Forgotten Spirit can gather information for you. You can use an action to to analyze a creature, you can choose to learn either, learn its damage vulnerabilities, its damage resistances, its damage immunities, or its condition immunities When you use either of these effects, you can not use this feature again until you finish a long or short rest. \columnbreak #### Persistant Resolve *6th-level Forgotten feature* The Forgotten Spirit's presense motivates you to keep fighting through hard times. You have advantage on saving throws against being Charmed, Frightened or Paralyzed. In addition, once per day, when you succeed on a saving throw against being Charmed, Frightened or Paralyzed you can use your reaction to select another creeture that you can see within 30 feet if you. That creature must make a wisdom saving throw against your spell save DC or be inflicted by the condition you just saved against. #### Unfinished Business *10th-level Forgotten feature* Starting at 10th level when you make a death saving throw, you can choose to add your Charisma Modifier to the roll total (You can choose to do this after the roll). You are unable to use this feature again until you finish a short or long rest. #### Spiritual Ward *14th-level Forgotten feature* Starting at 14th level, the Forgotten Spirits seeks to protect you from dyings by using it's power to surround you with a protective veil. While your hit points are below 25% (rounded down), you can add your proficiency bonus to your AC.
ERILAR | CLASSES & SUBCLASSES | WARLOCK
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