Forbidden Library

by CanceRevolution

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Forbidden Library

In the arcane corners of the cosmos, where the very fabric of reality warps and weaves like a delicate tapestry, the Forbidden Library stands. Within its shadowed halls, its students and teachers, aberrant beings of spider-like form, move with hushed reverence between towering shelves of ancient tomes. Their many-legged bodies skitter softly across the floors and walls, but their human-like faces, eerily juxtaposed upon their arachnid forms, turn to study with eyes filled with insatiable curiosity. Their expressions, always contemplative and solemn, seek to understand the ethereal webs of the cosmos that bind the universe in its intricate design.

The Forbidden Library itself is a nexus of knowledge, said to hold the secrets of the multiverse. Its students and teachers are not merely scholars; they are the keepers of forbidden lore, dedicated to unraveling mysteries that mortal minds might find maddening. The ethereal webs they study are not just metaphorical but literal threads that intertwine the planes of existence. With their unique anatomy and inherent connection to these cosmic strands, they can manipulate, repair, and even traverse these webs, granting them abilities and insights beyond common comprehension.

Though their appearance might be unsettling, these spider scholars harbor no inherent malice. Their intentions are purely academic, driven by an innate need to understand and preserve the cosmic balance. Yet, legends warn against seeking the Forbidden Library. For while its inhabitants are not hostile, the knowledge within is potent and overwhelming. Many an unwary seeker has been lost amidst its shelves, ensnared by truths too vast for the mortal mind. To the students and teachers of the library, this is a mere consequence of their endless quest for understanding; to outsiders, it is a haunting reminder of the price of unchecked curiosity.

Tier 3



Forbidden Library Student

Medium, Aberration

Tier 3, Challenge Point 4, XP: 12

Attributes

AC 15 AP 0
HP 29 Posture 19
  • Damage Resistance Force, Psychic
  • Passive Insight/ Perception 14
  • Senses Blindsenses
  • Language All Language

Movement

Base/ Spider Climb 35 Swim 0 Dash 30

Stats + Skills

STR +5 DEX +7 INT +8 WIS +4 CHA -3
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Aura of Fear At the start of your turn, all creatures within 30 feet of you must succeed on an Insight Save (DC 16) or become Scared of you for 1 turn.

Action (1)

  • Bite Hit +8, Dmg 2d8 thrust + 1d8 poison
  • Armor Piercer: You ignore 2 AP
  • Arcane Web Hit +8, Dmg 1d12 force
  • Web Restrain: On a hit, a Large or smaller target becomes Contained and Immobilized by the web. If the target is Enormous or larger, you can shoot the web at its face, making it completely Blinded instead.
  • That creature can then use 1 Action to make an Athletics Save (DC 16), bursting out of the web on a success. A Large or larger creature makes this Save with advantage. The creature also breaks free if it takes any fire damage.
  • Ranged Attack (30/60)

Bonus Action

  • Web Jump Choose 1 space within 60 feet of you. You jump to that space with the help of webs.
  • Any Attacks of Opportunity against you are made with disadvantage when you jump this way.


Forbidden Library Teacher

Large, Aberration

Tier 3, Challenge Point 20, XP: 60

Special Loot: Cosmic Tome (Rare Miscellaneous)

Attributes

AC 15 AP 0
HP 125 Posture 67
  • Damage Resistance Force, Psychic
  • Passive Insight/ Perception 14
  • Senses Blindsenses
  • Language All Language

Movement

Base/ Spider Climb 35 Swim 0 Dash 30

Stats + Skills

STR +5 DEX +7 INT +10 WIS +4 CHA -3
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Actions

  • Call Students When you roll for Initiative, you can call 2 Forbidden Library Student to aid you in battle.

Abilities

  • Aura of Fear At the start of your turn, all creatures within 30 feet of you must succeed on an Insight Save (DC 18) or become Scared of you for 1 turn.
  • Command Once per round, you can use a Free Action to make a friendly creature within 20 feet to take an Action on your turn.
  • Heavy Impact When you hit an Attack against a Medium or smaller creature, that creature must then succeed on an Athletics Save (DC 18), or be pushed 10 feet away and become Stunned and Knocked Prone.

Action (2)

  • Bite Hit +10, Dmg 2d12 thrust + 1d12 Poison
  • Armor Piercer: You ignore 2 AP
  • Arcane Web Hit +10, Dmg 2d12 force
  • Web Restrain: On a hit, a Large or smaller target becomes Contained and Immobilized by the web. If the target is Enormous or larger, you can shoot the web at its face, making it completely Blinded instead.
  • That creature can then use 1 Action to make an Athletics Save (DC 18), bursting out of the web on a success. A Large or larger creature makes this Save with advantage. The creature also breaks free if it takes any fire damage.
  • Ranged Attack (30/60)

Bonus Action

  • Web Jump Choose 1 space within 60 feet of you. You jump to that space with the help of webs.
  • Any Attacks of Opportunity against you are made with disadvantage when you jump this way.