Telepathic Apes

by CanceRevolution

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Telepathic Apes

In the most forbidden depths of arcane experimentation, where the boundaries of nature and eldritch might blur into abominable union, the Telepathic Apes were birthed. Once ordinary apes, these creatures have been irrevocably transmuted by dark sorcery, their forms now a grotesque blend of beast and aberration. Their eyes have withered away, leaving sunken voids, but this loss is overshadowed by their grotesquely enlarged and exposed brains, pulsating with unnatural power. These brains, throbbing and wet, serve as conduits for their heightened intelligence and their formidable eldritch prowess.

Devoid of sight, these apes have developed a keen sense of echolocation, emitting imperceptible frequencies that allow them to perceive their surroundings with uncanny precision. However, it is their newfound telepathic abilities that are most fearsome. With but a thought, they can invade the minds of others, bending lesser creatures to their will or sowing seeds of madness with whispered eldritch truths. Their spells are not limited to the mental realm; the arcane energies that have twisted their forms also grant them the power to weave formidable eldritch magic, hurling blasts of dark energy or summoning otherworldly entities to do their bidding.

To encounter a Telepathic Ape is to face a being of cunning intelligence and arcane might. Their transformations have not only amplified their physical and magical abilities but have also heightened their innate primal instincts. As a result, they can be both calculated and wildly unpredictable. While some may harness their powers to dominate their habitats, others might be driven by an insatiable curiosity, seeking to understand the magic that changed them, or perhaps to find a way to reverse it. But one thing is certain: they are no longer mere beasts but eldritch entities of formidable power.

Tier 4



Telepathic Gorilla

Large, Aberration/ Beast

Tier 4, Challenge Point 9, XP: 36

Attributes

AC 16 AP 2
HP 81 Posture 43
  • Damage Resistance Force, Psychic
  • Damage Weakness Brain, Sonic
  • Passive Insight/ Perception 17
  • Senses Blindsenses
  • Language Far Speech

Movement

Base/ Climb 35 Swim 25 Dash 50

Stats + Skills

STR +9 DEX +2 INT +3 WIS +7 CHA -3
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Echolocation You lose Blind Senses and become completely Blinded while Deafened.
  • Spell Skill Spell Hit: +7, Spell DC (15)

Actions (3)

  • Cast Spell You can cast the following spells:

  • At Will: Brain Switch, Telepathy

  • Stone Grip Hit +9, Dmg 2d8 strike + 1d8 force

  • Grapple On a hit, the target becomes Grappled by you. You can Grapple 1 Enormous creature, or 2 Large or smaller sized creatures at once.

  • 2 Strikes in One Hit +9, Dmg 2d8 strike + 1d8 force

  • Grappled Impact You can only use this Attack if you are grappling a creature. On a hit, both the target you hit and the creature you are grappling take the damage.

  • Throw Glowing Shit Hit +9, Dmg 1d8 strike + 1d8 force

  • Ranged Attack (30/60)

  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 17), or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 1d8 extra poison damage instead.

  • Triumph: This Action has a limit of once per round.

Bonus Action

  • Cast Spell You can cast the following spells:
  • At Will: Read Mind


Telepathic Brain Exposed Monkey

Small, Aberration/ Beast

Tier 4, Challenge Point 18, XP: 72

Attributes

AC 18 AP 0
HP 70 Posture 44
Mana 30
  • Damage Resistance Force, Psychic
  • Damage Weakness Brain, Sonic
  • Passive Insight/ Perception 18
  • Senses Blindsenses
  • Language Far Speech

Movement

Base/ Climb 45 Swim 5 Dash 10

Stats + Skills

STR -2 DEX +8 INT +9 WIS +8 CHA -3
  • LU +2: Luck Points: 2; Critical Fail: 1

Vilain Action

  • Villain Magic Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells

Abilities

  • Echolocation You lose Blind Senses and become completely Blinded while Deafened.
  • Spell Skill Spell Hit: +9, Spell DC (17)

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Brain Switch, Magic Missile, Telepathy
  • Level 1 (1 Mana): Fake Pressure, Hypnotize, Levitate
  • Level 2 (2 Mana): Create Anger, Create Fear
  • Level 3 (4 Mana): Arcane Cannon
  • Level 4 (6 Mana): False Identity, Memory Control, Scrying

Bonus Action

  • Cast Spell You can cast the following spells:
  • At Will: Read Mind
  • Quick Hide: You can Hide as a Bonus Action.

Reactions

  • Cast Spell You can cast the following spells:
  • Level 3 (4 Mana): Counter Spell