Living Poisons

by CanceRevolution

Search GM Binder Visit User Profile

Living Poisons

In the shadowed annals of ancient myths and legends, tales whisper of the Living Poisons, oozes of incomparable toxicity. Many believe these malevolent entities to be the very droplets of venom from Jormungand, the World Serpent itself. According to the legends, as the massive serpent encircles the Earth, some of its venom seeps into the world, giving life to these treacherous oozes. Skeptics and scholars often dispute this origin, attributing the emergence of these creatures to more mundane sources. However, the potency of the Living Poisons and their unnatural aura lend weight to the mythological explanations.

Emerging as shimmering pools of swirling, venomous color, the Living Poisons are not only deadly to the touch but also exude a noxious miasma that taints the very air around them. This rotting aura can debilitate and poison those unlucky enough to venture too close, making every breath a potential death sentence. While their corrosive surfaces hunger to dissolve and assimilate any organic matter they contact, it is their surrounding haze of decay that transforms entire regions into forbidden zones of death.

While the debate about their origin continues, one aspect remains unequivocal: the danger they pose. Whether born from the venom of a primordial beast or some other dark mystery, these oozes are synonymous with inevitable doom. Adventurers encountering these lethal threats are advised to wield powerful antidotes, utilize purifying magics, or, in the best interest of self-preservation, evade the Living Poisons altogether.

Tier 3



Small Living Poison

Small, Ooze

Tier 3, Challenge Point 5, XP: 15

Attributes

AC 16 AP 0
HP 29 Posture 23
  • Damage Immunities: Acid, Brain, Poison, Psychic
  • Damage Weakness: Bleed
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 35 Climb/Swim 10 Dash 20

Stats + Skills

STR -1 DEX +8 INT -5 WIS -2 CHA -4
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Putrid Aura At the start of your turn, all creatures within 20 feet of you must succeed on an Endurance Save (DC 16) or become Poisoned (1d4, 2 turns).
  • A creature that is already Poisoned takes 2d4 poison damage on a fail instead.

Action (1)

  • Phagocytose Hit +8, Dmg 1d4 strike + 3d4 poison
  • Sticky: On a hit, you stick to the target. Both you and the target share the same space.
  • If any Attack against you misses, it then hits that target instead. The target can use 1 Action to make an Athletics save (DC 16) to remove you on a success.
  • Venom Spit Hit +8, Dmg 3d4 poison
  • Ranged Weapon (30/60)


Living Poison

Medium, Ooze

Tier 3, Challenge Point 10, XP: 30

Attributes

AC 16 AP 0
HP 64 Posture 38
  • Damage Immunities: Acid, Brain, Poison, Psychic
  • Damage Weakness: Bleed
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 45 Climb/Swim 15 Dash 30

Stats + Skills

STR +4 DEX +8 INT -5 WIS -2 CHA -4
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Putrid Aura At the start of your turn, all creatures within 20 feet of you must succeed on an Endurance Save (DC 16) or become Poisoned (1d4, 2 turns).

  • A creature that is already Poisoned takes 2d4 poison damage on a fail instead.

  • Mitosis: When your Posture is broken, you can divide yourself into two Small Living Poison.

Action (2)

  • Phagocytose Hit +8, Dmg 1d4 strike + 3d4 poison
  • Sticky: On a hit, you stick to the target. Both you and the target share the same space.
  • If any Attack against you misses, it then hits that target instead. The target can use 1 Action to make an Athletics save (DC 16) to remove you on a success.
  • Venom Spit Hit +8, Dmg 3d4 poison
  • Ranged Weapon (30/60)


Fat Living Poison

Large, Ooze

Tier 3, Challenge Point 20, XP: 60

Attributes

AC 6 AP 0
HP 168 Posture 78
  • Damage Immunities: Acid, Brain, Poison, Psychic
  • Damage Weakness: Bleed
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 20 Climb/Swim 15 Dash 30

Stats + Skills

STR +8 DEX -2 INT -5 WIS -2 CHA -4
  • LU +0: Luck Points: 0; Critical Fail: 1

Ability

  • Putrid Aura At the start of your turn, all creatures within 20 feet of you must succeed on an Endurance Save (DC 16) or become Poisoned (1d4, 2 turns).

  • A creature that is already Poisoned takes 2d4 poison damage on a fail instead.

  • Mitosis: When your Posture is broken, you can divide yourself into two Living Poison.

Action (1)

  • Phagocytose Hit +8, Dmg 3d12 strike + 2d12 poison
  • Fat Prison: On a hit, a Large or smaller creature then shares the same space as you, and it becomes Knocked Prone, Contained and Immobilized while you are above it.
  • That creature can use 1 Action to make 1 Athletics Save (DC 16), moving away from your space.
  • Venom Spit Hit +8, Dmg 4d12 poison
  • Ranged Weapon (30/60)