Black Ooze

by CanceRevolution

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Black Oozes

Among the enigmas of the multiverse, the Black Oozes stand as one of the most perplexing and ominous. Unlike the simpler oozes known to most adventurers, these entities seem to hail from realms or dimensions beyond comprehension, their pitch-black forms alluding to the void of deep space. Their appearance as swirling, dark masses is deceptively simple; beneath the surface lurks an intellect that is both alien and profound. Their movements and actions, synchronized and precise, suggest a hive-mind connection, painting a picture of a collective consciousness that operates with a singular, yet unfathomable purpose.

The danger of the Black Oozes isn't merely in their intelligence but also in their inherent properties. Anything they touch is subjected to rapid and unyielding corrosion, with materials from metals to organic matter dissolving into nothingness. This capability, combined with their ability to blend seamlessly into shadows, makes them nightmarish adversaries. One might never see them approach until it's too late, the only warning being the silent disintegration of ground, wall, or armor as the ooze makes its inexorable advance.

While many monsters can be understood through study or interaction, the Black Oozes defy such attempts. Their motivations, origins, and objectives remain shrouded in enigma. Are they scouts for a distant alien force? Emissaries from a universe unlike our own? Or simply a cosmic anomaly? Whatever the answer, those who cross paths with these dark entities are advised to tread with extreme caution. Until their purpose is revealed, the Black Oozes remain a symbol of the mysterious and unknown dangers lurking in the vastness beyond our world.

Tier 3



Small Black Ooze

Small, Aberration/ Ooze

Tier 3, Challenge Point 5, XP: 15

Attributes

AC 16 AP 0
HP 29 Posture 23
  • Damage Immunities: Acid, Brain, Psychic
  • Damage Weakness: Bleed
  • Passive Insight/ Perception 8
  • Language Far Speech

Movement

Base 45 Climb/Swim 10 Dash 20

Stats + Skills

STR -1 DEX +8 INT +5 WIS -2 CHA -4
  • LU +0: Luck Points: 0; Critical Fail: 1

Ability

  • Acid Goo If a creature hits a Melee Attack, any Construct or Weapon being used takes 1 Corrosion Point.
  • Camouflage While you are not exposed to light, you appear to be a shadow. A creature that attempts to analyze you must succeed on an Investigation Check (DC 16) to notice your true form.

Action (1)

  • Phagocytose Hit +8, Dmg 2d6 strike + 2d6 acid
  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • Sticky: On a hit, you stick to the target. Both you and the target share the same space.
  • If any Attack against you misses, it then hits that target instead. The target can use 1 Action to make an Athletics save (DC 16) to remove you on a success.
  • Acid Spit Hit +8, Dmg 2d6 acid
  • Acid Trace: Regardless if you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 16) or take 2d6 acid damage.
  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • Ranged Weapon (30/60)


Black Ooze

Medium, Aberration/ Ooze

Tier 3, Challenge Point 10, XP: 30

Attributes

AC 16 AP 0
HP 64 Posture 38
  • Damage Immunities: Acid, Brain, Psychic
  • Damage Weakness: Bleed
  • Passive Insight/ Perception 8
  • Language Far Speech

Movement

Base 45 Climb/Swim 15 Dash 30

Stats + Skills

STR +4 DEX +8 INT +8 WIS -2 CHA -4
  • LU +0: Luck Points: 0; Critical Fail: 1

Ability

  • Acid Goo If a creature hits a Melee Attack, any Construct or Weapon being used takes 1 Corrosion Point.

  • Camouflage While you are not exposed to light, you appear to be a shadow. A creature that attempts to analyze you must succeed on an Investigation Check (DC 16) to notice your true form.

  • Mitosis: When your Posture is broken, you can divide yourself into two Small Black Oozes.

Action (2)

  • Phagocytose Hit +8, Dmg 2d6 strike + 2d6 acid
  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • Sticky: On a hit, you stick to the target. Both you and the target share the same space.
  • If any Attack against you misses, it then hits that target instead. The target can use 1 Action to make an Athletics save (DC 16) to remove you on a success.
  • Acid Spit Hit +8, Dmg 2d6 acid
  • Acid Trace: Regardless if you hit the Attack, the target you just attacked, as well as every creature within 10 feet of it must succeed on an Agility Save (DC 16), or take 2d6 acid damage.
  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • Ranged Weapon (30/60)


Fat Black Ooze

Large, Aberration/ Ooze

Tier 3, Challenge Point 20, XP: 60

Attributes

AC 6 AP 0
HP 168 Posture 78
  • Damage Immunities: Acid, Brain, Psychic
  • Damage Weakness: Bleed
  • Passive Insight/ Perception 8
  • Language Far Speech

Movement

Base 20 Climb/Swim 15 Dash 30

Stats + Skills

STR +8 DEX -2 INT +10 WIS -2 CHA -4
  • LU +0: Luck Points: 0; Critical Fail: 1

Ability

  • Acid Goo If a creature hits a Melee Attack, any Construct or Weapon being used takes 1 Corrosion Point.

  • Camouflage While you are not exposed to light, you appear to be a shadow. A creature that attempts to analyze you must succeed on an Investigation Check (DC 16) to notice your true form.

  • Mitosis: When your Posture is broken, you can divide yourself into two Black Oozes.

Action (2)

  • Phagocytose Hit +8, Dmg 2d12 strike + 2d6 acid
  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • Fat Prison: On a hit, a Large or smaller creature then shares the same space as you, and it becomes Knocked Prone, Contained and Immobilized while you are above it.
  • That creature can use 1 Action to make 1 Athletics Save (DC 16), moving away from your space.
  • Acid Spit Hit +8, Dmg 3d6 acid
  • Acid Trace: Regardless if you hit the Attack, the target you just attacked, as well as every creature within 10 feet of it must succeed on an Agility Save (DC 16), or take 3d6 acid damage.
  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • Ranged Weapon (30/60)